/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_SERVER_H #define ENGINE_SERVER_H #include "kernel.h" #include "message.h" #include #include class IServer : public IInterface { MACRO_INTERFACE("server", 0) protected: int m_CurrentGameTick; int m_TickSpeed; public: /* Structure: CClientInfo */ struct CClientInfo { const char *m_pName; int m_Latency; int m_ClientVersion; }; int Tick() const { return m_CurrentGameTick; } int TickSpeed() const { return m_TickSpeed; } virtual int MaxClients() const = 0; virtual const char *ClientName(int ClientID) = 0; virtual const char *ClientClan(int ClientID) = 0; virtual int ClientCountry(int ClientID) = 0; virtual bool ClientIngame(int ClientID) = 0; virtual int GetClientInfo(int ClientID, CClientInfo *pInfo) = 0; virtual void GetClientAddr(int ClientID, char *pAddrStr, int Size) = 0; virtual void RestrictRconOutput(int ClientID) = 0; virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID) = 0; template int SendPackMsg(T *pMsg, int Flags, int ClientID) { int result = 0; T tmp; if (ClientID == -1) { for(int i = 0; i < MAX_CLIENTS; i++) if(ClientIngame(i)) { mem_copy(&tmp, pMsg, sizeof(T)); result = SendPackMsgTranslate(&tmp, Flags, i); } } else { mem_copy(&tmp, pMsg, sizeof(T)); result = SendPackMsgTranslate(&tmp, Flags, ClientID); } return result; } template int SendPackMsgTranslate(T *pMsg, int Flags, int ClientID) { return SendPackMsgOne(pMsg, Flags, ClientID); } int SendPackMsgTranslate(CNetMsg_Sv_Emoticon *pMsg, int Flags, int ClientID) { return Translate(pMsg->m_ClientID, ClientID) && SendPackMsgOne(pMsg, Flags, ClientID); } char msgbuf[1000]; int SendPackMsgTranslate(CNetMsg_Sv_Chat *pMsg, int Flags, int ClientID) { if (pMsg->m_ClientID >= 0 && !Translate(pMsg->m_ClientID, ClientID)) { str_format(msgbuf, sizeof(msgbuf), "%s: %s", ClientName(pMsg->m_ClientID), pMsg->m_pMessage); pMsg->m_pMessage = msgbuf; pMsg->m_ClientID = VANILLA_MAX_CLIENTS - 1; } return SendPackMsgOne(pMsg, Flags, ClientID); } int SendPackMsgTranslate(CNetMsg_Sv_KillMsg *pMsg, int Flags, int ClientID) { if (!Translate(pMsg->m_Victim, ClientID)) return 0; if (!Translate(pMsg->m_Killer, ClientID)) pMsg->m_Killer = pMsg->m_Victim; return SendPackMsgOne(pMsg, Flags, ClientID); } template int SendPackMsgOne(T *pMsg, int Flags, int ClientID) { CMsgPacker Packer(pMsg->MsgID()); if(pMsg->Pack(&Packer)) return -1; return SendMsg(&Packer, Flags, ClientID); } bool Translate(int& target, int client) { CClientInfo info; GetClientInfo(client, &info); if (info.m_ClientVersion >= VERSION_DDNET_OLD) return true; int* map = GetIdMap(client); bool found = false; for (int i = 0; i < VANILLA_MAX_CLIENTS; i++) { if (target == map[i]) { target = i; found = true; break; } } return found; } bool ReverseTranslate(int& target, int client) { CClientInfo info; GetClientInfo(client, &info); if (info.m_ClientVersion >= VERSION_DDNET_OLD) return true; int* map = GetIdMap(client); if (map[target] == -1) return false; target = map[target]; return true; } virtual void SetClientName(int ClientID, char const *pName) = 0; virtual void SetClientClan(int ClientID, char const *pClan) = 0; virtual void SetClientCountry(int ClientID, int Country) = 0; virtual void SetClientScore(int ClientID, int Score) = 0; virtual int SnapNewID() = 0; virtual void SnapFreeID(int ID) = 0; virtual void *SnapNewItem(int Type, int ID, int Size) = 0; virtual void SnapSetStaticsize(int ItemType, int Size) = 0; enum { RCON_CID_SERV=-1, RCON_CID_VOTE=-2, }; virtual void SetRconCID(int ClientID) = 0; virtual bool IsAuthed(int ClientID) = 0; virtual void Kick(int ClientID, const char *pReason) = 0; virtual void DemoRecorder_HandleAutoStart() = 0; virtual bool DemoRecorder_IsRecording() = 0; // DDRace virtual void SaveDemo(int ClientID, float Time) = 0; virtual void StartRecord(int ClientID) = 0; virtual void StopRecord(int ClientID) = 0; virtual bool IsRecording(int ClientID) = 0; virtual void GetClientAddr(int ClientID, NETADDR *pAddr) = 0; virtual int* GetIdMap(int ClientID) = 0; }; class IGameServer : public IInterface { MACRO_INTERFACE("gameserver", 0) protected: public: virtual void OnInit() = 0; virtual void OnConsoleInit() = 0; virtual void OnMapChange(char *pNewMapName, int MapNameSize) = 0; virtual void OnShutdown() = 0; virtual void OnTick() = 0; virtual void OnPreSnap() = 0; virtual void OnSnap(int ClientID) = 0; virtual void OnPostSnap() = 0; virtual void OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID) = 0; virtual void OnClientConnected(int ClientID) = 0; virtual void OnClientEnter(int ClientID) = 0; virtual void OnClientDrop(int ClientID, const char *pReason) = 0; virtual void OnClientDirectInput(int ClientID, void *pInput) = 0; virtual void OnClientPredictedInput(int ClientID, void *pInput) = 0; virtual bool IsClientReady(int ClientID) = 0; virtual bool IsClientPlayer(int ClientID) = 0; virtual const char *GameType() = 0; virtual const char *Version() = 0; virtual const char *NetVersion() = 0; // DDRace virtual void OnSetAuthed(int ClientID, int Level) = 0; }; extern IGameServer *CreateGameServer(); #endif