/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_FLOW_H
#define GAME_CLIENT_COMPONENTS_FLOW_H
#include
#include
class CFlow : public CComponent
{
struct CCell
{
vec2 m_Vel;
};
CCell *m_pCells;
int m_Height;
int m_Width;
int m_Spacing;
void DbgRender();
void Init();
public:
CFlow();
vec2 Get(vec2 Pos);
void Add(vec2 Pos, vec2 Vel, float Size);
void Update();
};
#endif