/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_TEXTRENDER_H #define ENGINE_TEXTRENDER_H #include "kernel.h" #include enum { TEXTFLAG_RENDER=1, TEXTFLAG_ALLOW_NEWLINE=2, TEXTFLAG_STOP_AT_END=4 }; enum ETextRenderFlags { TEXT_RENDER_FLAG_NO_X_BEARING = 1<<0, TEXT_RENDER_FLAG_NO_Y_BEARING = 1<<1, TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH = 1<<2, TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT = 1<<3, TEXT_RENDER_FLAG_KERNING = 1<<4, TEXT_RENDER_FLAG_NO_OVERSIZE = 1<<5, TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING = 1<<6, TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE = 1<<7, }; enum { TEXT_FONT_ICON_FONT = 0, }; class CFont; class CTextCursor { public: int m_Flags; int m_LineCount; int m_CharCount; int m_MaxLines; float m_StartX; float m_StartY; float m_LineWidth; float m_X, m_Y; CFont *m_pFont; float m_FontSize; float m_AlignedFontSize; }; struct STextRenderColor { STextRenderColor() {} STextRenderColor(float r, float g, float b, float a) { Set(r, g, b, a); } void Set(float r, float g, float b, float a) { m_R = r; m_G = g; m_B = b; m_A = a; } float m_R, m_G, m_B, m_A; }; class ITextRender : public IInterface { MACRO_INTERFACE("textrender", 0) public: virtual void SetCursor(CTextCursor *pCursor, float x, float y, float FontSize, int Flags) = 0; virtual CFont *LoadFont(const char *pFilename) = 0; virtual CFont *GetFont(int FontIndex) = 0; virtual CFont *GetFont(const char *pFilename) = 0; virtual void DestroyFont(CFont *pFont) = 0; virtual void SetDefaultFont(CFont *pFont) = 0; virtual void SetCurFont(CFont *pFont) = 0; virtual void SetRenderFlags(unsigned int Flags) = 0; // virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length) = 0; virtual int CreateTextContainer(CTextCursor *pCursor, const char *pText) = 0; virtual void AppendTextContainer(CTextCursor *pCursor, int TextContainerIndex, const char *pText) = 0; // just deletes and creates text container virtual void RecreateTextContainer(CTextCursor *pCursor, int TextContainerIndex, const char *pText) = 0; virtual void RecreateTextContainerSoft(CTextCursor *pCursor, int TextContainerIndex, const char *pText) = 0; virtual void SetTextContainerSelection(int TextContainerIndex, const char *pText, int CursorPos, int SelectionStart, int SelectionEnd) = 0; virtual void DeleteTextContainer(int TextContainerIndex) = 0; virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor) = 0; virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor, float X, float Y) = 0; virtual void UploadEntityLayerText(int TextureID, const char *pText, int Length, float x, float y, int FontHeight) = 0; virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize = -1) = 0; // old foolish interface virtual void TextColor(float r, float g, float b, float a) = 0; virtual void TextColor(ColorRGBA rgb) = 0; virtual void TextOutlineColor(float r, float g, float b, float a) = 0; virtual void Text(void *pFontSetV, float x, float y, float Size, const char *pText, int MaxWidth) = 0; virtual float TextWidth(void *pFontSetV, float Size, const char *pText, int Length, float *pAlignedHeight = NULL) = 0; virtual int TextLineCount(void *pFontSetV, float Size, const char *pText, float LineWidth) = 0; virtual void OnWindowResize() = 0; }; class IEngineTextRender : public ITextRender { MACRO_INTERFACE("enginetextrender", 0) public: virtual void Init() = 0; }; extern IEngineTextRender *CreateEngineTextRender(); #endif