/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef BASE_MATH_H #define BASE_MATH_H #include #include #include using std::clamp; constexpr float pi = 3.1415926535897932384626433f; constexpr inline int round_to_int(float f) { return f > 0 ? (int)(f + 0.5f) : (int)(f - 0.5f); } constexpr inline int round_truncate(float f) { return (int)f; } template constexpr inline T mix(const T a, const T b, TB amount) { return a + (b - a) * amount; } inline float random_float() { return rand() / (float)(RAND_MAX); } inline float random_angle() { return 2.0f * pi * (rand() / std::nextafter((float)RAND_MAX, std::numeric_limits::max())); } constexpr int fxpscale = 1 << 10; // float to fixed constexpr inline int f2fx(float v) { return (int)(v * fxpscale); } constexpr inline float fx2f(int v) { return v / (float)fxpscale; } // int to fixed constexpr inline int i2fx(int v) { return v * fxpscale; } constexpr inline int fx2i(int v) { return v / fxpscale; } class fxp { int value; public: void set(int v) { value = v; } int get() const { return value; } fxp &operator=(int v) { value = i2fx(v); return *this; } fxp &operator=(float v) { value = f2fx(v); return *this; } operator int() const { return fx2i(value); } operator float() const { return fx2f(value); } }; template constexpr inline T minimum(T a, T b) { return std::min(a, b); } template constexpr inline T minimum(T a, T b, T c) { return std::min(std::min(a, b), c); } template constexpr inline T maximum(T a, T b) { return std::max(a, b); } template constexpr inline T maximum(T a, T b, T c) { return std::max(std::max(a, b), c); } template constexpr inline T absolute(T a) { return a < T(0) ? -a : a; } template constexpr inline T in_range(T a, T lower, T upper) { return lower <= a && a <= upper; } template constexpr inline T in_range(T a, T upper) { return in_range(a, 0, upper); } #endif // BASE_MATH_H