/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_CONFIG_H
#define ENGINE_SHARED_CONFIG_H
#include
#include
#include
#include
#include
// include protocol for MAX_CLIENT used in config_variables
#include
#define CONFIG_FILE "settings_ddnet.cfg"
#define AUTOEXEC_FILE "autoexec.cfg"
#define AUTOEXEC_CLIENT_FILE "autoexec_client.cfg"
#define AUTOEXEC_SERVER_FILE "autoexec_server.cfg"
class CConfig
{
public:
#define MACRO_CONFIG_INT(Name, ScriptName, Def, Min, Max, Flags, Desc) \
static constexpr int ms_##Name = Def; \
int m_##Name;
#define MACRO_CONFIG_COL(Name, ScriptName, Def, Flags, Desc) \
static constexpr unsigned ms_##Name = Def; \
unsigned m_##Name;
#define MACRO_CONFIG_STR(Name, ScriptName, Len, Def, Flags, Desc) \
static constexpr const char *ms_p##Name = Def; \
char m_##Name[Len]; // Flawfinder: ignore
#include "config_variables.h"
#undef MACRO_CONFIG_INT
#undef MACRO_CONFIG_COL
#undef MACRO_CONFIG_STR
};
extern CConfig g_Config;
enum
{
CFGFLAG_SAVE = 1 << 0,
CFGFLAG_CLIENT = 1 << 1,
CFGFLAG_SERVER = 1 << 2,
CFGFLAG_STORE = 1 << 3,
CFGFLAG_MASTER = 1 << 4,
CFGFLAG_ECON = 1 << 5,
// DDRace
CMDFLAG_TEST = 1 << 6,
CFGFLAG_CHAT = 1 << 7,
CFGFLAG_GAME = 1 << 8,
CFGFLAG_NONTEEHISTORIC = 1 << 9,
CFGFLAG_COLLIGHT = 1 << 10,
CFGFLAG_COLALPHA = 1 << 11,
CFGFLAG_INSENSITIVE = 1 << 12,
};
class CConfigManager : public IConfigManager
{
IConsole *m_pConsole;
class IStorage *m_pStorage;
IOHANDLE m_ConfigFile;
bool m_Failed;
struct SCallback
{
SAVECALLBACKFUNC m_pfnFunc;
void *m_pUserData;
SCallback(SAVECALLBACKFUNC pfnFunc, void *pUserData) :
m_pfnFunc(pfnFunc),
m_pUserData(pUserData)
{
}
};
std::vector m_vCallbacks;
std::vector m_vpAllVariables;
std::vector m_vpGameVariables;
std::vector m_vpUnknownCommands;
CHeap m_ConfigHeap;
static void Con_Reset(IConsole::IResult *pResult, void *pUserData);
static void Con_Toggle(IConsole::IResult *pResult, void *pUserData);
static void Con_ToggleStroke(IConsole::IResult *pResult, void *pUserData);
public:
CConfigManager();
void Init() override;
void Reset(const char *pScriptName) override;
void ResetGameSettings() override;
void SetReadOnly(const char *pScriptName, bool ReadOnly) override;
bool Save() override;
CConfig *Values() override { return &g_Config; }
void RegisterCallback(SAVECALLBACKFUNC pfnFunc, void *pUserData) override;
void WriteLine(const char *pLine) override;
void StoreUnknownCommand(const char *pCommand) override;
};
#endif