#ifndef GAME_EDITOR_MAPITEMS_LAYER_QUADS_H #define GAME_EDITOR_MAPITEMS_LAYER_QUADS_H #include "layer.h" class CLayerQuads : public CLayer { public: explicit CLayerQuads(CEditor *pEditor); CLayerQuads(const CLayerQuads &Other); ~CLayerQuads(); void Render(bool QuadPicker = false) override; CQuad *NewQuad(int x, int y, int Width, int Height); int SwapQuads(int Index0, int Index1); void BrushSelecting(CUIRect Rect) override; int BrushGrab(std::shared_ptr pBrush, CUIRect Rect) override; void BrushPlace(std::shared_ptr pBrush, float wx, float wy) override; void BrushFlipX() override; void BrushFlipY() override; void BrushRotate(float Amount) override; CUI::EPopupMenuFunctionResult RenderProperties(CUIRect *pToolbox) override; void ModifyImageIndex(FIndexModifyFunction pfnFunc) override; void ModifyEnvelopeIndex(FIndexModifyFunction pfnFunc) override; void GetSize(float *pWidth, float *pHeight) override; std::shared_ptr Duplicate() const override; const char *TypeName() const override; int m_Image; std::vector m_vQuads; }; #endif