/* (c) Rajh, Redix and Sushi. */ #ifndef GAME_CLIENT_COMPONENTS_GHOST_H #define GAME_CLIENT_COMPONENTS_GHOST_H #include #include enum { GHOSTDATA_TYPE_SKIN = 0, GHOSTDATA_TYPE_CHARACTER_NO_TICK, GHOSTDATA_TYPE_CHARACTER, GHOSTDATA_TYPE_START_TICK }; struct CGhostSkin { int m_Skin0; int m_Skin1; int m_Skin2; int m_Skin3; int m_Skin4; int m_Skin5; int m_UseCustomColor; int m_ColorBody; int m_ColorFeet; }; struct CGhostCharacter_NoTick { int m_X; int m_Y; int m_VelX; int m_VelY; int m_Angle; int m_Direction; int m_Weapon; int m_HookState; int m_HookX; int m_HookY; int m_AttackTick; }; struct CGhostCharacter : public CGhostCharacter_NoTick { int m_Tick; }; class CGhost : public CComponent { private: enum { MAX_ACTIVE_GHOSTS = 8, }; class CGhostPath { int m_ChunkSize; int m_NumItems; std::vector m_lChunks; public: CGhostPath() { Reset(); } ~CGhostPath() { Reset(); } CGhostPath(const CGhostPath &Other) = delete; CGhostPath &operator=(const CGhostPath &Other) = delete; CGhostPath(CGhostPath &&Other); CGhostPath &operator=(CGhostPath &&Other); void Reset(int ChunkSize = 25 * 60); // one minute with default snap rate void SetSize(int Items); int Size() const { return m_NumItems; } void Add(CGhostCharacter Char); CGhostCharacter *Get(int Index); }; class CGhostItem { public: CTeeRenderInfo m_RenderInfo; CGhostSkin m_Skin; CGhostPath m_Path; int m_StartTick; char m_aPlayer[MAX_NAME_LENGTH]; int m_PlaybackPos; CGhostItem() { Reset(); } bool Empty() const { return m_Path.Size() == 0; } void Reset() { m_Path.Reset(); m_StartTick = -1; m_PlaybackPos = -1; } }; static const char *ms_pGhostDir; class IGhostLoader *m_pGhostLoader; class IGhostRecorder *m_pGhostRecorder; CGhostItem m_aActiveGhosts[MAX_ACTIVE_GHOSTS]; CGhostItem m_CurGhost; char m_aTmpFilename[128]; int m_NewRenderTick; int m_StartRenderTick; int m_LastDeathTick; int m_LastRaceTick; bool m_Recording; bool m_Rendering; bool m_RenderingStartedByServer; static void GetGhostSkin(CGhostSkin *pSkin, const char *pSkinName, int UseCustomColor, int ColorBody, int ColorFeet); static void GetGhostCharacter(CGhostCharacter *pGhostChar, const CNetObj_Character *pChar); static void GetNetObjCharacter(CNetObj_Character *pChar, const CGhostCharacter *pGhostChar); void GetPath(char *pBuf, int Size, const char *pPlayerName, int Time = -1) const; void AddInfos(const CNetObj_Character *pChar); int GetSlot() const; void CheckStart(); void CheckStartLocal(bool Predicted); void TryRenderStart(int Tick, bool ServerControl); void StartRecord(int Tick); void StopRecord(int Time = -1); void StartRender(int Tick); void StopRender(); void InitRenderInfos(CGhostItem *pGhost); static void ConGPlay(IConsole::IResult *pResult, void *pUserData); public: bool m_AllowRestart; CGhost(); virtual void OnRender(); virtual void OnConsoleInit(); virtual void OnReset(); virtual void OnMessage(int MsgType, void *pRawMsg); virtual void OnMapLoad(); void OnNewSnapshot(); void OnNewPredictedSnapshot(); int FreeSlots() const; int Load(const char *pFilename); void Unload(int Slot); void UnloadAll(); void SaveGhost(CMenus::CGhostItem *pItem); const char *GetGhostDir() const { return ms_pGhostDir; } class IGhostLoader *GhostLoader() const { return m_pGhostLoader; } class IGhostRecorder *GhostRecorder() const { return m_pGhostRecorder; } int GetLastRaceTick(); }; #endif