/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include // ft2 texture #include #include FT_FREETYPE_H #include // TODO: Refactor: clean this up enum { MAX_CHARACTERS = 64, }; #include #include struct SFontSizeChar { int m_ID; // these values are scaled to the pFont size // width * font_size == real_size float m_Width; float m_Height; float m_CharWidth; float m_CharHeight; float m_OffsetX; float m_OffsetY; float m_AdvanceX; float m_aUVs[4]; int64_t m_TouchTime; FT_UInt m_GlyphIndex; }; struct STextCharQuadVertexColor { unsigned char m_R, m_G, m_B, m_A; }; struct STextCharQuadVertex { STextCharQuadVertex() { m_Color.m_R = m_Color.m_G = m_Color.m_B = m_Color.m_A = 255; } float m_X, m_Y; // do not use normalized floats as coordinates, since the texture might grow float m_U, m_V; STextCharQuadVertexColor m_Color; }; struct STextCharQuad { STextCharQuadVertex m_Vertices[4]; }; struct STextureSkyline { // the height of each column std::vector m_CurHeightOfPixelColumn; }; struct CFontSizeData { int m_FontSize; FT_Face *m_pFace; std::map m_Chars; }; #define MIN_FONT_SIZE 6 #define MAX_FONT_SIZE 128 #define NUM_FONT_SIZES MAX_FONT_SIZE - MIN_FONT_SIZE + 1 class CFont { public: ~CFont() { free(m_pBuf); delete[] m_TextureData[0]; delete[] m_TextureData[1]; for(auto &FtFallbackFont : m_FtFallbackFonts) { free(FtFallbackFont.m_pBuf); } } void InitFontSizes() { for(int i = 0; i < NUM_FONT_SIZES; ++i) { m_aFontSizes[i].m_FontSize = i + MIN_FONT_SIZE; m_aFontSizes[i].m_pFace = &this->m_FtFace; m_aFontSizes[i].m_Chars.clear(); } } CFontSizeData *GetFontSize(int Pixelsize) { int FontSize = (Pixelsize >= MIN_FONT_SIZE ? (Pixelsize > MAX_FONT_SIZE ? MAX_FONT_SIZE : Pixelsize) : MIN_FONT_SIZE); return &m_aFontSizes[FontSize - MIN_FONT_SIZE]; } void *m_pBuf; char m_aFilename[IO_MAX_PATH_LENGTH]; FT_Face m_FtFace; struct SFontFallBack { void *m_pBuf; char m_aFilename[IO_MAX_PATH_LENGTH]; FT_Face m_FtFace; }; std::vector m_FtFallbackFonts; CFontSizeData m_aFontSizes[NUM_FONT_SIZES]; IGraphics::CTextureHandle m_aTextures[2]; // keep the full texture, because opengl doesn't provide texture copying unsigned char *m_TextureData[2]; // width and height are the same int m_CurTextureDimensions[2]; STextureSkyline m_TextureSkyline[2]; }; struct STextString { int m_QuadBufferObjectIndex; int m_QuadBufferContainerIndex; size_t m_QuadNum; int m_SelectionQuadContainerIndex; std::vector m_CharacterQuads; }; struct STextContainer { STextContainer() { Reset(); } CFont *m_pFont; int m_FontSize; STextString m_StringInfo; // keep these values to calculate offsets float m_AlignedStartX; float m_AlignedStartY; float m_X; float m_Y; int m_Flags; int m_LineCount; int m_GlyphCount; int m_CharCount; int m_MaxLines; float m_StartX; float m_StartY; float m_LineWidth; float m_UnscaledFontSize; int m_RenderFlags; void Reset() { m_pFont = NULL; m_FontSize = 0; m_StringInfo.m_QuadBufferObjectIndex = m_StringInfo.m_QuadBufferContainerIndex = m_StringInfo.m_SelectionQuadContainerIndex = -1; m_StringInfo.m_QuadNum = 0; m_StringInfo.m_CharacterQuads.clear(); m_AlignedStartX = m_AlignedStartY = m_X = m_Y = 0.f; m_Flags = m_LineCount = m_CharCount = m_GlyphCount = 0; m_MaxLines = -1; m_StartX = m_StartY = 0.f; m_LineWidth = -1.f; m_UnscaledFontSize = 0.f; m_RenderFlags = 0; } }; class CTextRender : public IEngineTextRender { IGraphics *m_pGraphics; IGraphics *Graphics() { return m_pGraphics; } unsigned int m_RenderFlags; std::vector m_TextContainers; std::vector m_TextContainerIndices; int m_FirstFreeTextContainerIndex; SBufferContainerInfo m_DefaultTextContainerInfo; std::vector m_Fonts; CFont *m_pCurFont; int GetFreeTextContainerIndex() { if(m_FirstFreeTextContainerIndex == -1) { int Index = (int)m_TextContainerIndices.size(); m_TextContainerIndices.push_back(Index); return Index; } else { int Index = m_FirstFreeTextContainerIndex; m_FirstFreeTextContainerIndex = m_TextContainerIndices[Index]; m_TextContainerIndices[Index] = Index; return Index; } } void FreeTextContainerIndex(int Index) { m_TextContainerIndices[Index] = m_FirstFreeTextContainerIndex; m_FirstFreeTextContainerIndex = Index; } void FreeTextContainer(int Index) { m_TextContainers[Index]->Reset(); FreeTextContainerIndex(Index); } STextContainer &GetTextContainer(int Index) { if(Index >= (int)m_TextContainers.size()) { int Size = (int)m_TextContainers.size(); for(int i = 0; i < (Index + 1) - Size; ++i) m_TextContainers.push_back(new STextContainer()); } return *m_TextContainers[Index]; } int WordLength(const char *pText) { int Length = 0; while(1) { const char *pCursor = (pText + Length); if(*pCursor == 0) return Length; if(*pCursor == '\n' || *pCursor == '\t' || *pCursor == ' ') return Length + 1; Length = str_utf8_forward(pText, Length); } } ColorRGBA m_Color; ColorRGBA m_OutlineColor; ColorRGBA m_SelectionColor; CFont *m_pDefaultFont; FT_Library m_FTLibrary; virtual void SetRenderFlags(unsigned int Flags) { m_RenderFlags = Flags; } virtual unsigned int GetRenderFlags() { return m_RenderFlags; } void Grow(unsigned char *pIn, unsigned char *pOut, int w, int h, int OutlineCount) { for(int y = 0; y < h; y++) for(int x = 0; x < w; x++) { int c = pIn[y * w + x]; for(int sy = -OutlineCount; sy <= OutlineCount; sy++) for(int sx = -OutlineCount; sx <= OutlineCount; sx++) { int GetX = x + sx; int GetY = y + sy; if(GetX >= 0 && GetY >= 0 && GetX < w && GetY < h) { int Index = GetY * w + GetX; if(pIn[Index] > c) c = pIn[Index]; } } pOut[y * w + x] = c; } } IGraphics::CTextureHandle InitTexture(int Width, int Height, void *pUploadData = NULL) { void *pMem = NULL; if(pUploadData) { pMem = pUploadData; } else { pMem = calloc((size_t)Width * Height, 1); } IGraphics::CTextureHandle Texture = Graphics()->LoadTextureRaw(Width, Height, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS | IGraphics::TEXLOAD_NO_COMPRESSION); if(!pUploadData) free(pMem); return Texture; } void UnloadTexture(IGraphics::CTextureHandle Index) { Graphics()->UnloadTexture(Index); } void IncreaseFontTexture(CFont *pFont, int TextureIndex) { int NewDimensions = pFont->m_CurTextureDimensions[TextureIndex] * 2; unsigned char *pTmpTexBuffer = new unsigned char[NewDimensions * NewDimensions]; mem_zero(pTmpTexBuffer, (size_t)NewDimensions * NewDimensions * sizeof(unsigned char)); for(int y = 0; y < pFont->m_CurTextureDimensions[TextureIndex]; ++y) { for(int x = 0; x < pFont->m_CurTextureDimensions[TextureIndex]; ++x) { pTmpTexBuffer[x + y * NewDimensions] = pFont->m_TextureData[TextureIndex][x + y * pFont->m_CurTextureDimensions[TextureIndex]]; } } UnloadTexture(pFont->m_aTextures[TextureIndex]); pFont->m_aTextures[TextureIndex] = InitTexture(NewDimensions, NewDimensions, pTmpTexBuffer); delete[] pFont->m_TextureData[TextureIndex]; pFont->m_TextureData[TextureIndex] = pTmpTexBuffer; pFont->m_CurTextureDimensions[TextureIndex] = NewDimensions; pFont->m_TextureSkyline[TextureIndex].m_CurHeightOfPixelColumn.resize(NewDimensions, 0); } int AdjustOutlineThicknessToFontSize(int OutlineThickness, int FontSize) { if(FontSize > 48) OutlineThickness *= 4; else if(FontSize >= 18) OutlineThickness *= 2; return OutlineThickness; } void UploadGlyph(CFont *pFont, int TextureIndex, int PosX, int PosY, int Width, int Height, const unsigned char *pData) { for(int y = 0; y < Height; ++y) { for(int x = 0; x < Width; ++x) { pFont->m_TextureData[TextureIndex][x + PosX + ((y + PosY) * pFont->m_CurTextureDimensions[TextureIndex])] = pData[x + y * Width]; } } Graphics()->LoadTextureRawSub(pFont->m_aTextures[TextureIndex], PosX, PosY, Width, Height, CImageInfo::FORMAT_ALPHA, pData); } // 128k * 2 of data used for rendering glyphs unsigned char ms_aGlyphData[(1024 / 4) * (1024 / 4)]; unsigned char ms_aGlyphDataOutlined[(1024 / 4) * (1024 / 4)]; bool GetCharacterSpace(CFont *pFont, int TextureIndex, int Width, int Height, int &PosX, int &PosY) { if(pFont->m_CurTextureDimensions[TextureIndex] < Width) return false; if(pFont->m_CurTextureDimensions[TextureIndex] < Height) return false; // skyline bottom left algorithm std::vector &SkylineHeights = pFont->m_TextureSkyline[TextureIndex].m_CurHeightOfPixelColumn; // search a fitting area with less pixel loss int SmallestPixelLossAreaX = 0; int SmallestPixelLossAreaY = pFont->m_CurTextureDimensions[TextureIndex] + 1; int SmallestPixelLossCurPixelLoss = pFont->m_CurTextureDimensions[TextureIndex] * pFont->m_CurTextureDimensions[TextureIndex]; bool FoundAnyArea = false; for(size_t i = 0; i < SkylineHeights.size(); i++) { int CurHeight = SkylineHeights[i]; int CurPixelLoss = 0; // find width pixels, and we are happy int AreaWidth = 1; for(size_t n = i + 1; n < i + Width && n < SkylineHeights.size(); ++n) { ++AreaWidth; if(SkylineHeights[n] <= CurHeight) { CurPixelLoss += CurHeight - SkylineHeights[n]; } // if the height changed, we will use that new height and adjust the pixel loss else { CurPixelLoss = 0; CurHeight = SkylineHeights[n]; for(size_t l = i; l <= n; ++l) { CurPixelLoss += CurHeight - SkylineHeights[l]; } } } // if the area is too high, continue if(CurHeight + Height > pFont->m_CurTextureDimensions[TextureIndex]) continue; // if the found area fits our needs, check if we can use it if(AreaWidth == Width) { if(SmallestPixelLossCurPixelLoss >= CurPixelLoss) { if(CurHeight < SmallestPixelLossAreaY) { SmallestPixelLossCurPixelLoss = CurPixelLoss; SmallestPixelLossAreaX = (int)i; SmallestPixelLossAreaY = CurHeight; FoundAnyArea = true; if(CurPixelLoss == 0) break; } } } } if(FoundAnyArea) { PosX = SmallestPixelLossAreaX; PosY = SmallestPixelLossAreaY; for(int i = PosX; i < PosX + Width; ++i) { SkylineHeights[i] = PosY + Height; } return true; } else return false; } void RenderGlyph(CFont *pFont, CFontSizeData *pSizeData, int Chr) { FT_Bitmap *pBitmap; int x = 0; int y = 0; unsigned int px, py; FT_Face FtFace = pFont->m_FtFace; FT_Set_Pixel_Sizes(FtFace, 0, pSizeData->m_FontSize); FT_UInt GlyphIndex = 0; if(FtFace->charmap) GlyphIndex = FT_Get_Char_Index(FtFace, (FT_ULong)Chr); if(GlyphIndex == 0) { for(CFont::SFontFallBack &FallbackFont : pFont->m_FtFallbackFonts) { FtFace = FallbackFont.m_FtFace; FT_Set_Pixel_Sizes(FtFace, 0, pSizeData->m_FontSize); if(FtFace->charmap) GlyphIndex = FT_Get_Char_Index(FtFace, (FT_ULong)Chr); if(GlyphIndex != 0) break; } if(GlyphIndex == 0) { const int ReplacementChr = 0x25a1; // White square to indicate missing glyph FtFace = pFont->m_FtFace; GlyphIndex = FT_Get_Char_Index(FtFace, (FT_ULong)ReplacementChr); if(GlyphIndex == 0) { dbg_msg("textrender", "font has no glyph for either %d or replacement char %d", Chr, ReplacementChr); return; } } } if(FT_Load_Glyph(FtFace, GlyphIndex, FT_LOAD_RENDER | FT_LOAD_NO_BITMAP)) { dbg_msg("textrender", "error loading glyph %d", Chr); return; } pBitmap = &FtFace->glyph->bitmap; // ignore_convention unsigned int RealWidth = pBitmap->width; unsigned int RealHeight = pBitmap->rows; // adjust spacing int OutlineThickness = 0; if(RealWidth > 0) { OutlineThickness = AdjustOutlineThicknessToFontSize(1, pSizeData->m_FontSize); x += (OutlineThickness + 1); y += (OutlineThickness + 1); } unsigned int Width = RealWidth + x * 2; unsigned int Height = RealHeight + y * 2; int X = 0; int Y = 0; if(Width > 0 && Height > 0) { // prepare glyph data mem_zero(ms_aGlyphData, Width * Height); for(py = 0; py < pBitmap->rows; py++) // ignore_convention for(px = 0; px < pBitmap->width; px++) // ignore_convention ms_aGlyphData[(py + y) * Width + px + x] = pBitmap->buffer[py * pBitmap->width + px]; // ignore_convention // upload the glyph while(!GetCharacterSpace(pFont, 0, (int)Width, (int)Height, X, Y)) { IncreaseFontTexture(pFont, 0); } UploadGlyph(pFont, 0, X, Y, (int)Width, (int)Height, ms_aGlyphData); Grow(ms_aGlyphData, ms_aGlyphDataOutlined, Width, Height, OutlineThickness); while(!GetCharacterSpace(pFont, 1, (int)Width, (int)Height, X, Y)) { IncreaseFontTexture(pFont, 1); } UploadGlyph(pFont, 1, X, Y, (int)Width, (int)Height, ms_aGlyphDataOutlined); } // set char info { SFontSizeChar *pFontchr = &pSizeData->m_Chars[Chr]; int BMPHeight = pBitmap->rows + y * 2; int BMPWidth = pBitmap->width + x * 2; pFontchr->m_ID = Chr; pFontchr->m_Height = Height; pFontchr->m_Width = Width; pFontchr->m_CharHeight = RealHeight; pFontchr->m_CharWidth = RealWidth; pFontchr->m_OffsetX = (FtFace->glyph->metrics.horiBearingX >> 6); // ignore_convention pFontchr->m_OffsetY = -((FtFace->glyph->metrics.height >> 6) - (FtFace->glyph->metrics.horiBearingY >> 6)); pFontchr->m_AdvanceX = (FtFace->glyph->advance.x >> 6); // ignore_convention pFontchr->m_aUVs[0] = X; pFontchr->m_aUVs[1] = Y; pFontchr->m_aUVs[2] = pFontchr->m_aUVs[0] + BMPWidth; pFontchr->m_aUVs[3] = pFontchr->m_aUVs[1] + BMPHeight; pFontchr->m_GlyphIndex = GlyphIndex; } } SFontSizeChar *GetChar(CFont *pFont, CFontSizeData *pSizeData, int Chr) { std::map::iterator it = pSizeData->m_Chars.find(Chr); if(it == pSizeData->m_Chars.end()) { // render and add character SFontSizeChar &FontSizeChr = pSizeData->m_Chars[Chr]; RenderGlyph(pFont, pSizeData, Chr); return &FontSizeChr; } else { return &it->second; } } float Kerning(CFont *pFont, FT_UInt GlyphIndexLeft, FT_UInt GlyphIndexRight) { FT_Vector Kerning = {0, 0}; FT_Get_Kerning(pFont->m_FtFace, GlyphIndexLeft, GlyphIndexRight, FT_KERNING_DEFAULT, &Kerning); return (Kerning.x >> 6); } public: CTextRender() { m_pGraphics = 0; m_Color = DefaultTextColor(); m_OutlineColor = DefaultTextOutlineColor(); m_SelectionColor = DefaultSelectionColor(); m_pCurFont = 0; m_pDefaultFont = 0; m_FTLibrary = 0; // GL_LUMINANCE can be good for debugging //m_FontTextureFormat = GL_ALPHA; m_RenderFlags = 0; } virtual ~CTextRender() { for(auto *pTextCont : m_TextContainers) { pTextCont->Reset(); delete pTextCont; } m_TextContainers.clear(); for(auto &pFont : m_Fonts) { FT_Done_Face(pFont->m_FtFace); for(CFont::SFontFallBack &FallbackFont : pFont->m_FtFallbackFonts) { FT_Done_Face(FallbackFont.m_FtFace); } delete pFont; } if(m_FTLibrary != 0) FT_Done_FreeType(m_FTLibrary); } virtual void Init() { m_pGraphics = Kernel()->RequestInterface(); FT_Init_FreeType(&m_FTLibrary); // print freetype version { int LMajor, LMinor, LPatch; FT_Library_Version(m_FTLibrary, &LMajor, &LMinor, &LPatch); dbg_msg("freetype", "freetype version %d.%d.%d (compiled = %d.%d.%d)", LMajor, LMinor, LPatch, FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH); } m_FirstFreeTextContainerIndex = -1; m_DefaultTextContainerInfo.m_Stride = sizeof(STextCharQuadVertex); m_DefaultTextContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute()); SBufferContainerInfo::SAttribute *pAttr = &m_DefaultTextContainerInfo.m_Attributes.back(); pAttr->m_DataTypeCount = 2; pAttr->m_FuncType = 0; pAttr->m_Normalized = false; pAttr->m_pOffset = 0; pAttr->m_Type = GRAPHICS_TYPE_FLOAT; pAttr->m_VertBufferBindingIndex = -1; m_DefaultTextContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute()); pAttr = &m_DefaultTextContainerInfo.m_Attributes.back(); pAttr->m_DataTypeCount = 2; pAttr->m_FuncType = 0; pAttr->m_Normalized = false; pAttr->m_pOffset = (void *)(sizeof(float) * 2); pAttr->m_Type = GRAPHICS_TYPE_FLOAT; pAttr->m_VertBufferBindingIndex = -1; m_DefaultTextContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute()); pAttr = &m_DefaultTextContainerInfo.m_Attributes.back(); pAttr->m_DataTypeCount = 4; pAttr->m_FuncType = 0; pAttr->m_Normalized = true; pAttr->m_pOffset = (void *)(sizeof(float) * 2 + sizeof(float) * 2); pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE; pAttr->m_VertBufferBindingIndex = -1; IStorage *pStorage = Kernel()->RequestInterface(); char aFilename[IO_MAX_PATH_LENGTH]; const char *pFontFile = "fonts/Icons.ttf"; IOHANDLE File = pStorage->OpenFile(pFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename)); if(File) { size_t Size = io_length(File); unsigned char *pBuf = (unsigned char *)malloc(Size); io_read(File, pBuf, Size); io_close(File); LoadFont(aFilename, pBuf, Size); } } virtual CFont *LoadFont(const char *pFilename, const unsigned char *pBuf, size_t Size) { CFont *pFont = new CFont(); str_copy(pFont->m_aFilename, pFilename, sizeof(pFont->m_aFilename)); if(FT_New_Memory_Face(m_FTLibrary, pBuf, Size, 0, &pFont->m_FtFace)) { delete pFont; return NULL; } dbg_msg("textrender", "loaded pFont from '%s'", pFilename); pFont->m_pBuf = (void *)pBuf; pFont->m_CurTextureDimensions[0] = 1024; pFont->m_TextureData[0] = new unsigned char[pFont->m_CurTextureDimensions[0] * pFont->m_CurTextureDimensions[0]]; mem_zero(pFont->m_TextureData[0], (size_t)pFont->m_CurTextureDimensions[0] * pFont->m_CurTextureDimensions[0] * sizeof(unsigned char)); pFont->m_CurTextureDimensions[1] = 1024; pFont->m_TextureData[1] = new unsigned char[pFont->m_CurTextureDimensions[1] * pFont->m_CurTextureDimensions[1]]; mem_zero(pFont->m_TextureData[1], (size_t)pFont->m_CurTextureDimensions[1] * pFont->m_CurTextureDimensions[1] * sizeof(unsigned char)); pFont->m_aTextures[0] = InitTexture(pFont->m_CurTextureDimensions[0], pFont->m_CurTextureDimensions[0]); pFont->m_aTextures[1] = InitTexture(pFont->m_CurTextureDimensions[1], pFont->m_CurTextureDimensions[1]); pFont->m_TextureSkyline[0].m_CurHeightOfPixelColumn.resize(pFont->m_CurTextureDimensions[0], 0); pFont->m_TextureSkyline[1].m_CurHeightOfPixelColumn.resize(pFont->m_CurTextureDimensions[1], 0); pFont->InitFontSizes(); m_Fonts.push_back(pFont); return pFont; } virtual bool LoadFallbackFont(CFont *pFont, const char *pFilename, const unsigned char *pBuf, size_t Size) { CFont::SFontFallBack FallbackFont; FallbackFont.m_pBuf = (void *)pBuf; str_copy(FallbackFont.m_aFilename, pFilename, sizeof(FallbackFont.m_aFilename)); if(FT_New_Memory_Face(m_FTLibrary, pBuf, Size, 0, &FallbackFont.m_FtFace) == 0) { dbg_msg("textrender", "loaded fallback font from '%s'", pFilename); pFont->m_FtFallbackFonts.emplace_back(FallbackFont); return true; } return false; } virtual CFont *GetFont(int FontIndex) { if(FontIndex >= 0 && FontIndex < (int)m_Fonts.size()) return m_Fonts[FontIndex]; return NULL; } CFont *GetFont(const char *pFilename) { for(auto &pFont : m_Fonts) { if(str_comp(pFilename, pFont->m_aFilename) == 0) return pFont; } return NULL; } virtual void SetDefaultFont(CFont *pFont) { dbg_msg("textrender", "default pFont set %p", pFont); m_pDefaultFont = pFont; m_pCurFont = m_pDefaultFont; } virtual void SetCurFont(CFont *pFont) { if(pFont == NULL) m_pCurFont = m_pDefaultFont; else m_pCurFont = pFont; } virtual void SetCursor(CTextCursor *pCursor, float x, float y, float FontSize, int Flags) { mem_zero(pCursor, sizeof(*pCursor)); pCursor->m_FontSize = FontSize; pCursor->m_StartX = x; pCursor->m_StartY = y; pCursor->m_X = x; pCursor->m_Y = y; pCursor->m_LineCount = 1; pCursor->m_LineWidth = -1; pCursor->m_Flags = Flags; pCursor->m_GlyphCount = 0; pCursor->m_CharCount = 0; pCursor->m_MaxCharacterHeight = 0; pCursor->m_LongestLineWidth = 0; pCursor->m_CalculateSelectionMode = TEXT_CURSOR_SELECTION_MODE_NONE; pCursor->m_PressMouseX = 0; pCursor->m_PressMouseY = 0; pCursor->m_ReleaseMouseX = 0; pCursor->m_ReleaseMouseY = 0; pCursor->m_SelectionStart = 0; pCursor->m_SelectionEnd = 0; } virtual void MoveCursor(CTextCursor *pCursor, float x, float y) { pCursor->m_X += x; pCursor->m_Y += y; } virtual void SetCursorPosition(CTextCursor *pCursor, float x, float y) { pCursor->m_X = x; pCursor->m_Y = y; } virtual void Text(void *pFontSetV, float x, float y, float Size, const char *pText, float LineWidth) { CTextCursor Cursor; SetCursor(&Cursor, x, y, Size, TEXTFLAG_RENDER); Cursor.m_LineWidth = LineWidth; int OldRenderFlags = m_RenderFlags; if(LineWidth <= 0) SetRenderFlags(OldRenderFlags | ETextRenderFlags::TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE); TextEx(&Cursor, pText, -1); SetRenderFlags(OldRenderFlags); } virtual float TextWidth(void *pFontSetV, float Size, const char *pText, int StrLength, float LineWidth, float *pAlignedHeight = NULL, float *pMaxCharacterHeightInLine = NULL) { CTextCursor Cursor; SetCursor(&Cursor, 0, 0, Size, 0); Cursor.m_LineWidth = LineWidth; int OldRenderFlags = m_RenderFlags; if(LineWidth <= 0) SetRenderFlags(OldRenderFlags | ETextRenderFlags::TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE); TextEx(&Cursor, pText, StrLength); SetRenderFlags(OldRenderFlags); if(pAlignedHeight != NULL) *pAlignedHeight = Cursor.m_AlignedFontSize; if(pMaxCharacterHeightInLine != NULL) *pMaxCharacterHeightInLine = Cursor.m_MaxCharacterHeight; return Cursor.m_X; } virtual int TextLineCount(void *pFontSetV, float Size, const char *pText, float LineWidth) { CTextCursor Cursor; SetCursor(&Cursor, 0, 0, Size, 0); Cursor.m_LineWidth = LineWidth; int OldRenderFlags = m_RenderFlags; if(LineWidth <= 0) SetRenderFlags(OldRenderFlags | ETextRenderFlags::TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE); TextEx(&Cursor, pText, -1); SetRenderFlags(OldRenderFlags); return Cursor.m_LineCount; } virtual void TextColor(float r, float g, float b, float a) { m_Color.r = r; m_Color.g = g; m_Color.b = b; m_Color.a = a; } virtual void TextColor(ColorRGBA rgb) { m_Color = rgb; }; virtual void TextOutlineColor(float r, float g, float b, float a) { m_OutlineColor.r = r; m_OutlineColor.g = g; m_OutlineColor.b = b; m_OutlineColor.a = a; } virtual void TextOutlineColor(ColorRGBA rgb) { m_OutlineColor = rgb; }; virtual void TextSelectionColor(float r, float g, float b, float a) { m_SelectionColor.r = r; m_SelectionColor.g = g; m_SelectionColor.b = b; m_SelectionColor.a = a; } virtual void TextSelectionColor(ColorRGBA rgb) { m_SelectionColor = rgb; }; virtual ColorRGBA GetTextColor() { return m_Color; } virtual ColorRGBA GetTextOutlineColor() { return m_OutlineColor; } virtual ColorRGBA GetTextSelectionColor() { return m_SelectionColor; } virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length) { int TextCont = CreateTextContainer(pCursor, pText, Length); if(TextCont != -1) { if((pCursor->m_Flags & TEXTFLAG_RENDER) != 0) { STextRenderColor TextColor = DefaultTextColor(); STextRenderColor TextColorOutline = DefaultTextOutlineColor(); RenderTextContainer(TextCont, &TextColor, &TextColorOutline); } DeleteTextContainer(TextCont); } } virtual int CreateTextContainer(CTextCursor *pCursor, const char *pText, int Length = -1) { CFont *pFont = pCursor->m_pFont; // fetch pFont data if(!pFont) pFont = m_pCurFont; if(!pFont) return -1; bool IsRendered = (pCursor->m_Flags & TEXTFLAG_RENDER) != 0; int ContainerIndex = GetFreeTextContainerIndex(); STextContainer &TextContainer = GetTextContainer(ContainerIndex); TextContainer.m_pFont = pFont; CFontSizeData *pSizeData = NULL; float ScreenX0, ScreenY0, ScreenX1, ScreenY1; float FakeToScreenX, FakeToScreenY; int ActualSize; float Size = pCursor->m_FontSize; // calculate the font size of the displayed glyphs Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1); FakeToScreenX = (Graphics()->ScreenWidth() / (ScreenX1 - ScreenX0)); FakeToScreenY = (Graphics()->ScreenHeight() / (ScreenY1 - ScreenY0)); int ActualX = (int)((pCursor->m_X * FakeToScreenX) + 0.5f); int ActualY = (int)((pCursor->m_Y * FakeToScreenY) + 0.5f); TextContainer.m_AlignedStartX = ActualX / FakeToScreenX; TextContainer.m_AlignedStartY = ActualY / FakeToScreenY; TextContainer.m_X = pCursor->m_X; TextContainer.m_Y = pCursor->m_Y; TextContainer.m_Flags = pCursor->m_Flags; int OldRenderFlags = m_RenderFlags; if(pCursor->m_LineWidth <= 0) SetRenderFlags(OldRenderFlags | ETextRenderFlags::TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE); TextContainer.m_RenderFlags = m_RenderFlags; SetRenderFlags(OldRenderFlags); // same with size ActualSize = (int)(Size * FakeToScreenY); pSizeData = pFont->GetFontSize(ActualSize); TextContainer.m_FontSize = pSizeData->m_FontSize; AppendTextContainer(pCursor, ContainerIndex, pText, Length); if(TextContainer.m_StringInfo.m_CharacterQuads.size() == 0 && IsRendered) { FreeTextContainer(ContainerIndex); return -1; } else { TextContainer.m_StringInfo.m_QuadNum = TextContainer.m_StringInfo.m_CharacterQuads.size(); if(Graphics()->IsTextBufferingEnabled() && IsRendered) { if((TextContainer.m_RenderFlags & TEXT_RENDER_FLAG_NO_AUTOMATIC_QUAD_UPLOAD) == 0) { UploadTextContainer(ContainerIndex); } } TextContainer.m_LineCount = pCursor->m_LineCount; TextContainer.m_GlyphCount = pCursor->m_GlyphCount; TextContainer.m_CharCount = pCursor->m_CharCount; TextContainer.m_MaxLines = pCursor->m_MaxLines; TextContainer.m_StartX = pCursor->m_StartX; TextContainer.m_StartY = pCursor->m_StartY; TextContainer.m_LineWidth = pCursor->m_LineWidth; TextContainer.m_UnscaledFontSize = pCursor->m_FontSize; } return ContainerIndex; } virtual void AppendTextContainer(CTextCursor *pCursor, int TextContainerIndex, const char *pText, int Length = -1) { STextContainer &TextContainer = GetTextContainer(TextContainerIndex); CFontSizeData *pSizeData = NULL; float ScreenX0, ScreenY0, ScreenX1, ScreenY1; float FakeToScreenX, FakeToScreenY; int ActualSize; int GotNewLine = 0; int GotNewLineLast = 0; float DrawX = 0.0f, DrawY = 0.0f; int LineCount = 0; float CursorX, CursorY; float Size = pCursor->m_FontSize; // calculate the font size of the displayed glyphs Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1); FakeToScreenX = (Graphics()->ScreenWidth() / (ScreenX1 - ScreenX0)); FakeToScreenY = (Graphics()->ScreenHeight() / (ScreenY1 - ScreenY0)); int ActualX = (int)((pCursor->m_X * FakeToScreenX) + 0.5f); int ActualY = (int)((pCursor->m_Y * FakeToScreenY) + 0.5f); CursorX = ActualX / FakeToScreenX; CursorY = ActualY / FakeToScreenY; // same with size ActualSize = (int)(Size * FakeToScreenY); Size = ActualSize / FakeToScreenY; pCursor->m_AlignedFontSize = Size; pSizeData = TextContainer.m_pFont->GetFontSize(TextContainer.m_FontSize); // string length if(Length < 0) Length = str_length(pText); float Scale = 1.0f / pSizeData->m_FontSize; const char *pCurrent = (char *)pText; const char *pEnd = pCurrent + Length; int RenderFlags = TextContainer.m_RenderFlags; if((RenderFlags & TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) != 0) { DrawX = pCursor->m_X; DrawY = pCursor->m_Y; } else { DrawX = CursorX; DrawY = CursorY; } LineCount = pCursor->m_LineCount; FT_UInt LastCharGlyphIndex = 0; size_t CharacterCounter = 0; bool IsRendered = (pCursor->m_Flags & TEXTFLAG_RENDER) != 0; std::vector SelectionQuads; bool SelectionStarted = false; bool SelectionUsedPress = false; bool SelectionUsedRelease = false; int SelectionStartChar = -1; int SelectionEndChar = -1; auto &&CheckSelectionStart = [&](bool CheckOuter, int CursorX, int CursorY, int &SelectionChar, bool &SelectionUsedCase, float LastCharX, float LastCharWidth, float CharX, float CharWidth, float CharY) { if(!SelectionStarted && !SelectionUsedCase) { if((LastCharX - LastCharWidth / 2 <= CursorX && CharX + CharWidth / 2 > CursorX && CharY - Size <= CursorY && CharY > CursorY) || (CheckOuter && CharY - Size > CursorY)) { SelectionChar = CharacterCounter; SelectionStarted = !SelectionStarted; SelectionUsedCase = true; } } }; auto &&CheckSelectionEnd = [&](bool CheckOuter, int CursorX, int CursorY, int &SelectionChar, bool &SelectionUsedCase, float CharX, float CharWidth, float CharY) { if(SelectionStarted && !SelectionUsedCase) { if((CharX + CharWidth / 2 > CursorX && CharY - Size <= CursorY && CharY > CursorY) || (CheckOuter && CharY <= CursorY)) { SelectionChar = CharacterCounter; SelectionStarted = !SelectionStarted; SelectionUsedCase = true; } } }; float LastSelX = DrawX; float LastSelWidth = 0; float LastCharX = DrawX; float LastCharWidth = 0; auto &&StartNewLine = [&]() { DrawX = pCursor->m_StartX; DrawY += Size; if((RenderFlags & TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) == 0) { DrawX = (int)((DrawX * FakeToScreenX) + 0.5f) / FakeToScreenX; // realign DrawY = (int)((DrawY * FakeToScreenY) + 0.5f) / FakeToScreenY; } LastSelX = DrawX; LastSelWidth = 0; LastCharX = DrawX; LastCharWidth = 0; ++LineCount; }; if(pCursor->m_CalculateSelectionMode != TEXT_CURSOR_SELECTION_MODE_NONE) { if(IsRendered) { if(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex != -1) Graphics()->QuadContainerReset(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex); } } while(pCurrent < pEnd && (pCursor->m_MaxLines < 1 || LineCount <= pCursor->m_MaxLines)) { int NewLine = 0; const char *pBatchEnd = pEnd; if(pCursor->m_LineWidth > 0 && !(pCursor->m_Flags & TEXTFLAG_STOP_AT_END)) { int Wlen = minimum(WordLength((char *)pCurrent), (int)(pEnd - pCurrent)); CTextCursor Compare = *pCursor; Compare.m_CalculateSelectionMode = TEXT_CURSOR_SELECTION_MODE_NONE; Compare.m_X = DrawX; Compare.m_Y = DrawY; Compare.m_Flags &= ~TEXTFLAG_RENDER; Compare.m_LineWidth = -1; TextEx(&Compare, pCurrent, Wlen); if(Compare.m_X - DrawX > pCursor->m_LineWidth) { // word can't be fitted in one line, cut it CTextCursor Cutter = *pCursor; Cutter.m_CalculateSelectionMode = TEXT_CURSOR_SELECTION_MODE_NONE; Cutter.m_GlyphCount = 0; Cutter.m_CharCount = 0; Cutter.m_X = DrawX; Cutter.m_Y = DrawY; Cutter.m_Flags &= ~TEXTFLAG_RENDER; Cutter.m_Flags |= TEXTFLAG_STOP_AT_END; TextEx(&Cutter, pCurrent, Wlen); int WordGlyphs = Cutter.m_GlyphCount; Wlen = Cutter.m_CharCount; NewLine = 1; if(WordGlyphs <= 3 && GotNewLineLast == 0) // if we can't place 3 chars of the word on this line, take the next Wlen = 0; } else if(Compare.m_X - pCursor->m_StartX > pCursor->m_LineWidth && GotNewLineLast == 0) { NewLine = 1; Wlen = 0; } pBatchEnd = pCurrent + Wlen; } const char *pTmp = pCurrent; int NextCharacter = str_utf8_decode(&pTmp); while(pCurrent < pBatchEnd) { pCursor->m_CharCount += pTmp - pCurrent; int Character = NextCharacter; pCurrent = pTmp; NextCharacter = str_utf8_decode(&pTmp); if(Character == '\n') { LastCharGlyphIndex = 0; ++CharacterCounter; StartNewLine(); if(pCursor->m_MaxLines > 0 && LineCount > pCursor->m_MaxLines) break; continue; } SFontSizeChar *pChr = GetChar(TextContainer.m_pFont, pSizeData, Character); if(pChr) { bool ApplyBearingX = !(((RenderFlags & TEXT_RENDER_FLAG_NO_X_BEARING) != 0) || (CharacterCounter == 0 && (RenderFlags & TEXT_RENDER_FLAG_NO_FIRST_CHARACTER_X_BEARING) != 0)); float Advance = ((((RenderFlags & TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH) != 0) ? (pChr->m_Width) : (pChr->m_AdvanceX + ((!ApplyBearingX) ? (-pChr->m_OffsetX) : 0.f)))) * Scale * Size; float OutLineRealDiff = (pChr->m_Width - pChr->m_CharWidth) * Scale * Size; float CharKerning = 0.f; if((RenderFlags & TEXT_RENDER_FLAG_KERNING) != 0) CharKerning = Kerning(TextContainer.m_pFont, LastCharGlyphIndex, pChr->m_GlyphIndex) * Scale * Size; LastCharGlyphIndex = pChr->m_GlyphIndex; if(pCursor->m_Flags & TEXTFLAG_STOP_AT_END && (DrawX + CharKerning) + Advance - pCursor->m_StartX > pCursor->m_LineWidth) { // we hit the end of the line, no more to render or count pCurrent = pEnd; break; } float BearingX = (!ApplyBearingX ? 0.f : pChr->m_OffsetX) * Scale * Size; float CharWidth = pChr->m_Width * Scale * Size; float BearingY = (((RenderFlags & TEXT_RENDER_FLAG_NO_Y_BEARING) != 0) ? 0.f : (pChr->m_OffsetY * Scale * Size)); float CharHeight = pChr->m_Height * Scale * Size; if((RenderFlags & TEXT_RENDER_FLAG_NO_OVERSIZE) != 0) { if(CharHeight + BearingY > Size) { BearingY = 0; float ScaleChar = (CharHeight + BearingY) / Size; CharHeight = Size; CharWidth /= ScaleChar; } } float TmpY = (DrawY + Size); float CharX = (DrawX + CharKerning) + BearingX; float CharY = TmpY - BearingY; // don't add text that isn't drawn, the color overwrite is used for that if(m_Color.a != 0.f && IsRendered) { TextContainer.m_StringInfo.m_CharacterQuads.push_back(STextCharQuad()); STextCharQuad &TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads.back(); TextCharQuad.m_Vertices[0].m_X = CharX; TextCharQuad.m_Vertices[0].m_Y = CharY; TextCharQuad.m_Vertices[0].m_U = pChr->m_aUVs[0]; TextCharQuad.m_Vertices[0].m_V = pChr->m_aUVs[3]; TextCharQuad.m_Vertices[0].m_Color.m_R = (unsigned char)(m_Color.r * 255.f); TextCharQuad.m_Vertices[0].m_Color.m_G = (unsigned char)(m_Color.g * 255.f); TextCharQuad.m_Vertices[0].m_Color.m_B = (unsigned char)(m_Color.b * 255.f); TextCharQuad.m_Vertices[0].m_Color.m_A = (unsigned char)(m_Color.a * 255.f); TextCharQuad.m_Vertices[1].m_X = CharX + CharWidth; TextCharQuad.m_Vertices[1].m_Y = CharY; TextCharQuad.m_Vertices[1].m_U = pChr->m_aUVs[2]; TextCharQuad.m_Vertices[1].m_V = pChr->m_aUVs[3]; TextCharQuad.m_Vertices[1].m_Color.m_R = (unsigned char)(m_Color.r * 255.f); TextCharQuad.m_Vertices[1].m_Color.m_G = (unsigned char)(m_Color.g * 255.f); TextCharQuad.m_Vertices[1].m_Color.m_B = (unsigned char)(m_Color.b * 255.f); TextCharQuad.m_Vertices[1].m_Color.m_A = (unsigned char)(m_Color.a * 255.f); TextCharQuad.m_Vertices[2].m_X = CharX + CharWidth; TextCharQuad.m_Vertices[2].m_Y = CharY - CharHeight; TextCharQuad.m_Vertices[2].m_U = pChr->m_aUVs[2]; TextCharQuad.m_Vertices[2].m_V = pChr->m_aUVs[1]; TextCharQuad.m_Vertices[2].m_Color.m_R = (unsigned char)(m_Color.r * 255.f); TextCharQuad.m_Vertices[2].m_Color.m_G = (unsigned char)(m_Color.g * 255.f); TextCharQuad.m_Vertices[2].m_Color.m_B = (unsigned char)(m_Color.b * 255.f); TextCharQuad.m_Vertices[2].m_Color.m_A = (unsigned char)(m_Color.a * 255.f); TextCharQuad.m_Vertices[3].m_X = CharX; TextCharQuad.m_Vertices[3].m_Y = CharY - CharHeight; TextCharQuad.m_Vertices[3].m_U = pChr->m_aUVs[0]; TextCharQuad.m_Vertices[3].m_V = pChr->m_aUVs[1]; TextCharQuad.m_Vertices[3].m_Color.m_R = (unsigned char)(m_Color.r * 255.f); TextCharQuad.m_Vertices[3].m_Color.m_G = (unsigned char)(m_Color.g * 255.f); TextCharQuad.m_Vertices[3].m_Color.m_B = (unsigned char)(m_Color.b * 255.f); TextCharQuad.m_Vertices[3].m_Color.m_A = (unsigned char)(m_Color.a * 255.f); } // calculate the full width from the last selection point to the end of this selection draw on screen float SelWidth = (CharX + maximum(Advance, CharWidth - OutLineRealDiff / 2)) - (LastSelX + LastSelWidth); float SelX = (LastSelX + LastSelWidth); if(pCursor->m_CalculateSelectionMode == TEXT_CURSOR_SELECTION_MODE_CALCULATE) { if(CharacterCounter == 0) { CheckSelectionStart(true, pCursor->m_PressMouseX, pCursor->m_PressMouseY, SelectionStartChar, SelectionUsedPress, LastCharX, LastCharWidth, CharX, CharWidth, TmpY); CheckSelectionStart(true, pCursor->m_ReleaseMouseX, pCursor->m_ReleaseMouseY, SelectionEndChar, SelectionUsedRelease, LastCharX, LastCharWidth, CharX, CharWidth, TmpY); } // if selection didn't start and the mouse pos is atleast on 50% of the right side of the character start CheckSelectionStart(false, pCursor->m_PressMouseX, pCursor->m_PressMouseY, SelectionStartChar, SelectionUsedPress, LastCharX, LastCharWidth, CharX, CharWidth, TmpY); CheckSelectionStart(false, pCursor->m_ReleaseMouseX, pCursor->m_ReleaseMouseY, SelectionEndChar, SelectionUsedRelease, LastCharX, LastCharWidth, CharX, CharWidth, TmpY); CheckSelectionEnd(false, pCursor->m_ReleaseMouseX, pCursor->m_ReleaseMouseY, SelectionEndChar, SelectionUsedRelease, CharX, CharWidth, TmpY); CheckSelectionEnd(false, pCursor->m_PressMouseX, pCursor->m_PressMouseY, SelectionStartChar, SelectionUsedPress, CharX, CharWidth, TmpY); } if(pCursor->m_CalculateSelectionMode == TEXT_CURSOR_SELECTION_MODE_SET) { if((int)CharacterCounter == pCursor->m_SelectionStart) { SelectionStarted = !SelectionStarted; SelectionUsedPress = true; } if((int)CharacterCounter == pCursor->m_SelectionEnd) { SelectionStarted = !SelectionStarted; SelectionUsedRelease = true; } } pCursor->m_MaxCharacterHeight = maximum(pCursor->m_MaxCharacterHeight, CharHeight + BearingY); if(NextCharacter == 0 && (RenderFlags & TEXT_RENDER_FLAG_NO_LAST_CHARACTER_ADVANCE) != 0 && Character != ' ') DrawX += BearingX + CharKerning + CharWidth; else DrawX += Advance + CharKerning; pCursor->m_GlyphCount++; ++CharacterCounter; if(SelectionStarted && IsRendered) { SelectionQuads.push_back(IGraphics::CQuadItem(SelX, DrawY, SelWidth, Size)); } LastSelX = SelX; LastSelWidth = SelWidth; LastCharX = CharX; LastCharWidth = CharWidth; } if(DrawX > pCursor->m_LongestLineWidth) pCursor->m_LongestLineWidth = DrawX; } if(NewLine) { StartNewLine(); GotNewLine = 1; GotNewLineLast = 1; } else GotNewLineLast = 0; } if(TextContainer.m_StringInfo.m_CharacterQuads.size() != 0 && IsRendered) { TextContainer.m_StringInfo.m_QuadNum = TextContainer.m_StringInfo.m_CharacterQuads.size(); // setup the buffers if(Graphics()->IsTextBufferingEnabled()) { size_t DataSize = TextContainer.m_StringInfo.m_CharacterQuads.size() * sizeof(STextCharQuad); void *pUploadData = &TextContainer.m_StringInfo.m_CharacterQuads[0]; if(TextContainer.m_StringInfo.m_QuadBufferObjectIndex != -1 && (TextContainer.m_RenderFlags & TEXT_RENDER_FLAG_NO_AUTOMATIC_QUAD_UPLOAD) == 0) { Graphics()->RecreateBufferObject(TextContainer.m_StringInfo.m_QuadBufferObjectIndex, DataSize, pUploadData); Graphics()->IndicesNumRequiredNotify(TextContainer.m_StringInfo.m_QuadNum * 6); } } } if(pCursor->m_CalculateSelectionMode == TEXT_CURSOR_SELECTION_MODE_CALCULATE) { pCursor->m_SelectionStart = -1; pCursor->m_SelectionEnd = -1; if(SelectionStarted) { CheckSelectionEnd(true, pCursor->m_ReleaseMouseX, pCursor->m_ReleaseMouseY, SelectionEndChar, SelectionUsedRelease, std::numeric_limits::max(), 0, DrawY + Size); CheckSelectionEnd(true, pCursor->m_PressMouseX, pCursor->m_PressMouseY, SelectionStartChar, SelectionUsedPress, std::numeric_limits::max(), 0, DrawY + Size); } } else if(pCursor->m_CalculateSelectionMode == TEXT_CURSOR_SELECTION_MODE_SET) { if((int)CharacterCounter == pCursor->m_SelectionEnd) { SelectionStarted = !SelectionStarted; SelectionUsedRelease = true; } } if(!SelectionQuads.empty() && SelectionUsedPress && SelectionUsedRelease) { Graphics()->SetColor(1.f, 1.f, 1.f, 1.f); if(SelectionQuads.size() > 0) { if(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex == -1) TextContainer.m_StringInfo.m_SelectionQuadContainerIndex = Graphics()->CreateQuadContainer(); Graphics()->QuadContainerAddQuads(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex, &SelectionQuads[0], (int)SelectionQuads.size()); pCursor->m_SelectionStart = SelectionStartChar; pCursor->m_SelectionEnd = SelectionEndChar; } } // even if no text is drawn the cursor position will be adjusted pCursor->m_X = DrawX; pCursor->m_LineCount = LineCount; if(GotNewLine) pCursor->m_Y = DrawY; } // just deletes and creates text container virtual void RecreateTextContainer(CTextCursor *pCursor, int TextContainerIndex, const char *pText, int Length = -1) { DeleteTextContainer(TextContainerIndex); CreateTextContainer(pCursor, pText, Length); } virtual void RecreateTextContainerSoft(CTextCursor *pCursor, int TextContainerIndex, const char *pText, int Length = -1) { STextContainer &TextContainer = GetTextContainer(TextContainerIndex); TextContainer.m_StringInfo.m_CharacterQuads.clear(); TextContainer.m_StringInfo.m_QuadNum = 0; // the text buffer gets then recreated by the appended quads AppendTextContainer(pCursor, TextContainerIndex, pText, Length); } virtual void DeleteTextContainer(int TextContainerIndex) { STextContainer &TextContainer = GetTextContainer(TextContainerIndex); if(Graphics()->IsTextBufferingEnabled()) { if(TextContainer.m_StringInfo.m_QuadBufferContainerIndex != -1) Graphics()->DeleteBufferContainer(TextContainer.m_StringInfo.m_QuadBufferContainerIndex, true); } if(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex != -1) Graphics()->DeleteQuadContainer(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex); FreeTextContainer(TextContainerIndex); } virtual void UploadTextContainer(int TextContainerIndex) { STextContainer &TextContainer = GetTextContainer(TextContainerIndex); size_t DataSize = TextContainer.m_StringInfo.m_CharacterQuads.size() * sizeof(STextCharQuad); void *pUploadData = &TextContainer.m_StringInfo.m_CharacterQuads[0]; TextContainer.m_StringInfo.m_QuadBufferObjectIndex = Graphics()->CreateBufferObject(DataSize, pUploadData); for(auto &Attribute : m_DefaultTextContainerInfo.m_Attributes) Attribute.m_VertBufferBindingIndex = TextContainer.m_StringInfo.m_QuadBufferObjectIndex; TextContainer.m_StringInfo.m_QuadBufferContainerIndex = Graphics()->CreateBufferContainer(&m_DefaultTextContainerInfo); Graphics()->IndicesNumRequiredNotify(TextContainer.m_StringInfo.m_QuadNum * 6); } virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor) { STextContainer &TextContainer = GetTextContainer(TextContainerIndex); CFont *pFont = TextContainer.m_pFont; if(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex != -1) { Graphics()->TextureClear(); Graphics()->SetColor(m_SelectionColor); Graphics()->RenderQuadContainerEx(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex, 0, -1, 0, 0); Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); /*static int64_t s_CursorRenderTime = time_get_microseconds(); if((time_get_microseconds() - s_CursorRenderTime) > 500000) Graphics()->RenderQuadContainer(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex, 0, 1); if((time_get_microseconds() - s_CursorRenderTime) > 1000000) s_CursorRenderTime = time_get_microseconds();*/ } if(Graphics()->IsTextBufferingEnabled()) { Graphics()->TextureClear(); // render buffered text Graphics()->RenderText(TextContainer.m_StringInfo.m_QuadBufferContainerIndex, TextContainer.m_StringInfo.m_QuadNum, pFont->m_CurTextureDimensions[0], pFont->m_aTextures[0].Id(), pFont->m_aTextures[1].Id(), (float *)pTextColor, (float *)pTextOutlineColor); } else { // render tiles float UVScale = 1.0f / pFont->m_CurTextureDimensions[0]; Graphics()->FlushVertices(); Graphics()->TextureSet(pFont->m_aTextures[1]); Graphics()->QuadsBegin(); for(size_t i = 0; i < TextContainer.m_StringInfo.m_QuadNum; ++i) { STextCharQuad &TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads[i]; Graphics()->SetColor(TextCharQuad.m_Vertices[0].m_Color.m_R / 255.f * pTextOutlineColor->m_R, TextCharQuad.m_Vertices[0].m_Color.m_G / 255.f * pTextOutlineColor->m_G, TextCharQuad.m_Vertices[0].m_Color.m_B / 255.f * pTextOutlineColor->m_B, TextCharQuad.m_Vertices[0].m_Color.m_A / 255.f * pTextOutlineColor->m_A); Graphics()->QuadsSetSubset(TextCharQuad.m_Vertices[0].m_U * UVScale, TextCharQuad.m_Vertices[0].m_V * UVScale, TextCharQuad.m_Vertices[2].m_U * UVScale, TextCharQuad.m_Vertices[2].m_V * UVScale); IGraphics::CQuadItem QuadItem(TextCharQuad.m_Vertices[0].m_X, TextCharQuad.m_Vertices[0].m_Y, TextCharQuad.m_Vertices[1].m_X - TextCharQuad.m_Vertices[0].m_X, TextCharQuad.m_Vertices[2].m_Y - TextCharQuad.m_Vertices[0].m_Y); Graphics()->QuadsDrawTL(&QuadItem, 1); } if(pTextColor->m_A != 0) { Graphics()->QuadsEndKeepVertices(); Graphics()->TextureSet(pFont->m_aTextures[0]); for(size_t i = 0; i < TextContainer.m_StringInfo.m_QuadNum; ++i) { STextCharQuad &TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads[i]; unsigned char CR = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_R) * pTextColor->m_R); unsigned char CG = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_G) * pTextColor->m_G); unsigned char CB = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_B) * pTextColor->m_B); unsigned char CA = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_A) * pTextColor->m_A); Graphics()->ChangeColorOfQuadVertices((int)i, CR, CG, CB, CA); } // render non outlined Graphics()->QuadsDrawCurrentVertices(false); } else Graphics()->QuadsEnd(); // reset Graphics()->SetColor(1.f, 1.f, 1.f, 1.f); } } virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor, float X, float Y) { STextContainer &TextContainer = GetTextContainer(TextContainerIndex); // remap the current screen, after render revert the change again float ScreenX0, ScreenY0, ScreenX1, ScreenY1; Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1); if((TextContainer.m_RenderFlags & TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) == 0) { float FakeToScreenX = (Graphics()->ScreenWidth() / (ScreenX1 - ScreenX0)); float FakeToScreenY = (Graphics()->ScreenHeight() / (ScreenY1 - ScreenY0)); int ActualX = (int)(((TextContainer.m_X + X) * FakeToScreenX) + 0.5f); int ActualY = (int)(((TextContainer.m_Y + Y) * FakeToScreenY) + 0.5f); float AlignedX = ActualX / FakeToScreenX; float AlignedY = ActualY / FakeToScreenY; X = AlignedX - TextContainer.m_AlignedStartX; Y = AlignedY - TextContainer.m_AlignedStartY; } Graphics()->MapScreen(ScreenX0 - X, ScreenY0 - Y, ScreenX1 - X, ScreenY1 - Y); RenderTextContainer(TextContainerIndex, pTextColor, pTextOutlineColor); Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1); } virtual void UploadEntityLayerText(void *pTexBuff, int ImageColorChannelCount, int TexWidth, int TexHeight, int TexSubWidth, int TexSubHeight, const char *pText, int Length, float x, float y, int FontSize) { if(FontSize < 1) return; const char *pCurrent = (char *)pText; const char *pEnd = pCurrent + Length; CFont *pFont = m_pDefaultFont; FT_Bitmap *pBitmap; int WidthLastChars = 0; while(pCurrent < pEnd) { const char *pTmp = pCurrent; int NextCharacter = str_utf8_decode(&pTmp); if(NextCharacter) { unsigned int px, py; FT_Set_Pixel_Sizes(pFont->m_FtFace, 0, FontSize); if(FT_Load_Char(pFont->m_FtFace, NextCharacter, FT_LOAD_RENDER | FT_LOAD_NO_BITMAP)) { dbg_msg("textrender", "error loading glyph %d", NextCharacter); pCurrent = pTmp; continue; } pBitmap = &pFont->m_FtFace->glyph->bitmap; // ignore_convention int SlotW = pBitmap->width; int SlotH = pBitmap->rows; int SlotSize = SlotW * SlotH; // prepare glyph data mem_zero(ms_aGlyphData, SlotSize); if(pBitmap->pixel_mode == FT_PIXEL_MODE_GRAY) // ignore_convention { for(py = 0; py < (unsigned)SlotH; py++) // ignore_convention for(px = 0; px < (unsigned)SlotW; px++) { ms_aGlyphData[(py)*SlotW + px] = pBitmap->buffer[py * pBitmap->width + px]; // ignore_convention } } uint8_t *pImageBuff = (uint8_t *)pTexBuff; for(int OffY = 0; OffY < SlotH; ++OffY) { for(int OffX = 0; OffX < SlotW; ++OffX) { int ImgOffX = clamp(x + OffX + WidthLastChars, x, (x + TexSubWidth) - 1); int ImgOffY = clamp(y + OffY, y, (y + TexSubHeight) - 1); size_t ImageOffset = ImgOffY * (TexWidth * ImageColorChannelCount) + ImgOffX * ImageColorChannelCount; size_t GlyphOffset = (OffY)*SlotW + OffX; for(size_t i = 0; i < (size_t)ImageColorChannelCount; ++i) { if(i != (size_t)ImageColorChannelCount - 1) { *(pImageBuff + ImageOffset + i) = 255; } else { *(pImageBuff + ImageOffset + i) = *(ms_aGlyphData + GlyphOffset); } } } } WidthLastChars += (SlotW + 1); } pCurrent = pTmp; } } virtual int AdjustFontSize(const char *pText, int TextLength, int MaxSize, int MaxWidth) { int WidthOfText = CalculateTextWidth(pText, TextLength, 0, 100); int FontSize = 100.f / ((float)WidthOfText / (float)MaxWidth); if(MaxSize > 0 && FontSize > MaxSize) FontSize = MaxSize; return FontSize; } virtual float GetGlyphOffsetX(int FontSize, char TextCharacter) { CFont *pFont = m_pDefaultFont; FT_Set_Pixel_Sizes(pFont->m_FtFace, 0, FontSize); const char *pTmp = &TextCharacter; int NextCharacter = str_utf8_decode(&pTmp); if(NextCharacter) { FT_Int32 FTFlags = 0; #if FREETYPE_MAJOR >= 2 && FREETYPE_MINOR >= 7 && (FREETYPE_MINOR > 7 || FREETYPE_PATCH >= 1) FTFlags = FT_LOAD_BITMAP_METRICS_ONLY | FT_LOAD_NO_BITMAP; #else FTFlags = FT_LOAD_RENDER | FT_LOAD_NO_BITMAP; #endif if(FT_Load_Char(pFont->m_FtFace, NextCharacter, FTFlags)) { dbg_msg("textrender", "error loading glyph %d in GetGlyphOffsetX", NextCharacter); return -1; } return (float)(pFont->m_FtFace->glyph->metrics.horiBearingX >> 6); } return 0; } virtual int CalculateTextWidth(const char *pText, int TextLength, int FontWidth, int FontHeight) { CFont *pFont = m_pDefaultFont; const char *pCurrent = (char *)pText; const char *pEnd = pCurrent + TextLength; int WidthOfText = 0; FT_Set_Pixel_Sizes(pFont->m_FtFace, FontWidth, FontHeight); while(pCurrent < pEnd) { const char *pTmp = pCurrent; int NextCharacter = str_utf8_decode(&pTmp); if(NextCharacter) { FT_Int32 FTFlags = 0; #if FREETYPE_MAJOR >= 2 && FREETYPE_MINOR >= 7 && (FREETYPE_MINOR > 7 || FREETYPE_PATCH >= 1) FTFlags = FT_LOAD_BITMAP_METRICS_ONLY | FT_LOAD_NO_BITMAP; #else FTFlags = FT_LOAD_RENDER | FT_LOAD_NO_BITMAP; #endif if(FT_Load_Char(pFont->m_FtFace, NextCharacter, FTFlags)) { dbg_msg("textrender", "error loading glyph %d in CalculateTextWidth", NextCharacter); pCurrent = pTmp; continue; } WidthOfText += (pFont->m_FtFace->glyph->metrics.width >> 6) + 1; } pCurrent = pTmp; } return WidthOfText; } virtual bool SelectionToUTF8OffSets(const char *pText, int SelStart, int SelEnd, int &OffUTF8Start, int &OffUTF8End) { const char *pIt = pText; OffUTF8Start = -1; OffUTF8End = -1; int CharCount = 0; while(*pIt) { const char *pTmp = pIt; int Character = str_utf8_decode(&pTmp); if(Character == -1) return false; if(CharCount == SelStart) OffUTF8Start = (int)((std::intptr_t)(pIt - pText)); if(CharCount == SelEnd) OffUTF8End = (int)((std::intptr_t)(pIt - pText)); pIt = pTmp; ++CharCount; } if(CharCount == SelStart) OffUTF8Start = (int)((std::intptr_t)(pIt - pText)); if(CharCount == SelEnd) OffUTF8End = (int)((std::intptr_t)(pIt - pText)); return OffUTF8Start != -1 && OffUTF8End != -1; } virtual void OnWindowResize() { bool FoundTextContainer = false; for(auto *pTextContainer : m_TextContainers) if(pTextContainer->m_StringInfo.m_QuadBufferContainerIndex != -1) FoundTextContainer = true; if(FoundTextContainer) { dbg_msg("textrender", "%s", "Found non empty text container"); dbg_assert(false, "text container was not empty"); } for(auto &pFont : m_Fonts) { // reset the skylines for(int j = 0; j < 2; ++j) { for(int &k : pFont->m_TextureSkyline[j].m_CurHeightOfPixelColumn) k = 0; mem_zero(pFont->m_TextureData[j], (size_t)pFont->m_CurTextureDimensions[j] * pFont->m_CurTextureDimensions[j] * sizeof(unsigned char)); Graphics()->LoadTextureRawSub(pFont->m_aTextures[j], 0, 0, pFont->m_CurTextureDimensions[j], pFont->m_CurTextureDimensions[j], CImageInfo::FORMAT_ALPHA, pFont->m_TextureData[j]); } pFont->InitFontSizes(); } } }; IEngineTextRender *CreateEngineTextRender() { return new CTextRender; }