/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include "versionsrv.h" enum { MAX_MAPS_PER_PACKET=48, MAX_PACKETS=16, MAX_MAPS=MAX_MAPS_PER_PACKET*MAX_PACKETS, }; struct CPacketData { int m_Size; struct { unsigned char m_aHeader[sizeof(VERSIONSRV_MAPLIST)]; CMapVersion m_aMaplist[MAX_MAPS_PER_PACKET]; } m_Data; }; CPacketData m_aPackets[MAX_PACKETS]; static int m_NumPackets = 0; static CNetClient g_NetOp; // main void BuildPackets() { CMapVersion *pCurrent = &s_aMapVersionList[0]; int ServersLeft = s_NumMapVersionItems; m_NumPackets = 0; while(ServersLeft && m_NumPackets < MAX_PACKETS) { int Chunk = ServersLeft; if(Chunk > MAX_MAPS_PER_PACKET) Chunk = MAX_MAPS_PER_PACKET; ServersLeft -= Chunk; // copy header mem_copy(m_aPackets[m_NumPackets].m_Data.m_aHeader, VERSIONSRV_MAPLIST, sizeof(VERSIONSRV_MAPLIST)); // copy map versions for(int i = 0; i < Chunk; i++) { m_aPackets[m_NumPackets].m_Data.m_aMaplist[i] = *pCurrent; pCurrent++; } m_aPackets[m_NumPackets].m_Size = sizeof(VERSIONSRV_MAPLIST) + sizeof(CMapVersion)*Chunk; m_NumPackets++; } } void SendVer(NETADDR *pAddr) { CNetChunk p; unsigned char aData[sizeof(VERSIONSRV_VERSION) + sizeof(GAME_RELEASE_VERSION)]; mem_copy(aData, VERSIONSRV_VERSION, sizeof(VERSIONSRV_VERSION)); mem_copy(aData + sizeof(VERSIONSRV_VERSION), GAME_RELEASE_VERSION, sizeof(GAME_RELEASE_VERSION)); p.m_ClientID = -1; p.m_Address = *pAddr; p.m_Flags = NETSENDFLAG_CONNLESS; p.m_pData = aData; p.m_DataSize = sizeof(aData); g_NetOp.Send(&p); } int main(int argc, char **argv) // ignore_convention { NETADDR BindAddr; dbg_logger_stdout(); net_init(); mem_zero(&BindAddr, sizeof(BindAddr)); BindAddr.type = NETTYPE_ALL; BindAddr.port = VERSIONSRV_PORT; if(!g_NetOp.Open(BindAddr, 0)) { dbg_msg("mastersrv", "couldn't start network"); return -1; } BuildPackets(); dbg_msg("versionsrv", "started"); while(1) { g_NetOp.Update(); // process packets CNetChunk Packet; while(g_NetOp.Recv(&Packet)) { if(Packet.m_DataSize == sizeof(VERSIONSRV_GETVERSION) && mem_comp(Packet.m_pData, VERSIONSRV_GETVERSION, sizeof(VERSIONSRV_GETVERSION)) == 0) { SendVer(&Packet.m_Address); } if(Packet.m_DataSize == sizeof(VERSIONSRV_GETMAPLIST) && mem_comp(Packet.m_pData, VERSIONSRV_GETMAPLIST, sizeof(VERSIONSRV_GETMAPLIST)) == 0) { CNetChunk p; p.m_ClientID = -1; p.m_Address = Packet.m_Address; p.m_Flags = NETSENDFLAG_CONNLESS; for(int i = 0; i < m_NumPackets; i++) { p.m_DataSize = m_aPackets[i].m_Size; p.m_pData = &m_aPackets[i].m_Data; g_NetOp.Send(&p); } } } // be nice to the CPU thread_sleep(1); } return 0; }