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19 commits
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7a4a2c51cd
Author | SHA1 | Date | |
---|---|---|---|
Chiller Dragon | 7a4a2c51cd | ||
fc058fa432 | |||
3b22a3e02f | |||
ed1ef4e694 | |||
9103332e36 | |||
0948a53648 | |||
bbd34c9452 | |||
e4282f100a | |||
eb9e73f68b | |||
e0a95d14a6 | |||
fa28ed77a6 | |||
5335813629 | |||
796fa4275f | |||
5b0163d069 | |||
c9e7e0f01b | |||
cf107a81a1 | |||
4e2d7e2104 | |||
ChillerDragon | 74bb327799 | ||
22d699fbc0 |
|
@ -668,10 +668,7 @@ void CClient::DisconnectWithReason(const char *pReason)
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m_CurrentServerCurrentPingTime = -1;
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m_CurrentServerNextPingTime = -1;
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ResetMapDownload();
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m_aMapdownloadFilename[0] = '\0';
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m_aMapdownloadFilenameTemp[0] = '\0';
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m_aMapdownloadName[0] = '\0';
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ResetMapDownload(true);
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// clear the current server info
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mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
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@ -1528,7 +1525,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
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DummyDisconnect(0);
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}
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ResetMapDownload();
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ResetMapDownload(true);
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SHA256_DIGEST *pMapSha256 = nullptr;
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const char *pMapUrl = nullptr;
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@ -2196,7 +2193,7 @@ int CClient::UnpackAndValidateSnapshot(CSnapshot *pFrom, CSnapshot *pTo)
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return Builder.Finish(pTo);
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}
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void CClient::ResetMapDownload()
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void CClient::ResetMapDownload(bool ResetActive)
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{
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if(m_pMapdownloadTask)
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{
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@ -2215,19 +2212,24 @@ void CClient::ResetMapDownload()
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Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
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}
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m_MapdownloadChunk = 0;
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m_MapdownloadSha256Present = false;
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m_MapdownloadSha256 = SHA256_ZEROED;
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m_MapdownloadCrc = 0;
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m_MapdownloadTotalsize = -1;
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m_MapdownloadAmount = 0;
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if(ResetActive)
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{
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m_MapdownloadChunk = 0;
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m_MapdownloadSha256Present = false;
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m_MapdownloadSha256 = SHA256_ZEROED;
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m_MapdownloadCrc = 0;
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m_MapdownloadTotalsize = -1;
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m_MapdownloadAmount = 0;
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m_aMapdownloadFilename[0] = '\0';
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m_aMapdownloadFilenameTemp[0] = '\0';
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m_aMapdownloadName[0] = '\0';
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}
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}
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void CClient::FinishMapDownload()
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{
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
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const int PrevMapdownloadTotalsize = m_MapdownloadTotalsize;
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SHA256_DIGEST *pSha256 = m_MapdownloadSha256Present ? &m_MapdownloadSha256 : nullptr;
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bool FileSuccess = true;
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@ -2236,7 +2238,6 @@ void CClient::FinishMapDownload()
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FileSuccess &= Storage()->RenameFile(m_aMapdownloadFilenameTemp, m_aMapdownloadFilename, IStorage::TYPE_SAVE);
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if(!FileSuccess)
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{
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ResetMapDownload();
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char aError[128 + IO_MAX_PATH_LENGTH];
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str_format(aError, sizeof(aError), Localize("Could not save downloaded map. Try manually deleting this file: %s"), m_aMapdownloadFilename);
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DisconnectWithReason(aError);
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@ -2246,19 +2247,17 @@ void CClient::FinishMapDownload()
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const char *pError = LoadMap(m_aMapdownloadName, m_aMapdownloadFilename, pSha256, m_MapdownloadCrc);
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if(!pError)
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{
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ResetMapDownload();
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ResetMapDownload(true);
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
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SendReady(CONN_MAIN);
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}
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else if(m_pMapdownloadTask) // fallback
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{
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ResetMapDownload();
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m_MapdownloadTotalsize = PrevMapdownloadTotalsize;
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ResetMapDownload(false);
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SendMapRequest();
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}
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else
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{
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ResetMapDownload();
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DisconnectWithReason(pError);
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}
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}
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@ -2784,7 +2783,7 @@ void CClient::Update()
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else if(m_pMapdownloadTask->State() == EHttpState::ERROR || m_pMapdownloadTask->State() == EHttpState::ABORTED)
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{
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dbg_msg("webdl", "http failed, falling back to gameserver");
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ResetMapDownload();
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ResetMapDownload(false);
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SendMapRequest();
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}
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}
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|
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@ -360,7 +360,7 @@ public:
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int UnpackAndValidateSnapshot(CSnapshot *pFrom, CSnapshot *pTo);
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void ResetMapDownload();
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void ResetMapDownload(bool ResetActive);
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void FinishMapDownload();
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void RequestDDNetInfo() override;
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|
|
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@ -27,9 +27,6 @@
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#include <engine/http.h>
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#include <engine/storage.h>
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static constexpr const char *COMMUNITY_COUNTRY_NONE = "none";
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static constexpr const char *COMMUNITY_TYPE_NONE = "None";
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class CSortWrap
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{
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typedef bool (CServerBrowser::*SortFunc)(int, int) const;
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|
|
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@ -309,6 +309,9 @@ public:
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static constexpr const char *COMMUNITY_DDNET = "ddnet";
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static constexpr const char *COMMUNITY_NONE = "none";
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static constexpr const char *COMMUNITY_COUNTRY_NONE = "none";
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static constexpr const char *COMMUNITY_TYPE_NONE = "None";
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/**
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* Special community value for country/type filters that
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* affect all communities.
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|
|
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@ -105,6 +105,7 @@ MACRO_CONFIG_INT(EdZoomTarget, ed_zoom_target, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG
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MACRO_CONFIG_INT(EdShowkeys, ed_showkeys, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show pressed keys")
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MACRO_CONFIG_INT(EdAlignQuads, ed_align_quads, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Enable/disable quad alignment. When enabled, red lines appear to show how quad/points are aligned and snapped to other quads/points when moving them")
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MACRO_CONFIG_INT(EdShowQuadsRect, ed_show_quads_rect, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show the bounds of the selected quad. In case of multiple quads, it shows the bounds of the englobing rect. Can be helpful when aligning a group of quads")
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MACRO_CONFIG_INT(EdAutoMapReload, ed_auto_map_reload, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Run 'hot_reload' on the local server while rcon authed on map save")
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MACRO_CONFIG_INT(ClShowWelcome, cl_show_welcome, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show welcome message indicating the first launch of the client")
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MACRO_CONFIG_INT(ClMotdTime, cl_motd_time, 10, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE, "How long to show the server message of the day")
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|
|
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@ -136,7 +136,7 @@ int CConsole::ParseStart(CResult *pResult, const char *pString, int Length)
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return 0;
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}
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int CConsole::ParseArgs(CResult *pResult, const char *pFormat, FCommandCallback pfnCallback)
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int CConsole::ParseArgs(CResult *pResult, const char *pFormat, bool IsColor)
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{
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char Command = *pFormat;
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char *pStr;
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@ -235,7 +235,7 @@ int CConsole::ParseArgs(CResult *pResult, const char *pFormat, FCommandCallback
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if(Command == 'i')
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{
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// don't validate colors here
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if(pfnCallback != &SColorConfigVariable::CommandCallback)
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if(!IsColor)
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{
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int Value;
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if(!str_toint(pResult->GetString(pResult->NumArguments() - 1), &Value) ||
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@ -514,7 +514,7 @@ void CConsole::ExecuteLineStroked(int Stroke, const char *pStr, int ClientId, bo
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if(Stroke || IsStrokeCommand)
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{
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if(int Error = ParseArgs(&Result, pCommand->m_pParams, pCommand->m_pfnCallback))
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if(int Error = ParseArgs(&Result, pCommand->m_pParams, pCommand->m_pfnCallback == &SColorConfigVariable::CommandCallback))
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{
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char aBuf[CMDLINE_LENGTH + 64];
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if(Error == PARSEARGS_INVALID_INTEGER)
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|
|
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@ -153,7 +153,7 @@ class CConsole : public IConsole
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PARSEARGS_INVALID_FLOAT,
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};
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int ParseArgs(CResult *pResult, const char *pFormat, FCommandCallback pfnCallback = 0);
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int ParseArgs(CResult *pResult, const char *pFormat, bool IsColor = false);
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/*
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this function will set pFormat to the next parameter (i,s,r,v,?) it contains and
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@ -869,11 +869,14 @@ void CMenus::RenderServerbrowserDDNetFilter(CUIRect View,
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{
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if(Click == 1)
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{
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// Left click: when all are active, only activate one
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// Left click: when all are active, only activate one and none
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for(int j = 0; j < MaxItems; ++j)
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{
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if(j != ItemIndex)
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Filter.Add(GetItemName(j));
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if(const char *pItemName = GetItemName(j);
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j != ItemIndex &&
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!((&Filter == &ServerBrowser()->CountriesFilter() && str_comp(pItemName, IServerBrowser::COMMUNITY_COUNTRY_NONE) == 0) ||
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(&Filter == &ServerBrowser()->TypesFilter() && str_comp(pItemName, IServerBrowser::COMMUNITY_TYPE_NONE) == 0)))
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Filter.Add(pItemName);
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}
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}
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else if(Click == 2)
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@ -890,7 +893,10 @@ void CMenus::RenderServerbrowserDDNetFilter(CUIRect View,
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bool AllFilteredExceptUs = true;
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for(int j = 0; j < MaxItems; ++j)
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{
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if(j != ItemIndex && !Filter.Filtered(GetItemName(j)))
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if(const char *pItemName = GetItemName(j);
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j != ItemIndex && !Filter.Filtered(pItemName) &&
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!((&Filter == &ServerBrowser()->CountriesFilter() && str_comp(pItemName, IServerBrowser::COMMUNITY_COUNTRY_NONE) == 0) ||
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(&Filter == &ServerBrowser()->TypesFilter() && str_comp(pItemName, IServerBrowser::COMMUNITY_TYPE_NONE) == 0)))
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{
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AllFilteredExceptUs = false;
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break;
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@ -898,7 +904,7 @@ void CMenus::RenderServerbrowserDDNetFilter(CUIRect View,
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}
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// When last one is removed, re-enable all currently selectable items.
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// Don't use Clear, to avoid enabling also currently unselectable items.
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if(AllFilteredExceptUs)
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if(AllFilteredExceptUs && Active)
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{
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for(int j = 0; j < MaxItems; ++j)
|
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{
|
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|
|
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@ -797,15 +797,16 @@ bool CScoreboard::Active() const
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if(m_Active)
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return true;
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|
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const CNetObj_GameInfo *pGameInfoObj = GameClient()->m_Snap.m_pGameInfoObj;
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if(GameClient()->m_Snap.m_pLocalInfo && !GameClient()->m_Snap.m_SpecInfo.m_Active)
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{
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// we are not a spectator, check if we are dead
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if(!GameClient()->m_Snap.m_pLocalCharacter && g_Config.m_ClScoreboardOnDeath)
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// we are not a spectator, check if we are dead and the game isn't paused
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if(!GameClient()->m_Snap.m_pLocalCharacter && g_Config.m_ClScoreboardOnDeath &&
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!(pGameInfoObj && pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_PAUSED))
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return true;
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}
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|
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// if the game is over
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const CNetObj_GameInfo *pGameInfoObj = GameClient()->m_Snap.m_pGameInfoObj;
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if(pGameInfoObj && pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER)
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return true;
|
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|
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|
|
|
@ -2500,7 +2500,7 @@ void CGameClient::SendSwitchTeam(int Team)
|
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void CGameClient::SendStartInfo7(bool Dummy) const
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{
|
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protocol7::CNetMsg_Cl_StartInfo Msg;
|
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Msg.m_pName = Dummy ? Client()->DummyName() : Config()->m_PlayerName;
|
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Msg.m_pName = Dummy ? Client()->DummyName() : Client()->PlayerName();
|
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Msg.m_pClan = Dummy ? Config()->m_ClDummyClan : Config()->m_PlayerClan;
|
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Msg.m_Country = Dummy ? Config()->m_ClDummyCountry : Config()->m_PlayerCountry;
|
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for(int p = 0; p < protocol7::NUM_SKINPARTS; p++)
|
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|
|
|
@ -7691,7 +7691,7 @@ void CEditor::RenderMenubar(CUIRect MenuBar)
|
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if(DoButton_Ex(&s_SettingsButton, "Settings", 0, &SettingsButton, 0, nullptr, IGraphics::CORNER_T, EditorFontSizes::MENU, TEXTALIGN_ML))
|
||||
{
|
||||
static SPopupMenuId s_PopupMenuEntitiesId;
|
||||
Ui()->DoPopupMenu(&s_PopupMenuEntitiesId, SettingsButton.x, SettingsButton.y + SettingsButton.h - 1.0f, 200.0f, 92.0f, this, PopupMenuSettings, PopupProperties);
|
||||
Ui()->DoPopupMenu(&s_PopupMenuEntitiesId, SettingsButton.x, SettingsButton.y + SettingsButton.h - 1.0f, 200.0f, 106.0f, this, PopupMenuSettings, PopupProperties);
|
||||
}
|
||||
|
||||
CUIRect ChangedIndicator, Info, Help, Close;
|
||||
|
@ -8592,7 +8592,7 @@ void CEditor::HandleWriterFinishJobs()
|
|||
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "editor/save", aBuf);
|
||||
|
||||
// send rcon.. if we can
|
||||
if(Client()->RconAuthed())
|
||||
if(Client()->RconAuthed() && g_Config.m_EdAutoMapReload)
|
||||
{
|
||||
CServerInfo CurrentServerInfo;
|
||||
Client()->GetServerInfo(&CurrentServerInfo);
|
||||
|
|
|
@ -371,6 +371,30 @@ CUi::EPopupMenuFunctionResult CEditor::PopupMenuSettings(void *pContext, CUIRect
|
|||
}
|
||||
}
|
||||
|
||||
View.HSplitTop(2.0f, nullptr, &View);
|
||||
View.HSplitTop(12.0f, &Slot, &View);
|
||||
{
|
||||
Slot.VMargin(5.0f, &Slot);
|
||||
|
||||
CUIRect Label, Selector;
|
||||
Slot.VSplitMid(&Label, &Selector);
|
||||
CUIRect No, Yes;
|
||||
Selector.VSplitMid(&No, &Yes);
|
||||
|
||||
pEditor->Ui()->DoLabel(&Label, "Auto map reload", 10.0f, TEXTALIGN_ML);
|
||||
|
||||
static int s_ButtonNo = 0;
|
||||
static int s_ButtonYes = 0;
|
||||
if(pEditor->DoButton_Ex(&s_ButtonNo, "No", !g_Config.m_EdAutoMapReload, &No, 0, "Do not run 'hot_reload' on the local server while rcon authed on map save", IGraphics::CORNER_L))
|
||||
{
|
||||
g_Config.m_EdAutoMapReload = false;
|
||||
}
|
||||
if(pEditor->DoButton_Ex(&s_ButtonYes, "Yes", g_Config.m_EdAutoMapReload, &Yes, 0, "Run 'hot_reload' on the local server while rcon authed on map save", IGraphics::CORNER_R))
|
||||
{
|
||||
g_Config.m_EdAutoMapReload = true;
|
||||
}
|
||||
}
|
||||
|
||||
return CUi::POPUP_KEEP_OPEN;
|
||||
}
|
||||
|
||||
|
|
|
@ -123,6 +123,13 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
|
|||
delete GameServer()->m_apSavedTees[m_pPlayer->GetCid()];
|
||||
GameServer()->m_apSavedTees[m_pPlayer->GetCid()] = nullptr;
|
||||
}
|
||||
|
||||
if(GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()])
|
||||
{
|
||||
m_pPlayer->m_LastTeleTee = *GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()];
|
||||
delete GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()];
|
||||
GameServer()->m_apSavedTeleTees[m_pPlayer->GetCid()] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
|
@ -108,6 +108,9 @@ void CGameContext::Construct(int Resetting)
|
|||
for(auto &pSavedTee : m_apSavedTees)
|
||||
pSavedTee = nullptr;
|
||||
|
||||
for(auto &pSavedTeleTee : m_apSavedTeleTees)
|
||||
pSavedTeleTee = nullptr;
|
||||
|
||||
for(auto &pSavedTeam : m_apSavedTeams)
|
||||
pSavedTeam = nullptr;
|
||||
|
||||
|
@ -131,6 +134,9 @@ void CGameContext::Destruct(int Resetting)
|
|||
for(auto &pSavedTee : m_apSavedTees)
|
||||
delete pSavedTee;
|
||||
|
||||
for(auto &pSavedTeleTee : m_apSavedTeleTees)
|
||||
delete pSavedTeleTee;
|
||||
|
||||
for(auto &pSavedTeam : m_apSavedTeams)
|
||||
delete pSavedTeam;
|
||||
|
||||
|
@ -773,7 +779,6 @@ void CGameContext::StartVote(const char *pDesc, const char *pCommand, const char
|
|||
{
|
||||
// reset votes
|
||||
m_VoteEnforce = VOTE_ENFORCE_UNKNOWN;
|
||||
m_VoteEnforcer = -1;
|
||||
for(auto &pPlayer : m_apPlayers)
|
||||
{
|
||||
if(pPlayer)
|
||||
|
@ -1204,7 +1209,7 @@ void CGameContext::OnTick()
|
|||
}
|
||||
else if(m_VoteEnforce == VOTE_ENFORCE_YES_ADMIN)
|
||||
{
|
||||
Console()->ExecuteLine(m_aVoteCommand, m_VoteEnforcer);
|
||||
Console()->ExecuteLine(m_aVoteCommand, m_VoteCreator);
|
||||
SendChat(-1, TEAM_ALL, "Vote passed enforced by authorized player", -1, FLAG_SIX);
|
||||
EndVote();
|
||||
}
|
||||
|
@ -1712,6 +1717,9 @@ void CGameContext::OnClientDrop(int ClientId, const char *pReason)
|
|||
delete m_apSavedTees[ClientId];
|
||||
m_apSavedTees[ClientId] = nullptr;
|
||||
|
||||
delete m_apSavedTeleTees[ClientId];
|
||||
m_apSavedTeleTees[ClientId] = nullptr;
|
||||
|
||||
m_aTeamMapping[ClientId] = -1;
|
||||
|
||||
m_VoteUpdate = true;
|
||||
|
@ -3208,12 +3216,19 @@ void CGameContext::ConHotReload(IConsole::IResult *pResult, void *pUserData)
|
|||
if(!pSelf->GetPlayerChar(i))
|
||||
continue;
|
||||
|
||||
CCharacter *pChar = pSelf->GetPlayerChar(i);
|
||||
|
||||
// Save the tee individually
|
||||
pSelf->m_apSavedTees[i] = new CSaveTee();
|
||||
pSelf->m_apSavedTees[i]->Save(pSelf->GetPlayerChar(i), false);
|
||||
pSelf->m_apSavedTees[i]->Save(pChar, false);
|
||||
|
||||
if(pSelf->m_apPlayers[i])
|
||||
pSelf->m_apSavedTeleTees[i] = new CSaveTee(pSelf->m_apPlayers[i]->m_LastTeleTee);
|
||||
|
||||
// Save the team state
|
||||
pSelf->m_aTeamMapping[i] = pSelf->GetDDRaceTeam(i);
|
||||
if(pSelf->m_aTeamMapping[i] == TEAM_SUPER)
|
||||
pSelf->m_aTeamMapping[i] = pChar->m_TeamBeforeSuper;
|
||||
|
||||
if(pSelf->m_apSavedTeams[pSelf->m_aTeamMapping[i]])
|
||||
continue;
|
||||
|
@ -3778,7 +3793,7 @@ void CGameContext::RegisterChatCommands()
|
|||
Console()->Register("rescuemode", "?r['auto'|'manual']", CFGFLAG_CHAT | CFGFLAG_SERVER | CMDFLAG_PRACTICE, ConRescueMode, this, "Sets one of the two rescue modes (auto or manual). Prints current mode if no arguments provided");
|
||||
Console()->Register("tp", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER | CMDFLAG_PRACTICE, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name");
|
||||
Console()->Register("teleport", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER | CMDFLAG_PRACTICE, ConTeleTo, this, "Depending on the number of supplied arguments, teleport yourself to; (0.) where you are spectating or aiming; (1.) the specified player name");
|
||||
Console()->Register("tpxy", "f[x] f[y]", CFGFLAG_CHAT | CFGFLAG_SERVER | CMDFLAG_PRACTICE, ConTeleXY, this, "Teleport yourself to the specified coordinates. A tilde (~) can be used to denote your current position, e.g. '/tpxy ~1 ~' to teleport one tile to the right");
|
||||
Console()->Register("tpxy", "s[x] s[y]", CFGFLAG_CHAT | CFGFLAG_SERVER | CMDFLAG_PRACTICE, ConTeleXY, this, "Teleport yourself to the specified coordinates. A tilde (~) can be used to denote your current position, e.g. '/tpxy ~1 ~' to teleport one tile to the right");
|
||||
Console()->Register("lasttp", "", CFGFLAG_CHAT | CFGFLAG_SERVER | CMDFLAG_PRACTICE, ConLastTele, this, "Teleport yourself to the last location you teleported to");
|
||||
Console()->Register("tc", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER | CMDFLAG_PRACTICE, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given");
|
||||
Console()->Register("telecursor", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER | CMDFLAG_PRACTICE, ConTeleCursor, this, "Teleport yourself to player or to where you are spectating/or looking if no player name is given");
|
||||
|
@ -4820,7 +4835,6 @@ void CGameContext::ForceVote(int EnforcerId, bool Success)
|
|||
return;
|
||||
|
||||
m_VoteEnforce = Success ? CGameContext::VOTE_ENFORCE_YES_ADMIN : CGameContext::VOTE_ENFORCE_NO_ADMIN;
|
||||
m_VoteEnforcer = EnforcerId;
|
||||
|
||||
char aBuf[256];
|
||||
const char *pOption = Success ? "yes" : "no";
|
||||
|
|
|
@ -185,6 +185,7 @@ public:
|
|||
bool m_aPlayerHasInput[MAX_CLIENTS];
|
||||
CSaveTeam *m_apSavedTeams[MAX_CLIENTS];
|
||||
CSaveTee *m_apSavedTees[MAX_CLIENTS];
|
||||
CSaveTee *m_apSavedTeleTees[MAX_CLIENTS];
|
||||
int m_aTeamMapping[MAX_CLIENTS];
|
||||
|
||||
// returns last input if available otherwise nulled PlayerInput object
|
||||
|
@ -577,7 +578,6 @@ public:
|
|||
VOTE_TYPE_SPECTATE,
|
||||
};
|
||||
int m_VoteVictim;
|
||||
int m_VoteEnforcer;
|
||||
|
||||
inline bool IsOptionVote() const { return m_VoteType == VOTE_TYPE_OPTION; }
|
||||
inline bool IsKickVote() const { return m_VoteType == VOTE_TYPE_KICK; }
|
||||
|
|
Loading…
Reference in a new issue