#ifndef GAME_CLIENT_UI_EX_H #define GAME_CLIENT_UI_EX_H #include #include #include #include class IInput; class ITextRender; class IKernel; class IGraphics; class CRenderTools; class CUIEx { CUI *m_pUI; IInput *m_pInput; ITextRender *m_pTextRender; IKernel *m_pKernel; IGraphics *m_pGraphics; CRenderTools *m_pRenderTools; IInput::CEvent *m_pInputEventsArray; int *m_pInputEventCount; bool m_MouseIsPress = false; bool m_HasSelection = false; int m_MousePressX = 0; int m_MousePressY = 0; int m_MouseCurX = 0; int m_MouseCurY = 0; bool m_MouseSlow; int m_CurSelStart = 0; int m_CurSelEnd = 0; const void *m_pSelItem = NULL; int m_CurCursor = 0; protected: CUI *UI() const { return m_pUI; } IInput *Input() const { return m_pInput; } ITextRender *TextRender() const { return m_pTextRender; } IKernel *Kernel() const { return m_pKernel; } IGraphics *Graphics() const { return m_pGraphics; } CRenderTools *RenderTools() const { return m_pRenderTools; } public: CUIEx(); void Init(CUI *pUI, IKernel *pKernel, CRenderTools *pRenderTools, IInput::CEvent *pInputEventsArray, int *pInputEventCount); void ConvertMouseMove(float *pX, float *pY) const; void ResetMouseSlow() { m_MouseSlow = false; } float DoScrollbarV(const void *pID, const CUIRect *pRect, float Current); float DoScrollbarH(const void *pID, const CUIRect *pRect, float Current, const ColorRGBA *pColorInner = NULL); bool DoEditBox(const void *pID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *pOffset, bool Hidden = false, int Corners = CUI::CORNER_ALL, const char *pEmptyText = ""); bool DoClearableEditBox(const void *pID, const void *pClearID, const CUIRect *pRect, char *pStr, unsigned StrSize, float FontSize, float *pOffset, bool Hidden = false, int Corners = CUI::CORNER_ALL, const char *pEmptyText = ""); }; #endif