#include #include #include "ui.h" /******************************************************** UI *********************************************************/ //static unsigned mouse_buttons_last = 0; struct pretty_font { char m_CharStartTable[256]; char m_CharEndTable[256]; int font_texture; }; extern pretty_font *current_font; void gfx_pretty_text(float x, float y, float size, const char *text); static void *hot_item = 0; static void *active_item = 0; static void *becomming_hot_item = 0; static float mouse_x, mouse_y; // in gui space static float mouse_wx, mouse_wy; // in world space static unsigned mouse_buttons = 0; float ui_mouse_x() { return mouse_x; } float ui_mouse_y() { return mouse_y; } float ui_mouse_world_x() { return mouse_wx; } float ui_mouse_world_y() { return mouse_wy; } int ui_mouse_button(int index) { return (mouse_buttons>>index)&1; } void ui_set_hot_item(void *id) { becomming_hot_item = id; } void ui_set_active_item(void *id) { active_item = id; } void *ui_hot_item() { return hot_item; } void *ui_active_item() { return active_item; } int ui_update(float mx, float my, float mwx, float mwy, int buttons) { //mouse_buttons_last = mouse_buttons; mouse_x = mx; mouse_y = my; mouse_wx = mwx; mouse_wy = mwy; mouse_buttons = buttons; hot_item = becomming_hot_item; becomming_hot_item = 0; return 0; } /* static int ui_mouse_button_released(int index) { return ((mouse_buttons_last>>index)&1) && !(); }*/ int ui_mouse_inside(float x, float y, float w, float h) { if(mouse_x >= x && mouse_x <= x+w && mouse_y >= y && mouse_y <= y+h) return 1; return 0; } void ui_do_image(int texture, float x, float y, float w, float h) { gfx_blend_normal(); gfx_texture_set(texture); gfx_quads_begin(); gfx_quads_setcolor(1,1,1,1); gfx_quads_setsubset( 0.0f, // startx 0.0f, // starty 1.0f, // endx 1.0f); // endy gfx_quads_drawTL(x,y,w,h); gfx_quads_end(); } void ui_do_label(float x, float y, const char *text, float size) { gfx_blend_normal(); gfx_texture_set(current_font->font_texture); gfx_pretty_text(x, y, size, text); } int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func, void *extra) { // logic int r = 0; int inside = ui_mouse_inside(x,y,w,h); if(inside) { ui_set_hot_item(id); if(ui_mouse_button(0)) ui_set_active_item(id); } // this gets rid of an annoying bug :< (but it creates another annoying bug :O) if (!inside && ui_active_item() == id && !ui_mouse_button(0)) ui_set_active_item(0); if(ui_active_item() == id && ui_hot_item() == id && !ui_mouse_button(0)) { ui_set_active_item(0); r = 1; } if (!inside && ui_hot_item() == id) ui_set_hot_item(0); draw_func(id, text, checked, x, y, w, h, extra); return r; } int ui_do_button(void *id, const char *text, int checked, float x, float y, float w, float h, draw_button_callback draw_func) { return ui_do_button(id, text, checked, x, y, w, h, draw_func, 0x0); }