TODO
int server_getclientinfo( int client_id, CLIENT_INFO * info )
TODO
const char *server_clientname( int client_id )
TODO
int *server_latestinput( int client_id, int * size )
TODO
void server_setclientname( int client_id, const char * name )
TODO
void server_setclientscore( int client_id, int score )
TODO
void server_setbrowseinfo( const char * game_type, int progression )
TODO
void server_kick( int client_id, const char * reason )
TODO
int server_tick()
TODO
int server_tickspeed()