#include #include "network.h" bool CNetClient::Open(NETADDR BindAddr, int Flags) { // clean it mem_zero(this, sizeof(*this)); // open socket m_Socket = net_udp_create(BindAddr); m_Connection.Init(m_Socket); return true; } int CNetClient::Close() { // TODO: implement me return 0; } int CNetClient::Disconnect(const char *pReason) { dbg_msg("netclient", "disconnected. reason=\"%s\"", pReason); m_Connection.Disconnect(pReason); return 0; } int CNetClient::Update() { m_Connection.Update(); if(m_Connection.State() == NET_CONNSTATE_ERROR) Disconnect(m_Connection.ErrorString()); return 0; } int CNetClient::Connect(NETADDR *pAddr) { m_Connection.Connect(pAddr); return 0; } int CNetClient::ResetErrorString() { m_Connection.ResetErrorString(); return 0; } int CNetClient::Recv(CNetChunk *pChunk) { while(1) { // check for a chunk if(m_RecvUnpacker.FetchChunk(pChunk)) return 1; // TODO: empty the recvinfo NETADDR Addr; int Bytes = net_udp_recv(m_Socket, &Addr, m_RecvUnpacker.m_aBuffer, NET_MAX_PACKETSIZE); // no more packets for now if(Bytes <= 0) break; if(CNetBase::UnpackPacket(m_RecvUnpacker.m_aBuffer, Bytes, &m_RecvUnpacker.m_Data) == 0) { if(m_RecvUnpacker.m_Data.m_Flags&NET_PACKETFLAG_CONNLESS) { pChunk->m_Flags = NETSENDFLAG_CONNLESS; pChunk->m_ClientID = -1; pChunk->m_Address = Addr; pChunk->m_DataSize = m_RecvUnpacker.m_Data.m_DataSize; pChunk->m_pData = m_RecvUnpacker.m_Data.m_aChunkData; return 1; } else { if(m_Connection.Feed(&m_RecvUnpacker.m_Data, &Addr)) m_RecvUnpacker.Start(&Addr, &m_Connection, 0); } } } return 0; } int CNetClient::Send(CNetChunk *pChunk) { if(pChunk->m_DataSize >= NET_MAX_PAYLOAD) { dbg_msg("netclient", "chunk payload too big. %d. dropping chunk", pChunk->m_DataSize); return -1; } if(pChunk->m_Flags&NETSENDFLAG_CONNLESS) { // send connectionless packet CNetBase::SendPacketConnless(m_Socket, &pChunk->m_Address, pChunk->m_pData, pChunk->m_DataSize); } else { int Flags = 0; dbg_assert(pChunk->m_ClientID == 0, "errornous client id"); if(pChunk->m_Flags&NETSENDFLAG_VITAL) Flags = NET_CHUNKFLAG_VITAL; m_Connection.QueueChunk(Flags, pChunk->m_DataSize, pChunk->m_pData); if(pChunk->m_Flags&NETSENDFLAG_FLUSH) m_Connection.Flush(); } return 0; } int CNetClient::State() { if(m_Connection.State() == NET_CONNSTATE_ONLINE) return NETSTATE_ONLINE; if(m_Connection.State() == NET_CONNSTATE_OFFLINE) return NETSTATE_OFFLINE; return NETSTATE_CONNECTING; } int CNetClient::Flush() { return m_Connection.Flush(); } int CNetClient::GotProblems() { if(time_get() - m_Connection.LastRecvTime() > time_freq()) return 1; return 0; } const char *CNetClient::ErrorString() { return m_Connection.ErrorString(); }