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9 commits

Author SHA1 Message Date
Freddie W b8eee4c25f
Merge 7c45688fd2 into fc058fa432 2024-09-07 12:03:01 +02:00
Dennis Felsing fc058fa432
Merge pull request #8906 from Robyt3/Client-Download-Gameserver-Fix
Fix map download fallback from game server
2024-09-06 22:11:02 +00:00
Dennis Felsing 3b22a3e02f
Merge pull request #8905 from furo321/hot-reload-super-crash
Fix crash with `hot_reload` while in `super`
2024-09-06 22:08:14 +00:00
Robert Müller ed1ef4e694 Fix map download fallback from game server
Do not reset the active map download's information before using the fallback map download.

Remove redundant calls of `ResetMapDownload` before disconnecting, as this already resets the map download.

Closes #8885. Regression from #8848.
2024-09-06 20:55:02 +02:00
furo 9103332e36 Fix crash with hot_reload while in super 2024-09-06 20:12:07 +02:00
Dennis Felsing 0948a53648
Merge pull request #8904 from furo321/fix-force-yes
Fix `random_unfinished_map` not working with `vote yes`
2024-09-06 17:34:21 +00:00
furo bbd34c9452 Fix random_unfinished_map not working with vote yes 2024-09-06 18:56:58 +02:00
Dennis Felsing e4282f100a
Merge pull request #8902 from KebsCS/pr-hotreload-lasttp
Add /lasttp to hot reload
2024-09-06 16:24:48 +00:00
KebsCS eb9e73f68b
Add /lasttp to hot reload 2024-09-06 16:31:46 +02:00
5 changed files with 45 additions and 25 deletions

View file

@ -668,10 +668,7 @@ void CClient::DisconnectWithReason(const char *pReason)
m_CurrentServerCurrentPingTime = -1;
m_CurrentServerNextPingTime = -1;
ResetMapDownload();
m_aMapdownloadFilename[0] = '\0';
m_aMapdownloadFilenameTemp[0] = '\0';
m_aMapdownloadName[0] = '\0';
ResetMapDownload(true);
// clear the current server info
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
@ -1528,7 +1525,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
DummyDisconnect(0);
}
ResetMapDownload();
ResetMapDownload(true);
SHA256_DIGEST *pMapSha256 = nullptr;
const char *pMapUrl = nullptr;
@ -2196,7 +2193,7 @@ int CClient::UnpackAndValidateSnapshot(CSnapshot *pFrom, CSnapshot *pTo)
return Builder.Finish(pTo);
}
void CClient::ResetMapDownload()
void CClient::ResetMapDownload(bool ResetActive)
{
if(m_pMapdownloadTask)
{
@ -2215,19 +2212,24 @@ void CClient::ResetMapDownload()
Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
}
m_MapdownloadChunk = 0;
m_MapdownloadSha256Present = false;
m_MapdownloadSha256 = SHA256_ZEROED;
m_MapdownloadCrc = 0;
m_MapdownloadTotalsize = -1;
m_MapdownloadAmount = 0;
if(ResetActive)
{
m_MapdownloadChunk = 0;
m_MapdownloadSha256Present = false;
m_MapdownloadSha256 = SHA256_ZEROED;
m_MapdownloadCrc = 0;
m_MapdownloadTotalsize = -1;
m_MapdownloadAmount = 0;
m_aMapdownloadFilename[0] = '\0';
m_aMapdownloadFilenameTemp[0] = '\0';
m_aMapdownloadName[0] = '\0';
}
}
void CClient::FinishMapDownload()
{
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
const int PrevMapdownloadTotalsize = m_MapdownloadTotalsize;
SHA256_DIGEST *pSha256 = m_MapdownloadSha256Present ? &m_MapdownloadSha256 : nullptr;
bool FileSuccess = true;
@ -2236,7 +2238,6 @@ void CClient::FinishMapDownload()
FileSuccess &= Storage()->RenameFile(m_aMapdownloadFilenameTemp, m_aMapdownloadFilename, IStorage::TYPE_SAVE);
if(!FileSuccess)
{
ResetMapDownload();
char aError[128 + IO_MAX_PATH_LENGTH];
str_format(aError, sizeof(aError), Localize("Could not save downloaded map. Try manually deleting this file: %s"), m_aMapdownloadFilename);
DisconnectWithReason(aError);
@ -2246,19 +2247,17 @@ void CClient::FinishMapDownload()
const char *pError = LoadMap(m_aMapdownloadName, m_aMapdownloadFilename, pSha256, m_MapdownloadCrc);
if(!pError)
{
ResetMapDownload();
ResetMapDownload(true);
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
SendReady(CONN_MAIN);
}
else if(m_pMapdownloadTask) // fallback
{
ResetMapDownload();
m_MapdownloadTotalsize = PrevMapdownloadTotalsize;
ResetMapDownload(false);
SendMapRequest();
}
else
{
ResetMapDownload();
DisconnectWithReason(pError);
}
}
@ -2784,7 +2783,7 @@ void CClient::Update()
else if(m_pMapdownloadTask->State() == EHttpState::ERROR || m_pMapdownloadTask->State() == EHttpState::ABORTED)
{
dbg_msg("webdl", "http failed, falling back to gameserver");
ResetMapDownload();
ResetMapDownload(false);
SendMapRequest();
}
}

View file

@ -360,7 +360,7 @@ public:
int UnpackAndValidateSnapshot(CSnapshot *pFrom, CSnapshot *pTo);
void ResetMapDownload();
void ResetMapDownload(bool ResetActive);
void FinishMapDownload();
void RequestDDNetInfo() override;

View file

@ -123,6 +123,13 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
delete GameServer()->m_apSavedTees[m_pPlayer->GetCid()];
GameServer()->m_apSavedTees[m_pPlayer->GetCid()] = nullptr;
}
if(GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()])
{
m_pPlayer->m_LastTeleTee = *GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()];
delete GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()];
GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()] = nullptr;
}
}
return true;

View file

@ -108,6 +108,9 @@ void CGameContext::Construct(int Resetting)
for(auto &pSavedTee : m_apSavedTees)
pSavedTee = nullptr;
for(auto &pSavedTeleTee : m_apSavedTeleTees)
pSavedTeleTee = nullptr;
for(auto &pSavedTeam : m_apSavedTeams)
pSavedTeam = nullptr;
@ -131,6 +134,9 @@ void CGameContext::Destruct(int Resetting)
for(auto &pSavedTee : m_apSavedTees)
delete pSavedTee;
for(auto &pSavedTeleTee : m_apSavedTeleTees)
delete pSavedTeleTee;
for(auto &pSavedTeam : m_apSavedTeams)
delete pSavedTeam;
@ -773,7 +779,6 @@ void CGameContext::StartVote(const char *pDesc, const char *pCommand, const char
{
// reset votes
m_VoteEnforce = VOTE_ENFORCE_UNKNOWN;
m_VoteEnforcer = -1;
for(auto &pPlayer : m_apPlayers)
{
if(pPlayer)
@ -1204,7 +1209,7 @@ void CGameContext::OnTick()
}
else if(m_VoteEnforce == VOTE_ENFORCE_YES_ADMIN)
{
Console()->ExecuteLine(m_aVoteCommand, m_VoteEnforcer);
Console()->ExecuteLine(m_aVoteCommand, m_VoteCreator);
SendChat(-1, TEAM_ALL, "Vote passed enforced by authorized player", -1, FLAG_SIX);
EndVote();
}
@ -1712,6 +1717,9 @@ void CGameContext::OnClientDrop(int ClientId, const char *pReason)
delete m_apSavedTees[ClientId];
m_apSavedTees[ClientId] = nullptr;
delete m_apSavedTeleTees[ClientId];
m_apSavedTeleTees[ClientId] = nullptr;
m_aTeamMapping[ClientId] = -1;
m_VoteUpdate = true;
@ -3208,12 +3216,19 @@ void CGameContext::ConHotReload(IConsole::IResult *pResult, void *pUserData)
if(!pSelf->GetPlayerChar(i))
continue;
CCharacter *pChar = pSelf->GetPlayerChar(i);
// Save the tee individually
pSelf->m_apSavedTees[i] = new CSaveTee();
pSelf->m_apSavedTees[i]->Save(pSelf->GetPlayerChar(i), false);
pSelf->m_apSavedTees[i]->Save(pChar, false);
if(pSelf->m_apPlayers[i])
pSelf->m_apSavedTeleTees[i] = new CSaveTee(pSelf->m_apPlayers[i]->m_LastTeleTee);
// Save the team state
pSelf->m_aTeamMapping[i] = pSelf->GetDDRaceTeam(i);
if(pSelf->m_aTeamMapping[i] == TEAM_SUPER)
pSelf->m_aTeamMapping[i] = pChar->m_TeamBeforeSuper;
if(pSelf->m_apSavedTeams[pSelf->m_aTeamMapping[i]])
continue;
@ -4820,7 +4835,6 @@ void CGameContext::ForceVote(int EnforcerId, bool Success)
return;
m_VoteEnforce = Success ? CGameContext::VOTE_ENFORCE_YES_ADMIN : CGameContext::VOTE_ENFORCE_NO_ADMIN;
m_VoteEnforcer = EnforcerId;
char aBuf[256];
const char *pOption = Success ? "yes" : "no";

View file

@ -183,6 +183,7 @@ public:
bool m_aPlayerHasInput[MAX_CLIENTS];
CSaveTeam *m_apSavedTeams[MAX_CLIENTS];
CSaveTee *m_apSavedTees[MAX_CLIENTS];
CSaveTee *m_apSavedTeleTees[MAX_CLIENTS];
int m_aTeamMapping[MAX_CLIENTS];
// returns last input if available otherwise nulled PlayerInput object
@ -575,7 +576,6 @@ public:
VOTE_TYPE_SPECTATE,
};
int m_VoteVictim;
int m_VoteEnforcer;
inline bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }
inline bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }