/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include #include //#include "controls.h" //#include "camera.h" #include "debughud.h" void CDebugHud::RenderNetCorrections() { if(!g_Config.m_Debug || g_Config.m_DbgGraphs || !m_pClient->m_Snap.m_pLocalCharacter || !m_pClient->m_Snap.m_pLocalPrevCharacter) return; float Width = 300*Graphics()->ScreenAspect(); Graphics()->MapScreen(0, 0, Width, 300); /*float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y), vec2(netobjects.local_character->x, netobjects.local_character->y));*/ float Velspeed = length(vec2(m_pClient->m_Snap.m_pLocalCharacter->m_VelX/256.0f, m_pClient->m_Snap.m_pLocalCharacter->m_VelY/256.0f))*50; float Ramp = VelocityRamp(Velspeed, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampStart, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampRange, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampCurvature); const char *paStrings[] = {"velspeed:", "velspeed*ramp:", "ramp:", "Pos", " x:", " y:", "angle:", "netobj corrections", " num:", " on:"}; const int Num = sizeof(paStrings)/sizeof(char *); const float LineHeight = 6.0f; const float Fontsize = 5.0f; float x = Width-100.0f, y = 50.0f; for(int i = 0; i < Num; ++i) TextRender()->Text(0, x, y+i*LineHeight, Fontsize, paStrings[i], -1); x = Width-10.0f; char aBuf[128]; str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed/32); float w = TextRender()->TextWidth(0, Fontsize, aBuf, -1); TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1); y += LineHeight; str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed/32*Ramp); w = TextRender()->TextWidth(0, Fontsize, aBuf, -1); TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1); y += LineHeight; str_format(aBuf, sizeof(aBuf), "%.2f", Ramp); w = TextRender()->TextWidth(0, Fontsize, aBuf, -1); TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1); y += 2*LineHeight; str_format(aBuf, sizeof(aBuf), "%.2f", static_cast(m_pClient->m_Snap.m_pLocalCharacter->m_X)/32.0f); w = TextRender()->TextWidth(0, Fontsize, aBuf, -1); TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1); y += LineHeight; str_format(aBuf, sizeof(aBuf), "%.2f", static_cast(m_pClient->m_Snap.m_pLocalCharacter->m_Y)/32.0f); w = TextRender()->TextWidth(0, Fontsize, aBuf, -1); TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1); y += LineHeight; str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_Angle); w = TextRender()->TextWidth(0, Fontsize, aBuf, -1); TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1); y += 2*LineHeight; str_format(aBuf, sizeof(aBuf), "%d", m_pClient->NetobjNumCorrections()); w = TextRender()->TextWidth(0, Fontsize, aBuf, -1); TextRender()->Text(0, x-w, y, Fontsize, aBuf, -1); y += LineHeight; w = TextRender()->TextWidth(0, Fontsize, m_pClient->NetobjCorrectedOn(), -1); TextRender()->Text(0, x-w, y, Fontsize, m_pClient->NetobjCorrectedOn(), -1); } void CDebugHud::RenderTuning() { // render tuning debugging if(!g_Config.m_DbgTuning) return; CTuningParams StandardTuning; Graphics()->MapScreen(0, 0, 300*Graphics()->ScreenAspect(), 300); float y = 27.0f; int Count = 0; for(int i = 0; i < m_pClient->m_Tuning[g_Config.m_ClDummy].Num(); i++) { char aBuf[128]; float Current, Standard; m_pClient->m_Tuning[g_Config.m_ClDummy].Get(i, &Current); StandardTuning.Get(i, &Standard); if(Standard == Current) TextRender()->TextColor(1,1,1,1.0f); else TextRender()->TextColor(1,0.25f,0.25f,1.0f); float w; float x = 5.0f; str_format(aBuf, sizeof(aBuf), "%.2f", Standard); x += 20.0f; w = TextRender()->TextWidth(0, 5, aBuf, -1); TextRender()->Text(0x0, x-w, y+Count*6, 5, aBuf, -1); str_format(aBuf, sizeof(aBuf), "%.2f", Current); x += 20.0f; w = TextRender()->TextWidth(0, 5, aBuf, -1); TextRender()->Text(0x0, x-w, y+Count*6, 5, aBuf, -1); x += 5.0f; TextRender()->Text(0x0, x, y+Count*6, 5, m_pClient->m_Tuning[g_Config.m_ClDummy].ms_apNames[i], -1); Count++; } y = y+Count*6; Graphics()->TextureSet(-1); Graphics()->BlendNormal(); Graphics()->LinesBegin(); float Height = 50.0f; float pv = 1; IGraphics::CLineItem Array[100]; for(int i = 0; i < 100; i++) { float Speed = i/100.0f * 3000; float Ramp = VelocityRamp(Speed, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampStart, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampRange, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampCurvature); float RampedSpeed = (Speed * Ramp)/1000.0f; Array[i] = IGraphics::CLineItem((i-1)*2, y+Height-pv*Height, i*2, y+Height-RampedSpeed*Height); //Graphics()->LinesDraw((i-1)*2, 200, i*2, 200); pv = RampedSpeed; } Graphics()->LinesDraw(Array, 100); Graphics()->LinesEnd(); TextRender()->TextColor(1,1,1,1); } void CDebugHud::OnRender() { RenderTuning(); RenderNetCorrections(); }