SDL = { basepath = PathDir(ModuleFilename()), OptFind = function (name, required) local check = function(option, settings) option.value = false option.use_sdlconfig = false option.use_winlib = 0 option.use_osxframework = false option.lib_path = nil if ExecuteSilent("sdl-config") > 0 and ExecuteSilent("sdl-config --cflags") == 0 then option.value = true option.use_sdlconfig = true end if platform == "win32" then option.value = true option.use_winlib = 32 elseif platform == "win64" then option.value = true option.use_winlib = 64 end if platform == "macosx" then option.value = true option.use_osxframework = true option.use_sdlconfig = false end end local apply = function(option, settings) if option.use_sdlconfig == true then settings.cc.flags:Add("`sdl-config --cflags`") settings.link.flags:Add("`sdl-config --libs`") end if option.use_osxframework == true then client_settings.link.frameworks:Add("SDL") client_settings.cc.includes:Add("/Library/Frameworks/SDL.framework/Headers") end if option.use_winlib > 0 then settings.cc.includes:Add(SDL.basepath .. "/include") if option.use_winlib == 32 then settings.link.libpath:Add(SDL.basepath .. "/lib32") else settings.link.libpath:Add(SDL.basepath .. "/lib64") end settings.link.libs:Add("SDL") settings.link.libs:Add("SDLmain") end end local save = function(option, output) output:option(option, "value") output:option(option, "use_sdlconfig") output:option(option, "use_winlib") output:option(option, "use_osxframework") end local display = function(option) if option.value == true then if option.use_sdlconfig == true then return "using sdl-config" end if option.use_winlib == 32 then return "using supplied win32 libraries" end if option.use_winlib == 64 then return "using supplied win64 libraries" end if option.use_osxframework == true then return "using osx framework" end return "using unknown method" else if option.required then return "not found (required)" else return "not found (optional)" end end end local o = MakeOption(name, 0, check, save, display) o.Apply = apply o.include_path = nil o.lib_path = nil o.required = required return o end }