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No commits in common. "70ed41b37f18d50689dbd1f7f6ff27d71bfe0274" and "a0b6a5128253626b2502df1a5b115c51eb29e29e" have entirely different histories.

14 changed files with 167 additions and 134 deletions

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@ -2707,7 +2707,6 @@ if(TOOLS)
src/tools/${TOOL}.cpp
${EXTRA_TOOL_SRC}
$<TARGET_OBJECTS:engine-shared>
$<TARGET_OBJECTS:game-shared>
)
target_include_directories(${TOOL} SYSTEM PRIVATE ${TOOL_INCLUDE_DIRS})
target_link_libraries(${TOOL} ${TOOL_LIBS})

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@ -3,7 +3,6 @@
# Cammodude
#modified by:
# Cammodude 2024-09-03 22:19:06
# Cammodude 2024-10-03 18:04:16
##### /authors #####
##### translated strings #####
@ -84,7 +83,7 @@ Console
== Konsool
Controls
== Kontrollid
== Kontrollit
Count players only
== Loe ainult mängijaid
@ -318,7 +317,7 @@ Reset filter
== Lähtesta filter
Score
== Skoor
== Seis
Score limit
== Punktilimiit
@ -366,7 +365,7 @@ Spectate next
== Jälgi järgmist
Spectate previous
== Jälgi eelmist
== Järgi eelmist
Spectator mode
== Pealtvaataja režiim
@ -522,7 +521,7 @@ Replay feature is disabled!
== Korduse funktsioon on keelatud!
The width of texture %s is not divisible by %d, or the height is not divisible by %d, which might cause visual bugs.
== Tekstuuri %s laius ei jagu %d-ga või kõrgus ei jagu %d-ga, mis võib põhjustada visuaalseid vigu.
== Tekstuuri %s laius ei jagu %d -ga või kõrgus ei jagu %d -ga, mis võib põhjustada visuaalseid vigu.
Warning
== Hoiatus
@ -1708,10 +1707,10 @@ Entities
== Üksused
Door Laser Outline Color
== Ukse Laseri Kontuuri Värv
== Ukse laseri Kontuuri Värv
Door Laser Inner Color
== Ukse Laseri Sisene Värv
== Ukse laseri Sisene Värv
Freeze Laser Outline Color
== Külmutava Laseri Kontuuri Värv

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@ -4037,6 +4037,100 @@ const char *str_next_token(const char *str, const char *delim, char *buffer, int
return tok + len;
}
void str_to_int32(int *ints, size_t num_ints, const char *str)
{
dbg_assert(num_ints > 0, "str_to_int32: num_ints invalid");
// Clear all integers, which also ensures null-termination,
// as the last byte is never written to.
for(size_t i = 0; i < num_ints; i++)
{
ints[i] = 0;
}
size_t byte_index = 0;
const size_t total_bytes = num_ints * sizeof(int) - 1; // -1 for null-termination
auto &&write_byte = [ints, &byte_index](int b) mutable {
ints[byte_index / sizeof(int)] |= b << ((sizeof(int) - byte_index % sizeof(int) - 1) * 8);
byte_index++;
};
// Write each UTF-8 codepoint individually
while(true)
{
const int codepoint = str_utf8_decode(&str);
dbg_assert(codepoint != -1, "str_to_int32: invalid UTF-8 in string");
if(codepoint == 0)
{
break;
}
char encoded[4];
const size_t encoded_count = str_utf8_encode(encoded, codepoint);
dbg_assert(encoded_count <= total_bytes - byte_index, "str_to_int32: string truncated");
for(size_t i = 0; i < encoded_count; i++)
{
write_byte(encoded[i] + 128);
}
}
// Write padding
while(byte_index < total_bytes)
{
write_byte(128);
}
}
void int32_to_str(const int *ints, size_t num_ints, char *str, size_t str_size)
{
dbg_assert(num_ints > 0, "int32_to_str: num_ints invalid");
dbg_assert(str_size >= num_ints * sizeof(int), "int32_to_str: str_size invalid");
// Unpack string without validation
size_t str_index = 0;
for(size_t int_index = 0; int_index < num_ints; int_index++)
{
const int current_int = ints[int_index];
str[str_index] = ((current_int >> 24) & 0xff) - 128;
str_index++;
str[str_index] = ((current_int >> 16) & 0xff) - 128;
str_index++;
str[str_index] = ((current_int >> 8) & 0xff) - 128;
str_index++;
str[str_index] = (current_int & 0xff) - 128;
str_index++;
}
// Ensure null-termination
str[str_index - 1] = '\0';
// Validate
const char *check_str = str;
int str_check_index = 0;
while(true)
{
const char *prev_check_str = check_str;
const int codepoint = str_utf8_decode(&check_str);
if(codepoint == 0)
{
// Check for (early) null-termination.
str[str_check_index] = '\0';
break;
}
const size_t codepoint_size = check_str - prev_check_str;
if(codepoint == -1)
{
// Replace invalid codepoints with question mark characters instead of the Unicode
// replacement character, because the replacement character is 3 bytes long, so the
// string with added replacement characters may not fit into the buffer.
for(size_t i = 0; i < codepoint_size; i++)
{
str[str_check_index + i] = '?';
}
}
str_check_index += codepoint_size;
}
}
static_assert(sizeof(unsigned) == 4, "unsigned must be 4 bytes in size");
static_assert(sizeof(unsigned) == sizeof(int), "unsigned and int must have the same size");

View file

@ -2418,6 +2418,9 @@ const char *str_next_token(const char *str, const char *delim, char *buffer, int
*/
int str_in_list(const char *list, const char *delim, const char *needle);
void str_to_int32(int *ints, size_t num_ints, const char *str);
void int32_to_str(const int *ints, size_t num_ints, char *str, size_t str_size);
/**
* Packs 4 big endian bytes into an unsigned.
*

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@ -20,7 +20,7 @@ CGhost::CGhost() :
void CGhost::GetGhostSkin(CGhostSkin *pSkin, const char *pSkinName, int UseCustomColor, int ColorBody, int ColorFeet)
{
StrToInts(&pSkin->m_Skin0, 6, pSkinName);
str_to_int32(&pSkin->m_Skin0, 6, pSkinName);
pSkin->m_UseCustomColor = UseCustomColor;
pSkin->m_ColorBody = ColorBody;
pSkin->m_ColorFeet = ColorFeet;
@ -386,7 +386,7 @@ void CGhost::OnRender()
void CGhost::InitRenderInfos(CGhostItem *pGhost)
{
char aSkinName[24];
IntsToStr(&pGhost->m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
int32_to_str(&pGhost->m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
CTeeRenderInfo *pRenderInfo = &pGhost->m_RenderInfo;
const CSkin *pSkin = m_pClient->m_Skins.Find(aSkinName);
@ -690,7 +690,7 @@ void CGhost::OnRefreshSkins()
if(Ghost.Empty())
return;
char aSkinName[24];
IntsToStr(&Ghost.m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
int32_to_str(&Ghost.m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
CTeeRenderInfo *pRenderInfo = &Ghost.m_RenderInfo;
if(aSkinName[0] != '\0')
{

View file

@ -1383,13 +1383,10 @@ void CGameClient::OnNewSnapshot()
{
CClientData *pClient = &m_aClients[ClientID];
if(!IntsToStr(&pInfo->m_Name0, 4, pClient->m_aName, std::size(pClient->m_aName)))
{
str_copy(pClient->m_aName, "nameless tee");
}
IntsToStr(&pInfo->m_Clan0, 3, pClient->m_aClan, std::size(pClient->m_aClan));
int32_to_str(&pInfo->m_Name0, 4, pClient->m_aName, std::size(pClient->m_aName));
int32_to_str(&pInfo->m_Clan0, 3, pClient->m_aClan, std::size(pClient->m_aClan));
pClient->m_Country = pInfo->m_Country;
IntsToStr(&pInfo->m_Skin0, 6, pClient->m_aSkinName, std::size(pClient->m_aSkinName));
int32_to_str(&pInfo->m_Skin0, 6, pClient->m_aSkinName, std::size(pClient->m_aSkinName));
pClient->m_UseCustomColor = pInfo->m_UseCustomColor;
pClient->m_ColorBody = pInfo->m_ColorBody;

View file

@ -8,7 +8,6 @@
#include <engine/sound.h>
#include <engine/storage.h>
#include <game/gamecore.h>
#include <game/mapitems_ex.h>
#include "image.h"
@ -174,7 +173,7 @@ bool CEditorMap::Save(const char *pFileName)
GItem.m_NumLayers = 0;
// save group name
StrToInts(GItem.m_aName, std::size(GItem.m_aName), pGroup->m_aName);
str_to_int32(GItem.m_aName, std::size(GItem.m_aName), pGroup->m_aName);
for(const std::shared_ptr<CLayer> &pLayer : pGroup->m_vpLayers)
{
@ -243,7 +242,7 @@ bool CEditorMap::Save(const char *pFileName)
Item.m_Data = Writer.AddData((size_t)pLayerTiles->m_Width * pLayerTiles->m_Height * sizeof(CTile), pLayerTiles->m_pTiles);
// save layer name
StrToInts(Item.m_aName, std::size(Item.m_aName), pLayerTiles->m_aName);
str_to_int32(Item.m_aName, std::size(Item.m_aName), pLayerTiles->m_aName);
Writer.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
@ -285,7 +284,7 @@ bool CEditorMap::Save(const char *pFileName)
Item.m_Data = Writer.AddDataSwapped(pLayerQuads->m_vQuads.size() * sizeof(CQuad), pLayerQuads->m_vQuads.data());
// save layer name
StrToInts(Item.m_aName, std::size(Item.m_aName), pLayerQuads->m_aName);
str_to_int32(Item.m_aName, std::size(Item.m_aName), pLayerQuads->m_aName);
Writer.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
@ -311,7 +310,7 @@ bool CEditorMap::Save(const char *pFileName)
Item.m_Data = Writer.AddDataSwapped(pLayerSounds->m_vSources.size() * sizeof(CSoundSource), pLayerSounds->m_vSources.data());
// save layer name
StrToInts(Item.m_aName, std::size(Item.m_aName), pLayerSounds->m_aName);
str_to_int32(Item.m_aName, std::size(Item.m_aName), pLayerSounds->m_aName);
Writer.AddItem(MAPITEMTYPE_LAYER, LayerCount, sizeof(Item), &Item);
GItem.m_NumLayers++;
@ -335,7 +334,7 @@ bool CEditorMap::Save(const char *pFileName)
Item.m_StartPoint = PointCount;
Item.m_NumPoints = m_vpEnvelopes[e]->m_vPoints.size();
Item.m_Synchronized = m_vpEnvelopes[e]->m_Synchronized;
StrToInts(Item.m_aName, std::size(Item.m_aName), m_vpEnvelopes[e]->m_aName);
str_to_int32(Item.m_aName, std::size(Item.m_aName), m_vpEnvelopes[e]->m_aName);
Writer.AddItem(MAPITEMTYPE_ENVELOPE, e, sizeof(Item), &Item);
PointCount += Item.m_NumPoints;
@ -624,7 +623,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
// load group name
if(pGItem->m_Version >= 3)
IntsToStr(pGItem->m_aName, std::size(pGItem->m_aName), pGroup->m_aName, std::size(pGroup->m_aName));
int32_to_str(pGItem->m_aName, std::size(pGItem->m_aName), pGroup->m_aName, std::size(pGroup->m_aName));
for(int l = 0; l < pGItem->m_NumLayers; l++)
{
@ -700,7 +699,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
// load layer name
if(pTilemapItem->m_Version >= 3)
IntsToStr(pTilemapItem->m_aName, std::size(pTilemapItem->m_aName), pTiles->m_aName, std::size(pTiles->m_aName));
int32_to_str(pTilemapItem->m_aName, std::size(pTilemapItem->m_aName), pTiles->m_aName, std::size(pTiles->m_aName));
if(pTiles->m_Tele)
{
@ -826,7 +825,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
// load layer name
if(pQuadsItem->m_Version >= 2)
IntsToStr(pQuadsItem->m_aName, std::size(pQuadsItem->m_aName), pQuads->m_aName, std::size(pQuads->m_aName));
int32_to_str(pQuadsItem->m_aName, std::size(pQuadsItem->m_aName), pQuads->m_aName, std::size(pQuads->m_aName));
void *pData = DataFile.GetDataSwapped(pQuadsItem->m_Data);
pGroup->AddLayer(pQuads);
@ -849,7 +848,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
pSounds->m_Sound = -1;
// load layer name
IntsToStr(pSoundsItem->m_aName, std::size(pSoundsItem->m_aName), pSounds->m_aName, std::size(pSounds->m_aName));
int32_to_str(pSoundsItem->m_aName, std::size(pSoundsItem->m_aName), pSounds->m_aName, std::size(pSounds->m_aName));
// load data
void *pData = DataFile.GetDataSwapped(pSoundsItem->m_Data);
@ -874,7 +873,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
pSounds->m_Sound = -1;
// load layer name
IntsToStr(pSoundsItem->m_aName, std::size(pSoundsItem->m_aName), pSounds->m_aName, std::size(pSounds->m_aName));
int32_to_str(pSoundsItem->m_aName, std::size(pSoundsItem->m_aName), pSounds->m_aName, std::size(pSounds->m_aName));
// load data
CSoundSource_DEPRECATED *pData = (CSoundSource_DEPRECATED *)DataFile.GetDataSwapped(pSoundsItem->m_Data);
@ -941,7 +940,7 @@ bool CEditorMap::Load(const char *pFileName, int StorageType, const std::functio
mem_copy(&pEnv->m_vPoints[p].m_Bezier, pPointBezier, sizeof(CEnvPointBezier));
}
if(pItem->m_aName[0] != -1) // compatibility with old maps
IntsToStr(pItem->m_aName, std::size(pItem->m_aName), pEnv->m_aName, std::size(pEnv->m_aName));
int32_to_str(pItem->m_aName, std::size(pItem->m_aName), pEnv->m_aName, std::size(pEnv->m_aName));
m_vpEnvelopes.push_back(pEnv);
if(pItem->m_Version >= CMapItemEnvelope_v2::CURRENT_VERSION)
pEnv->m_Synchronized = pItem->m_Synchronized;

View file

@ -63,57 +63,6 @@ float CTuningParams::GetWeaponFireDelay(int Weapon) const
}
}
void StrToInts(int *pInts, size_t NumInts, const char *pStr)
{
dbg_assert(NumInts > 0, "StrToInts: NumInts invalid");
const size_t StrSize = str_length(pStr) + 1;
dbg_assert(StrSize <= NumInts * sizeof(int), "StrToInts: string truncated");
for(size_t i = 0; i < NumInts; i++)
{
// Copy to temporary buffer to ensure we don't read past the end of the input string
char aBuf[sizeof(int)] = {0, 0, 0, 0};
for(size_t c = 0; c < sizeof(int) && i * sizeof(int) + c < StrSize; c++)
{
aBuf[c] = pStr[i * sizeof(int) + c];
}
pInts[i] = ((aBuf[0] + 128) << 24) | ((aBuf[1] + 128) << 16) | ((aBuf[2] + 128) << 8) | (aBuf[3] + 128);
}
// Last byte is always zero and unused in this format
pInts[NumInts - 1] &= 0xFFFFFF00;
}
bool IntsToStr(const int *pInts, size_t NumInts, char *pStr, size_t StrSize)
{
dbg_assert(NumInts > 0, "IntsToStr: NumInts invalid");
dbg_assert(StrSize >= NumInts * sizeof(int), "IntsToStr: StrSize invalid");
// Unpack string without validation
size_t StrIndex = 0;
for(size_t IntIndex = 0; IntIndex < NumInts; IntIndex++)
{
const int CurrentInt = pInts[IntIndex];
pStr[StrIndex] = ((CurrentInt >> 24) & 0xff) - 128;
StrIndex++;
pStr[StrIndex] = ((CurrentInt >> 16) & 0xff) - 128;
StrIndex++;
pStr[StrIndex] = ((CurrentInt >> 8) & 0xff) - 128;
StrIndex++;
pStr[StrIndex] = (CurrentInt & 0xff) - 128;
StrIndex++;
}
// Ensure null-termination
pStr[StrIndex - 1] = '\0';
// Ensure valid UTF-8
if(str_utf8_check(pStr))
{
return true;
}
pStr[0] = '\0';
return false;
}
float VelocityRamp(float Value, float Start, float Range, float Curvature)
{
if(Value < Start)

View file

@ -65,10 +65,6 @@ public:
float GetWeaponFireDelay(int Weapon) const;
};
// Do not use these function unless for legacy code!
void StrToInts(int *pInts, size_t NumInts, const char *pStr);
bool IntsToStr(const int *pInts, size_t NumInts, char *pStr, size_t StrSize);
inline vec2 CalcPos(vec2 Pos, vec2 Velocity, float Curvature, float Speed, float Time)
{
vec2 n;

View file

@ -315,10 +315,10 @@ void CPlayer::Snap(int SnappingClient)
if(!pClientInfo)
return;
StrToInts(&pClientInfo->m_Name0, 4, Server()->ClientName(m_ClientID));
StrToInts(&pClientInfo->m_Clan0, 3, Server()->ClientClan(m_ClientID));
str_to_int32(&pClientInfo->m_Name0, 4, Server()->ClientName(m_ClientID));
str_to_int32(&pClientInfo->m_Clan0, 3, Server()->ClientClan(m_ClientID));
pClientInfo->m_Country = Server()->ClientCountry(m_ClientID);
StrToInts(&pClientInfo->m_Skin0, 6, m_TeeInfos.m_aSkinName);
str_to_int32(&pClientInfo->m_Skin0, 6, m_TeeInfos.m_aSkinName);
pClientInfo->m_UseCustomColor = m_TeeInfos.m_UseCustomColor;
pClientInfo->m_ColorBody = m_TeeInfos.m_ColorBody;
pClientInfo->m_ColorFeet = m_TeeInfos.m_ColorFeet;
@ -465,9 +465,9 @@ void CPlayer::FakeSnap()
if(!pClientInfo)
return;
StrToInts(&pClientInfo->m_Name0, 4, " ");
StrToInts(&pClientInfo->m_Clan0, 3, "");
StrToInts(&pClientInfo->m_Skin0, 6, "default");
str_to_int32(&pClientInfo->m_Name0, 4, " ");
str_to_int32(&pClientInfo->m_Clan0, 3, "");
str_to_int32(&pClientInfo->m_Skin0, 6, "default");
if(m_Paused != PAUSE_PAUSED)
return;

View file

@ -2,8 +2,6 @@
#include <base/system.h>
#include <game/gamecore.h>
TEST(Str, Dist)
{
EXPECT_EQ(str_utf8_dist("aaa", "aaa"), 0);
@ -1085,98 +1083,98 @@ TEST(Str, CountChar)
EXPECT_EQ(str_countchr(pStr, 'y'), 0);
}
TEST(Str, StrToInts)
TEST(Str, StrToInt32)
{
int aInts[8];
StrToInts(aInts, 1, "a");
str_to_int32(aInts, 1, "a");
EXPECT_EQ(aInts[0], 0xE1808000);
StrToInts(aInts, 1, "ab");
str_to_int32(aInts, 1, "ab");
EXPECT_EQ(aInts[0], 0xE1E28000);
StrToInts(aInts, 1, "abc");
str_to_int32(aInts, 1, "abc");
EXPECT_EQ(aInts[0], 0xE1E2E300);
StrToInts(aInts, 2, "abcd");
str_to_int32(aInts, 2, "abcd");
EXPECT_EQ(aInts[0], 0xE1E2E3E4);
EXPECT_EQ(aInts[1], 0x80808000);
StrToInts(aInts, 2, "abcde");
str_to_int32(aInts, 2, "abcde");
EXPECT_EQ(aInts[0], 0xE1E2E3E4);
EXPECT_EQ(aInts[1], 0xE5808000);
StrToInts(aInts, 2, "abcdef");
str_to_int32(aInts, 2, "abcdef");
EXPECT_EQ(aInts[0], 0xE1E2E3E4);
EXPECT_EQ(aInts[1], 0xE5E68000);
StrToInts(aInts, 2, "abcdefg");
str_to_int32(aInts, 2, "abcdefg");
EXPECT_EQ(aInts[0], 0xE1E2E3E4);
EXPECT_EQ(aInts[1], 0xE5E6E700);
StrToInts(aInts, 2, "öüä");
str_to_int32(aInts, 2, "öüä");
EXPECT_EQ(aInts[0], 0x4336433C);
EXPECT_EQ(aInts[1], 0x43248000);
StrToInts(aInts, 3, "aβい🐘");
str_to_int32(aInts, 3, "aβい🐘");
EXPECT_EQ(aInts[0], 0xE14E3263);
EXPECT_EQ(aInts[1], 0x0104701F);
EXPECT_EQ(aInts[2], 0x10188000);
// long padding
StrToInts(aInts, 4, "abc");
str_to_int32(aInts, 4, "abc");
EXPECT_EQ(aInts[0], 0xE1E2E380);
EXPECT_EQ(aInts[1], 0x80808080);
EXPECT_EQ(aInts[2], 0x80808080);
EXPECT_EQ(aInts[3], 0x80808000);
}
TEST(Str, IntsToStr)
TEST(Str, Int32ToStr)
{
int aInts[8];
char aStr[sizeof(aInts)];
aInts[0] = 0xE1808000;
EXPECT_TRUE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "a");
aInts[0] = 0xE1E28000;
EXPECT_TRUE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "ab");
aInts[0] = 0xE1E2E300;
EXPECT_TRUE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abc");
aInts[0] = 0xE1E2E3E4;
aInts[1] = 0x80808000;
EXPECT_TRUE(IntsToStr(aInts, 2, aStr, std::size(aStr)));
int32_to_str(aInts, 2, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abcd");
aInts[0] = 0xE1E2E3E4;
aInts[1] = 0xE5808000;
EXPECT_TRUE(IntsToStr(aInts, 2, aStr, std::size(aStr)));
int32_to_str(aInts, 2, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abcde");
aInts[0] = 0xE1E2E3E4;
aInts[1] = 0xE5E68000;
EXPECT_TRUE(IntsToStr(aInts, 2, aStr, std::size(aStr)));
int32_to_str(aInts, 2, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abcdef");
aInts[0] = 0xE1E2E3E4;
aInts[1] = 0xE5E6E700;
EXPECT_TRUE(IntsToStr(aInts, 2, aStr, std::size(aStr)));
int32_to_str(aInts, 2, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abcdefg");
aInts[0] = 0x4336433C;
aInts[1] = 0x43248000;
EXPECT_TRUE(IntsToStr(aInts, 2, aStr, std::size(aStr)));
int32_to_str(aInts, 2, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "öüä");
aInts[0] = 0xE14E3263;
aInts[1] = 0x0104701F;
aInts[2] = 0x10188000;
EXPECT_TRUE(IntsToStr(aInts, 3, aStr, std::size(aStr)));
int32_to_str(aInts, 3, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "aβい🐘");
// long padding
@ -1184,7 +1182,7 @@ TEST(Str, IntsToStr)
aInts[1] = 0x80808080;
aInts[2] = 0x80808080;
aInts[3] = 0x80808000;
EXPECT_TRUE(IntsToStr(aInts, 4, aStr, std::size(aStr)));
int32_to_str(aInts, 4, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abc");
// early null character (0x80)
@ -1192,34 +1190,34 @@ TEST(Str, IntsToStr)
aInts[1] = 0xE1E2E3E4;
aInts[2] = 0xE1E2E3E4;
aInts[3] = 0xE1E2E300;
EXPECT_TRUE(IntsToStr(aInts, 4, aStr, std::size(aStr)));
int32_to_str(aInts, 4, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abc");
// invalid UTF-8
aInts[0] = 0xE17FE200;
EXPECT_FALSE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
EXPECT_STREQ(aStr, "");
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "a?b");
// invalid UTF-8 (0x00 in string data, which is translated to '\x80')
aInts[0] = 0xE100E200;
EXPECT_FALSE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
EXPECT_STREQ(aStr, "");
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "a?b");
// invalid UTF-8
aInts[0] = 0xE1E2E36F;
aInts[1] = 0x3F40E4E5;
aInts[2] = 0xE67FE700;
EXPECT_FALSE(IntsToStr(aInts, 3, aStr, std::size(aStr)));
EXPECT_STREQ(aStr, "");
int32_to_str(aInts, 3, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abc???def?g");
// invalid UTF-8 and missing null-terminator
aInts[0] = 0x7F7F7F7F;
EXPECT_FALSE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
EXPECT_STREQ(aStr, "");
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "???");
// missing null-terminator at the end is ignored
aInts[0] = 0xE1E2E3E4;
EXPECT_TRUE(IntsToStr(aInts, 1, aStr, std::size(aStr)));
int32_to_str(aInts, 1, aStr, std::size(aStr));
EXPECT_STREQ(aStr, "abc");
// basic fuzzing: no input integer should result in invalid UTF-8 in the string
@ -1229,11 +1227,14 @@ TEST(Str, IntsToStr)
aInts[0] = 0xE1 << 24 | i;
aInts[1] = i << 8 | 0xE2;
aInts[2] = 0xE3 << 24 | i;
const bool ConversionResult = IntsToStr(aInts, 3, aStr, std::size(aStr));
int32_to_str(aInts, 3, aStr, std::size(aStr));
// the valid codespoints should always appear at the expected positions
ASSERT_EQ(aStr[0], 'a');
ASSERT_EQ(aStr[7], 'b');
ASSERT_EQ(aStr[8], 'c');
// ensure null-termination before calling str_utf8_check
ASSERT_TRUE(mem_has_null(aStr, std::size(aStr)));
ASSERT_EQ(aStr[11], '\0');
ASSERT_TRUE(str_utf8_check(aStr));
ASSERT_TRUE(ConversionResult || aStr[0] == '\0');
}
}

View file

@ -7,8 +7,6 @@
#include <engine/shared/snapshot.h>
#include <engine/storage.h>
#include <game/gamecore.h>
static const char *TOOL_NAME = "demo_extract_chat";
class CClientSnapshotHandler
@ -104,7 +102,7 @@ public:
if(ClientID < MAX_CLIENTS)
{
CClientData *pClient = &m_aClients[ClientID];
IntsToStr(&pInfo->m_Name0, 4, pClient->m_aName, sizeof(pClient->m_aName));
int32_to_str(&pInfo->m_Name0, 4, pClient->m_aName, sizeof(pClient->m_aName));
}
}
}

View file

@ -7,7 +7,6 @@
#include <engine/graphics.h>
#include <engine/shared/datafile.h>
#include <engine/storage.h>
#include <game/gamecore.h>
#include <game/mapitems.h>
/*
Usage: map_convert_07 <source map filepath> <dest map filepath>
@ -96,7 +95,7 @@ bool CheckImageDimensions(void *pLayerItem, int LayerType, const char *pFilename
return true;
char aTileLayerName[12];
IntsToStr(pTMap->m_aName, std::size(pTMap->m_aName), aTileLayerName, std::size(aTileLayerName));
int32_to_str(pTMap->m_aName, std::size(pTMap->m_aName), aTileLayerName, std::size(aTileLayerName));
const char *pName = g_DataReader.GetDataString(pImgItem->m_ImageName);
dbg_msg("map_convert_07", "%s: Tile layer \"%s\" uses image \"%s\" with width %d, height %d, which is not divisible by 16. This is not supported in Teeworlds 0.7. Please scale the image and replace it manually.", pFilename, aTileLayerName, pName == nullptr ? "(error)" : pName, pImgItem->m_Width, pImgItem->m_Height);

View file

@ -2,7 +2,6 @@
#include <base/system.h>
#include <engine/shared/datafile.h>
#include <engine/storage.h>
#include <game/gamecore.h>
#include <game/mapitems.h>
bool Process(IStorage *pStorage, const char **pMapNames)
@ -65,7 +64,7 @@ bool Process(IStorage *pStorage, const char **pMapNames)
for(int i = 0; i < 2; ++i)
{
apTilemap[i] = (CMapItemLayerTilemap *)apItem[i];
IntsToStr(apTilemap[i]->m_aName, std::size(apTilemap[i]->m_aName), aaName[i], std::size(aaName[i]));
int32_to_str(apTilemap[i]->m_aName, std::size(apTilemap[i]->m_aName), aaName[i], std::size(aaName[i]));
}
if(str_comp(aaName[0], aaName[1]) != 0 || apTilemap[0]->m_Width != apTilemap[1]->m_Width || apTilemap[0]->m_Height != apTilemap[1]->m_Height)