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0feee9aa3e
Author | SHA1 | Date | |
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0feee9aa3e | |||
65cf776846 | |||
62075d22e3 | |||
0369946156 | |||
232018de23 |
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@ -805,50 +805,9 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine)
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{
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{
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if(!g_Config.m_ClChatOld)
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if(!g_Config.m_ClChatOld)
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{
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{
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pCurrentLine->m_CustomColoredSkin = LineAuthor.m_RenderInfo.m_CustomColoredSkin;
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if(pCurrentLine->m_CustomColoredSkin)
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pCurrentLine->m_RenderSkin = LineAuthor.m_RenderInfo.m_ColorableRenderSkin;
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else
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pCurrentLine->m_RenderSkin = LineAuthor.m_RenderInfo.m_OriginalRenderSkin;
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str_copy(pCurrentLine->m_aSkinName, LineAuthor.m_aSkinName);
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str_copy(pCurrentLine->m_aSkinName, LineAuthor.m_aSkinName);
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pCurrentLine->m_ColorBody = LineAuthor.m_RenderInfo.m_ColorBody;
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pCurrentLine->m_TeeRenderInfo = LineAuthor.m_RenderInfo;
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pCurrentLine->m_ColorFeet = LineAuthor.m_RenderInfo.m_ColorFeet;
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pCurrentLine->m_RenderSkinMetrics = LineAuthor.m_RenderInfo.m_SkinMetrics;
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pCurrentLine->m_HasRenderTee = true;
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pCurrentLine->m_HasRenderTee = true;
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// 0.7
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if(Client()->IsSixup())
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{
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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const char *pPartName = LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aaSkinPartNames[Part];
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int Id = m_pClient->m_Skins7.FindSkinPart(Part, pPartName, false);
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const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, Id);
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if(LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aUseCustomColors[Part])
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{
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pCurrentLine->m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture;
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pCurrentLine->m_Sixup.m_aColors[Part] = m_pClient->m_Skins7.GetColor(
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LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aSkinPartColors[Part],
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Part == protocol7::SKINPART_MARKING);
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}
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else
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{
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pCurrentLine->m_Sixup.m_aTextures[Part] = pSkinPart->m_OrgTexture;
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pCurrentLine->m_Sixup.m_aColors[Part] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
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}
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if(LineAuthor.m_SkinInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture.IsValid())
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{
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if(Part == protocol7::SKINPART_BODY && str_comp(pPartName, "standard"))
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pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
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if(Part == protocol7::SKINPART_DECORATION && str_comp(pPartName, "twinbopp"))
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pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
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pCurrentLine->m_Sixup.m_HatTexture = LineAuthor.m_SkinInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture;
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@ -917,17 +876,11 @@ void CChat::OnRefreshSkins()
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{
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{
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if(Line.m_HasRenderTee)
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if(Line.m_HasRenderTee)
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{
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{
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const CSkin *pSkin = m_pClient->m_Skins.Find(Line.m_aSkinName);
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Line.m_TeeRenderInfo.Apply(m_pClient->m_Skins.Find(Line.m_aSkinName));
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if(Line.m_CustomColoredSkin)
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Line.m_RenderSkin = pSkin->m_ColorableSkin;
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else
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Line.m_RenderSkin = pSkin->m_OriginalSkin;
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Line.m_RenderSkinMetrics = pSkin->m_Metrics;
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}
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}
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else
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else
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{
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{
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Line.m_RenderSkin.Reset();
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Line.m_TeeRenderInfo.Reset();
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}
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}
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}
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}
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}
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}
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@ -1291,28 +1244,7 @@ void CChat::OnRender()
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if(!g_Config.m_ClChatOld && Line.m_HasRenderTee)
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if(!g_Config.m_ClChatOld && Line.m_HasRenderTee)
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{
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{
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const int TeeSize = MessageTeeSize();
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const int TeeSize = MessageTeeSize();
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CTeeRenderInfo RenderInfo;
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Line.m_TeeRenderInfo.m_Size = TeeSize;
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RenderInfo.m_CustomColoredSkin = Line.m_CustomColoredSkin;
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if(Line.m_CustomColoredSkin)
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RenderInfo.m_ColorableRenderSkin = Line.m_RenderSkin;
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else
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RenderInfo.m_OriginalRenderSkin = Line.m_RenderSkin;
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RenderInfo.m_SkinMetrics = Line.m_RenderSkinMetrics;
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RenderInfo.m_ColorBody = Line.m_ColorBody;
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RenderInfo.m_ColorFeet = Line.m_ColorFeet;
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RenderInfo.m_Size = TeeSize;
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if(Client()->IsSixup())
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{
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for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
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{
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RenderInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = Line.m_Sixup.m_aColors[Part];
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RenderInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = Line.m_Sixup.m_aTextures[Part];
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RenderInfo.m_aSixup[g_Config.m_ClDummy].m_HatSpriteIndex = Line.m_Sixup.m_HatSpriteIndex;
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RenderInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture = Line.m_Sixup.m_HatTexture;
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}
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}
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float RowHeight = FontSize() + RealMsgPaddingY;
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float RowHeight = FontSize() + RealMsgPaddingY;
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float OffsetTeeY = TeeSize / 2.0f;
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float OffsetTeeY = TeeSize / 2.0f;
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@ -1320,9 +1252,9 @@ void CChat::OnRender()
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const CAnimState *pIdleState = CAnimState::GetIdle();
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const CAnimState *pIdleState = CAnimState::GetIdle();
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vec2 OffsetToMid;
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vec2 OffsetToMid;
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CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &RenderInfo, OffsetToMid);
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CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &Line.m_TeeRenderInfo, OffsetToMid);
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vec2 TeeRenderPos(x + (RealMsgPaddingX + TeeSize) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + OffsetToMid.y);
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vec2 TeeRenderPos(x + (RealMsgPaddingX + TeeSize) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + OffsetToMid.y);
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RenderTools()->RenderTee(pIdleState, &RenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend);
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RenderTools()->RenderTee(pIdleState, &Line.m_TeeRenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend);
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}
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}
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const ColorRGBA TextColor = TextRender()->DefaultTextColor().WithMultipliedAlpha(Blend);
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const ColorRGBA TextColor = TextRender()->DefaultTextColor().WithMultipliedAlpha(Blend);
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@ -11,6 +11,7 @@
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#include <game/client/component.h>
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#include <game/client/component.h>
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#include <game/client/lineinput.h>
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#include <game/client/lineinput.h>
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#include <game/client/render.h>
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#include <game/client/skin.h>
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#include <game/client/skin.h>
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#include <game/generated/protocol7.h>
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#include <game/generated/protocol7.h>
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@ -45,30 +46,12 @@ class CChat : public CComponent
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int m_QuadContainerIndex;
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int m_QuadContainerIndex;
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char m_aSkinName[std::size(g_Config.m_ClPlayerSkin)];
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char m_aSkinName[std::size(g_Config.m_ClPlayerSkin)];
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CSkin::SSkinTextures m_RenderSkin;
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CSkin::SSkinMetrics m_RenderSkinMetrics;
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bool m_CustomColoredSkin;
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ColorRGBA m_ColorBody;
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ColorRGBA m_ColorFeet;
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bool m_HasRenderTee;
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bool m_HasRenderTee;
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CTeeRenderInfo m_TeeRenderInfo;
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float m_TextYOffset;
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float m_TextYOffset;
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int m_TimesRepeated;
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int m_TimesRepeated;
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class CSixup
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{
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public:
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IGraphics::CTextureHandle m_aTextures[protocol7::NUM_SKINPARTS];
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IGraphics::CTextureHandle m_HatTexture;
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IGraphics::CTextureHandle m_BotTexture;
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int m_HatSpriteIndex;
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ColorRGBA m_BotColor;
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ColorRGBA m_aColors[protocol7::NUM_SKINPARTS];
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};
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// 0.7 Skin
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CSixup m_Sixup;
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};
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};
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bool m_PrevScoreBoardShowed;
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bool m_PrevScoreBoardShowed;
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@ -366,10 +366,7 @@ void CGhost::OnRender()
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IsTeamplay = (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS) != 0;
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IsTeamplay = (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS) != 0;
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GhostNinjaRenderInfo = Ghost.m_RenderInfo;
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GhostNinjaRenderInfo = Ghost.m_RenderInfo;
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GhostNinjaRenderInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
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GhostNinjaRenderInfo.Apply(pSkin);
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GhostNinjaRenderInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
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GhostNinjaRenderInfo.m_BloodColor = pSkin->m_BloodColor;
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GhostNinjaRenderInfo.m_SkinMetrics = pSkin->m_Metrics;
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GhostNinjaRenderInfo.m_CustomColoredSkin = IsTeamplay;
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GhostNinjaRenderInfo.m_CustomColoredSkin = IsTeamplay;
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if(!IsTeamplay)
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if(!IsTeamplay)
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{
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{
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@ -392,11 +389,7 @@ void CGhost::InitRenderInfos(CGhostItem *pGhost)
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IntsToStr(&pGhost->m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
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IntsToStr(&pGhost->m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
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CTeeRenderInfo *pRenderInfo = &pGhost->m_RenderInfo;
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CTeeRenderInfo *pRenderInfo = &pGhost->m_RenderInfo;
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const CSkin *pSkin = m_pClient->m_Skins.Find(aSkinName);
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pRenderInfo->Apply(m_pClient->m_Skins.Find(aSkinName));
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pRenderInfo->m_OriginalRenderSkin = pSkin->m_OriginalSkin;
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pRenderInfo->m_ColorableRenderSkin = pSkin->m_ColorableSkin;
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pRenderInfo->m_BloodColor = pSkin->m_BloodColor;
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pRenderInfo->m_SkinMetrics = pSkin->m_Metrics;
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pRenderInfo->m_CustomColoredSkin = pGhost->m_Skin.m_UseCustomColor;
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pRenderInfo->m_CustomColoredSkin = pGhost->m_Skin.m_UseCustomColor;
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if(pGhost->m_Skin.m_UseCustomColor)
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if(pGhost->m_Skin.m_UseCustomColor)
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{
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{
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@ -697,11 +690,7 @@ void CGhost::OnRefreshSkins()
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CTeeRenderInfo *pRenderInfo = &Ghost.m_RenderInfo;
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CTeeRenderInfo *pRenderInfo = &Ghost.m_RenderInfo;
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if(aSkinName[0] != '\0')
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if(aSkinName[0] != '\0')
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{
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{
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const CSkin *pSkin = m_pClient->m_Skins.Find(aSkinName);
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pRenderInfo->Apply(m_pClient->m_Skins.Find(aSkinName));
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pRenderInfo->m_OriginalRenderSkin = pSkin->m_OriginalSkin;
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pRenderInfo->m_ColorableRenderSkin = pSkin->m_ColorableSkin;
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pRenderInfo->m_BloodColor = pSkin->m_BloodColor;
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pRenderInfo->m_SkinMetrics = pSkin->m_Metrics;
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}
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}
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else
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else
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{
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{
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@ -1822,12 +1822,8 @@ bool CMenus::PrintHighlighted(const char *pName, F &&PrintFn)
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CTeeRenderInfo CMenus::GetTeeRenderInfo(vec2 Size, const char *pSkinName, bool CustomSkinColors, int CustomSkinColorBody, int CustomSkinColorFeet) const
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CTeeRenderInfo CMenus::GetTeeRenderInfo(vec2 Size, const char *pSkinName, bool CustomSkinColors, int CustomSkinColorBody, int CustomSkinColorFeet) const
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{
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{
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const CSkin *pSkin = m_pClient->m_Skins.Find(pSkinName);
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CTeeRenderInfo TeeInfo;
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CTeeRenderInfo TeeInfo;
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TeeInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
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TeeInfo.Apply(m_pClient->m_Skins.Find(pSkinName));
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TeeInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
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TeeInfo.m_SkinMetrics = pSkin->m_Metrics;
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TeeInfo.m_CustomColoredSkin = CustomSkinColors;
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TeeInfo.m_CustomColoredSkin = CustomSkinColors;
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if(CustomSkinColors)
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if(CustomSkinColors)
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{
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{
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@ -633,11 +633,8 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
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// Note: get the skin info after the settings buttons, because they can trigger a refresh
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// Note: get the skin info after the settings buttons, because they can trigger a refresh
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// which invalidates the skin.
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// which invalidates the skin.
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const CSkin *pSkin = m_pClient->m_Skins.Find(pSkinName);
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CTeeRenderInfo OwnSkinInfo;
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CTeeRenderInfo OwnSkinInfo;
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OwnSkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
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OwnSkinInfo.Apply(m_pClient->m_Skins.Find(pSkinName));
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OwnSkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
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OwnSkinInfo.m_SkinMetrics = pSkin->m_Metrics;
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OwnSkinInfo.m_CustomColoredSkin = *pUseCustomColor;
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OwnSkinInfo.m_CustomColoredSkin = *pUseCustomColor;
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if(*pUseCustomColor)
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if(*pUseCustomColor)
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{
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{
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@ -844,10 +844,7 @@ void CPlayers::OnRender()
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{
|
{
|
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aRenderInfo[i].m_aSixup[g_Config.m_ClDummy].Reset();
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aRenderInfo[i].m_aSixup[g_Config.m_ClDummy].Reset();
|
||||||
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|
||||||
aRenderInfo[i].m_OriginalRenderSkin = pSkin->m_OriginalSkin;
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aRenderInfo[i].Apply(pSkin);
|
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aRenderInfo[i].m_ColorableRenderSkin = pSkin->m_ColorableSkin;
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|
||||||
aRenderInfo[i].m_BloodColor = pSkin->m_BloodColor;
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|
||||||
aRenderInfo[i].m_SkinMetrics = pSkin->m_Metrics;
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|
||||||
aRenderInfo[i].m_CustomColoredSkin = IsTeamplay;
|
aRenderInfo[i].m_CustomColoredSkin = IsTeamplay;
|
||||||
if(!IsTeamplay)
|
if(!IsTeamplay)
|
||||||
{
|
{
|
||||||
|
@ -857,12 +854,8 @@ void CPlayers::OnRender()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const CSkin *pSkin = m_pClient->m_Skins.Find("x_spec");
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|
||||||
CTeeRenderInfo RenderInfoSpec;
|
CTeeRenderInfo RenderInfoSpec;
|
||||||
RenderInfoSpec.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
|
RenderInfoSpec.Apply(m_pClient->m_Skins.Find("x_spec"));
|
||||||
RenderInfoSpec.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
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|
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RenderInfoSpec.m_BloodColor = pSkin->m_BloodColor;
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|
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RenderInfoSpec.m_SkinMetrics = pSkin->m_Metrics;
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|
||||||
RenderInfoSpec.m_CustomColoredSkin = false;
|
RenderInfoSpec.m_CustomColoredSkin = false;
|
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RenderInfoSpec.m_Size = 64.0f;
|
RenderInfoSpec.m_Size = 64.0f;
|
||||||
const int LocalClientId = m_pClient->m_Snap.m_LocalClientId;
|
const int LocalClientId = m_pClient->m_Snap.m_LocalClientId;
|
||||||
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|
|
@ -1554,11 +1554,7 @@ void CGameClient::OnNewSnapshot()
|
||||||
pClient->m_SkinInfo.m_Size = 64;
|
pClient->m_SkinInfo.m_Size = 64;
|
||||||
|
|
||||||
// find new skin
|
// find new skin
|
||||||
const CSkin *pSkin = m_Skins.Find(pClient->m_aSkinName);
|
pClient->m_SkinInfo.Apply(m_Skins.Find(pClient->m_aSkinName));
|
||||||
pClient->m_SkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
|
|
||||||
pClient->m_SkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
|
|
||||||
pClient->m_SkinInfo.m_SkinMetrics = pSkin->m_Metrics;
|
|
||||||
pClient->m_SkinInfo.m_BloodColor = pSkin->m_BloodColor;
|
|
||||||
pClient->m_SkinInfo.m_CustomColoredSkin = pClient->m_UseCustomColor;
|
pClient->m_SkinInfo.m_CustomColoredSkin = pClient->m_UseCustomColor;
|
||||||
|
|
||||||
if(!pClient->m_UseCustomColor)
|
if(!pClient->m_UseCustomColor)
|
||||||
|
@ -3750,13 +3746,9 @@ void CGameClient::RefreshSkins()
|
||||||
|
|
||||||
for(auto &Client : m_aClients)
|
for(auto &Client : m_aClients)
|
||||||
{
|
{
|
||||||
Client.m_SkinInfo.m_OriginalRenderSkin.Reset();
|
|
||||||
Client.m_SkinInfo.m_ColorableRenderSkin.Reset();
|
|
||||||
if(Client.m_aSkinName[0] != '\0')
|
if(Client.m_aSkinName[0] != '\0')
|
||||||
{
|
{
|
||||||
const CSkin *pSkin = m_Skins.Find(Client.m_aSkinName);
|
Client.m_SkinInfo.Apply(m_Skins.Find(Client.m_aSkinName));
|
||||||
Client.m_SkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
|
|
||||||
Client.m_SkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -56,6 +56,14 @@ public:
|
||||||
Sixup.Reset();
|
Sixup.Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Apply(const CSkin *pSkin)
|
||||||
|
{
|
||||||
|
m_OriginalRenderSkin = pSkin->m_OriginalSkin;
|
||||||
|
m_ColorableRenderSkin = pSkin->m_ColorableSkin;
|
||||||
|
m_BloodColor = pSkin->m_BloodColor;
|
||||||
|
m_SkinMetrics = pSkin->m_Metrics;
|
||||||
|
}
|
||||||
|
|
||||||
CSkin::SSkinTextures m_OriginalRenderSkin;
|
CSkin::SSkinTextures m_OriginalRenderSkin;
|
||||||
CSkin::SSkinTextures m_ColorableRenderSkin;
|
CSkin::SSkinTextures m_ColorableRenderSkin;
|
||||||
|
|
||||||
|
|
|
@ -3526,7 +3526,7 @@ void CGameContext::ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
|
||||||
str_format(aCommand, sizeof(aCommand), "clear_votes; add_map_votes \"%s\"", aDirectory);
|
str_format(aCommand, sizeof(aCommand), "clear_votes; add_map_votes \"%s\"", aDirectory);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
str_format(aCommand, sizeof(aCommand), "change_map \"%s/%s\"", pDirectory, aOptionEscaped);
|
str_format(aCommand, sizeof(aCommand), "change_map \"%s%s%s\"", pDirectory, pDirectory[0] == '\0' ? "" : "/", aOptionEscaped);
|
||||||
|
|
||||||
pSelf->AddVote(aDescription, aCommand);
|
pSelf->AddVote(aDescription, aCommand);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue