#ifndef ENGINE_CLIENT_OPENGL_SL_PROGRAM_H #define ENGINE_CLIENT_OPENGL_SL_PROGRAM_H #include class CGLSL; class CGLSLProgram { public: void CreateProgram(); void DeleteProgram(); bool AddShader(CGLSL* pShader); void LinkProgram(); void UseProgram(); GLuint GetProgramID(); void DetachShader(CGLSL* pShader); void DetachShaderByID(GLuint ShaderID); void DetachAllShaders(); //Support various types void SetUniformVec2(int Loc, int Count, const float *pValue); void SetUniformVec4(int Loc, int Count, const float *pValue); void SetUniform(int Loc, const int Value); void SetUniform(int Loc, const unsigned int Value); void SetUniform(int Loc, const bool Value); void SetUniform(int Loc, const float Value); void SetUniform(int Loc, int Count, const float *pValues); //for performance reason we do not use SetUniform with using strings... save the Locations of the variables instead int GetUniformLoc(const char* Name); CGLSLProgram(); virtual ~CGLSLProgram(); protected: GLuint m_ProgramID; bool m_IsLinked; }; class CGLSLTWProgram : public CGLSLProgram { public: CGLSLTWProgram() : m_LocPos(-1), m_LocIsTextured(-1), m_LocTextureSampler(-1), m_LastTextureSampler(-1), m_LastIsTextured(-1) { m_LastScreen[0] = m_LastScreen[1] = m_LastScreen[2] = m_LastScreen[3] = -1.f; } int m_LocPos; int m_LocIsTextured; int m_LocTextureSampler; int m_LastTextureSampler; int m_LastIsTextured; float m_LastScreen[4]; }; class CGLSLTextProgram : public CGLSLTWProgram { public: CGLSLTextProgram() : CGLSLTWProgram() { m_LastColor[0] = m_LastColor[1] = m_LastColor[2] = m_LastColor[3] = -1.f; m_LastOutlineColor[0] = m_LastOutlineColor[1] = m_LastOutlineColor[2] = m_LastOutlineColor[3] = -1.f; m_LastTextSampler = m_LastTextOutlineSampler = -1; m_LastTextureSize = -1; } int m_LocColor; int m_LocOutlineColor; int m_LocTextSampler; int m_LocTextOutlineSampler; int m_LocTextureSize; float m_LastColor[4]; float m_LastOutlineColor[4]; int m_LastTextSampler; int m_LastTextOutlineSampler; int m_LastTextureSize; }; class CGLSLPrimitiveProgram : public CGLSLTWProgram { public: }; class CGLSLSpriteProgram : public CGLSLTWProgram { public: CGLSLSpriteProgram() : CGLSLTWProgram() { m_LastRotation = 0.f; m_LastCenter[0] = m_LastCenter[1] = 0.f; m_LastVertciesColor[0] = m_LastVertciesColor[1] = m_LastVertciesColor[2] = m_LastVertciesColor[3] = -1.f; } int m_LocRotation; int m_LocCenter; int m_LocVertciesColor; float m_LastRotation; float m_LastCenter[2]; float m_LastVertciesColor[4]; }; class CGLSLSpriteMultipleProgram : public CGLSLTWProgram { public: CGLSLSpriteMultipleProgram() : CGLSLTWProgram() { m_LastCenter[0] = m_LastCenter[1] = 0.f; m_LastVertciesColor[0] = m_LastVertciesColor[1] = m_LastVertciesColor[2] = m_LastVertciesColor[3] = -1.f; } int m_LocRSP; int m_LocCenter; int m_LocVertciesColor; float m_LastCenter[2]; float m_LastVertciesColor[4]; }; class CGLSLQuadProgram : public CGLSLTWProgram { public: int m_LocColors; int m_LocOffsets; int m_LocRotations; }; class CGLSLTileProgram : public CGLSLTWProgram { public: CGLSLTileProgram() : m_LocColor(-1), m_LocOffset(-1), m_LocDir(-1), m_LocNum(-1), m_LocJumpIndex(-1) {} int m_LocColor; int m_LocOffset; int m_LocDir; int m_LocNum; int m_LocJumpIndex; }; #endif // ENGINE_CLIENT_OPENGL_SL_PROGRAM_H