#include "gc_console.h" extern "C" { #include #include #include #include #include } #include #include #include "gc_ui.h" static unsigned int console_input_len = 0; static char console_input[256] = {0}; static int active = 0; static char backlog[256][256] = {{0}}; static int backlog_len; static void client_console_print(const char *str) { int len = strlen(str); if (len > 255) len = 255; if (backlog_len >= 256) { puts("console backlog full"); } memcpy(backlog[backlog_len], str, len); backlog[backlog_len][len] = 0; backlog_len++; //dbg_msg("console", "FROM CLIENT!! %s", str); } static void connect_command(struct lexer_result *result, void *user_data) { const char *address; extract_result_string(result, 1, &address); client_connect(address); } static void disconnect_command(struct lexer_result *result, void *user_data) { client_disconnect(); } static void quit_command(struct lexer_result *result, void *user_data) { client_quit(); } void client_console_init() { console_register_print_callback(client_console_print); MACRO_REGISTER_COMMAND("quit", "", quit_command, 0x0); MACRO_REGISTER_COMMAND("connect", "s", connect_command, 0x0); MACRO_REGISTER_COMMAND("disconnect", "", disconnect_command, 0x0); } void console_handle_input() { int was_active = active; for(int i = 0; i < inp_num_events(); i++) { INPUT_EVENT e = inp_get_event(i); if (e.key == KEY_F3) { console_toggle(); } if (active) { if (!(e.ch >= 0 && e.ch < 32)) { if (console_input_len < sizeof(console_input) - 1) { console_input[console_input_len] = e.ch; console_input[console_input_len+1] = 0; console_input_len++; } } if(e.key == KEY_BACKSPACE) { if(console_input_len > 0) { console_input[console_input_len-1] = 0; console_input_len--; } } else if(e.key == KEY_ENTER || e.key == KEY_KP_ENTER) { if (console_input_len) { console_execute(console_input); console_input[0] = 0; console_input_len = 0; } } } } if (was_active || active) { inp_clear_events(); inp_clear_key_states(); } } void console_toggle() { active ^= 1; } void console_render() { RECT screen = *ui_screen(); float console_height = screen.h*3/5.0f; gfx_mapscreen(screen.x, screen.y, screen.w, screen.h); gfx_texture_set(-1); gfx_quads_begin(); gfx_setcolor(0.4,0.2,0.2,0.8); gfx_quads_drawTL(0,0,screen.w,console_height); gfx_quads_end(); { float font_size = 12.0f; float row_height = font_size*1.4f; float width = gfx_text_width(0, font_size, console_input, -1); float x = 3, y = console_height - row_height - 2; int backlog_index = backlog_len-1; float prompt_width = gfx_text_width(0, font_size, ">", -1)+2; gfx_text(0, x, y, font_size, ">", -1); gfx_text(0, x+prompt_width, y, font_size, console_input, -1); gfx_text(0, x+prompt_width+width+1, y, font_size, "_", -1); y -= row_height; while (y > 0.0f && backlog_index >= 0) { const char *line = backlog[backlog_index]; gfx_text(0, x, y, font_size, line, -1); backlog_index--; y -= row_height; } } } int console_active() { return active; }