/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ /*#ifndef GAME_SERVER_GAMEMODES_DM_H #ifndef GAME_SERVER_GAMEMODES_DM_H #define GAME_SERVER_GAMEMODES_DM_H #include class CGameControllerDM : public IGameController { public: CGameControllerDM(class CGameContext *pGameServer); virtual void Tick(); }; #endif */