#pragma once
#include
#if defined(CONF_PLATFORM_MACOSX)
#include
#else
#include "GL/glew.h"
#endif
class CGLSL {
public:
bool LoadShader(const char* pFile, int Type);
void DeleteShader();
bool IsLoaded();
GLuint GetShaderID();
CGLSL();
virtual ~CGLSL();
private:
GLuint m_ShaderID;
int m_Type;
bool m_IsLoaded;
};