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Author SHA1 Message Date
iammazty c6eea01067
Merge 9cd2f561e3 into 8d431f8feb 2024-09-12 16:51:59 +02:00
26 changed files with 521 additions and 433 deletions

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@ -17,7 +17,7 @@ def parse_config_variables(lines):
return matches
def generate_regex(variable_code):
return fr'(g_Config\.m_{variable_code}\b|Config\(\)->m_{variable_code}\b|m_pConfig->m_{variable_code}\b)'
return fr'(g_Config\.m_{variable_code}|Config\(\)->m_{variable_code}|m_pConfig->m_{variable_code})'
def find_config_variables(config_variables):
"""Returns the config variables which were not found."""

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@ -762,8 +762,6 @@ void CClient::DummyDisconnect(const char *pReason)
m_aReceivedSnapshots[1] = 0;
m_DummyConnected = false;
m_DummyConnecting = false;
m_DummyReconnectOnReload = false;
m_DummyDeactivateOnReconnect = false;
GameClient()->OnDummyDisconnect();
}
@ -1522,7 +1520,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
}
}
if(m_DummyConnected && !m_DummyReconnectOnReload)
if(m_DummyConnected)
{
DummyDisconnect(0);
}
@ -1651,25 +1649,9 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
}
}
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_RELOAD)
{
if(m_DummyConnected)
{
m_DummyReconnectOnReload = true;
m_DummyDeactivateOnReconnect = g_Config.m_ClDummy == 0;
g_Config.m_ClDummy = 0;
}
else
m_DummyDeactivateOnReconnect = false;
}
else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY)
{
GameClient()->OnConnected();
if(m_DummyReconnectOnReload)
{
m_DummySendConnInfo = true;
m_DummyReconnectOnReload = false;
}
}
else if(Conn == CONN_DUMMY && Msg == NETMSG_CON_READY)
{
@ -1677,7 +1659,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
m_DummyConnecting = false;
g_Config.m_ClDummy = 1;
Rcon("crashmeplx");
if(m_aRconAuthed[0] && !m_aRconAuthed[1])
if(m_aRconAuthed[0])
RconAuth(m_aRconUsername, m_aRconPassword);
}
else if(Msg == NETMSG_PING)
@ -2764,16 +2746,6 @@ void CClient::Update()
}
}
if(m_DummyDeactivateOnReconnect && g_Config.m_ClDummy == 1)
{
m_DummyDeactivateOnReconnect = false;
g_Config.m_ClDummy = 0;
}
else if(!m_DummyConnected && m_DummyDeactivateOnReconnect)
{
m_DummyDeactivateOnReconnect = false;
}
m_LastDummy = (bool)g_Config.m_ClDummy;
}

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@ -182,8 +182,6 @@ class CClient : public IClient, public CDemoPlayer::IListener
bool m_DummyConnecting = false;
bool m_DummyConnected = false;
float m_LastDummyConnectTime = 0.0f;
bool m_DummyReconnectOnReload = false;
bool m_DummyDeactivateOnReconnect = false;
// graphs
CGraph m_InputtimeMarginGraph;

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@ -424,10 +424,7 @@ void CServerBrowserHttp::Refresh()
}
bool ServerbrowserParseUrl(NETADDR *pOut, const char *pUrl)
{
int Failure = net_addr_from_url(pOut, pUrl, nullptr, 0);
if(Failure || pOut->port == 0)
return true;
return false;
return net_addr_from_url(pOut, pUrl, nullptr, 0) != 0;
}
bool CServerBrowserHttp::Validate(json_value *pJson)
{

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@ -61,7 +61,6 @@ public:
virtual void BindInt(int Idx, int Value) = 0;
virtual void BindInt64(int Idx, int64_t Value) = 0;
virtual void BindFloat(int Idx, float Value) = 0;
virtual void BindNull(int Idx) = 0;
// Print expanded sql statement
virtual void Print() = 0;

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@ -89,7 +89,6 @@ public:
void BindInt(int Idx, int Value) override;
void BindInt64(int Idx, int64_t Value) override;
void BindFloat(int Idx, float Value) override;
void BindNull(int Idx) override;
void Print() override {}
bool Step(bool *pEnd, char *pError, int ErrorSize) override;
@ -422,22 +421,6 @@ void CMysqlConnection::BindFloat(int Idx, float Value)
pParam->error = nullptr;
}
void CMysqlConnection::BindNull(int Idx)
{
m_NewQuery = true;
Idx -= 1;
dbg_assert(0 <= Idx && Idx < (int)m_vStmtParameters.size(), "index out of bounds");
MYSQL_BIND *pParam = &m_vStmtParameters[Idx];
pParam->buffer_type = MYSQL_TYPE_NULL;
pParam->buffer = nullptr;
pParam->buffer_length = 0;
pParam->length = nullptr;
pParam->is_null = nullptr;
pParam->is_unsigned = false;
pParam->error = nullptr;
}
bool CMysqlConnection::Step(bool *pEnd, char *pError, int ErrorSize)
{
if(m_NewQuery)

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@ -37,7 +37,6 @@ public:
void BindInt(int Idx, int Value) override;
void BindInt64(int Idx, int64_t Value) override;
void BindFloat(int Idx, float Value) override;
void BindNull(int Idx) override;
void Print() override;
bool Step(bool *pEnd, char *pError, int ErrorSize) override;
@ -242,13 +241,6 @@ void CSqliteConnection::BindFloat(int Idx, float Value)
m_Done = false;
}
void CSqliteConnection::BindNull(int Idx)
{
int Result = sqlite3_bind_null(m_pStmt, Idx);
AssertNoError(Result);
m_Done = false;
}
// Keep support for SQLite < 3.14 on older Linux distributions. MinGW does not
// support __attribute__((weak)): https://sourceware.org/bugzilla/show_bug.cgi?id=9687
#if defined(__GNUC__) && !defined(__MINGW32__)

View file

@ -243,7 +243,6 @@ CServer::CServer()
}
m_MapReload = false;
m_SameMapReload = false;
m_ReloadedWhenEmpty = false;
m_aCurrentMap[0] = '\0';
@ -1270,12 +1269,6 @@ void CServer::SendMapData(int ClientId, int Chunk)
}
}
void CServer::SendMapReload(int ClientId)
{
CMsgPacker Msg(NETMSG_MAP_RELOAD, true);
SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH, ClientId);
}
void CServer::SendConnectionReady(int ClientId)
{
CMsgPacker Msg(NETMSG_CON_READY, true);
@ -2560,13 +2553,12 @@ void CServer::ChangeMap(const char *pMap)
void CServer::ReloadMap()
{
m_SameMapReload = true;
m_MapReload = true;
}
int CServer::LoadMap(const char *pMapName)
{
m_MapReload = false;
m_SameMapReload = false;
char aBuf[IO_MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
@ -2813,9 +2805,8 @@ int CServer::Run()
int NewTicks = 0;
// load new map
if(m_MapReload || m_SameMapReload || m_CurrentGameTick >= MAX_TICK) // force reload to make sure the ticks stay within a valid range
if(m_MapReload || m_CurrentGameTick >= MAX_TICK) // force reload to make sure the ticks stay within a valid range
{
const bool SameMapReload = m_SameMapReload;
// load map
if(LoadMap(Config()->m_SvMap))
{
@ -2840,9 +2831,6 @@ int CServer::Run()
if(m_aClients[ClientId].m_State <= CClient::STATE_AUTH)
continue;
if(SameMapReload)
SendMapReload(ClientId);
SendMap(ClientId);
bool HasPersistentData = m_aClients[ClientId].m_HasPersistentData;
m_aClients[ClientId].Reset();
@ -3521,7 +3509,7 @@ void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser)
void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->ReloadMap();
((CServer *)pUser)->m_MapReload = true;
}
void CServer::ConLogout(IConsole::IResult *pResult, void *pUser)

View file

@ -219,7 +219,6 @@ public:
int m_RunServer;
bool m_MapReload;
bool m_SameMapReload;
bool m_ReloadedWhenEmpty;
int m_RconClientId;
int m_RconAuthLevel;
@ -325,7 +324,6 @@ public:
void SendCapabilities(int ClientId);
void SendMap(int ClientId);
void SendMapData(int ClientId, int Chunk);
void SendMapReload(int ClientId);
void SendConnectionReady(int ClientId);
void SendRconLine(int ClientId, const char *pLine);
// Accepts -1 as ClientId to mean "all clients with at least auth level admin"

View file

@ -35,4 +35,3 @@ UUID(NETMSG_CHECKSUM_ERROR, "checksum-error@ddnet.tw")
UUID(NETMSG_REDIRECT, "redirect@ddnet.org")
UUID(NETMSG_RCON_CMD_GROUP_START, "rcon-cmd-group-start@ddnet.org")
UUID(NETMSG_RCON_CMD_GROUP_END, "rcon-cmd-group-end@ddnet.org")
UUID(NETMSG_MAP_RELOAD, "map-reload@ddnet.org")

View file

@ -805,9 +805,50 @@ void CChat::AddLine(int ClientId, int Team, const char *pLine)
{
if(!g_Config.m_ClChatOld)
{
pCurrentLine->m_CustomColoredSkin = LineAuthor.m_RenderInfo.m_CustomColoredSkin;
if(pCurrentLine->m_CustomColoredSkin)
pCurrentLine->m_RenderSkin = LineAuthor.m_RenderInfo.m_ColorableRenderSkin;
else
pCurrentLine->m_RenderSkin = LineAuthor.m_RenderInfo.m_OriginalRenderSkin;
str_copy(pCurrentLine->m_aSkinName, LineAuthor.m_aSkinName);
pCurrentLine->m_TeeRenderInfo = LineAuthor.m_RenderInfo;
pCurrentLine->m_ColorBody = LineAuthor.m_RenderInfo.m_ColorBody;
pCurrentLine->m_ColorFeet = LineAuthor.m_RenderInfo.m_ColorFeet;
pCurrentLine->m_RenderSkinMetrics = LineAuthor.m_RenderInfo.m_SkinMetrics;
pCurrentLine->m_HasRenderTee = true;
// 0.7
if(Client()->IsSixup())
{
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
const char *pPartName = LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aaSkinPartNames[Part];
int Id = m_pClient->m_Skins7.FindSkinPart(Part, pPartName, false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, Id);
if(LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aUseCustomColors[Part])
{
pCurrentLine->m_Sixup.m_aTextures[Part] = pSkinPart->m_ColorTexture;
pCurrentLine->m_Sixup.m_aColors[Part] = m_pClient->m_Skins7.GetColor(
LineAuthor.m_aSixup[g_Config.m_ClDummy].m_aSkinPartColors[Part],
Part == protocol7::SKINPART_MARKING);
}
else
{
pCurrentLine->m_Sixup.m_aTextures[Part] = pSkinPart->m_OrgTexture;
pCurrentLine->m_Sixup.m_aColors[Part] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
if(LineAuthor.m_SkinInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture.IsValid())
{
if(Part == protocol7::SKINPART_BODY && str_comp(pPartName, "standard"))
pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
if(Part == protocol7::SKINPART_DECORATION && str_comp(pPartName, "twinbopp"))
pCurrentLine->m_Sixup.m_HatSpriteIndex = CSkins7::HAT_OFFSET_SIDE + (ClientId % CSkins7::HAT_NUM);
pCurrentLine->m_Sixup.m_HatTexture = LineAuthor.m_SkinInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture;
}
}
}
}
}
}
@ -876,11 +917,17 @@ void CChat::OnRefreshSkins()
{
if(Line.m_HasRenderTee)
{
Line.m_TeeRenderInfo.Apply(m_pClient->m_Skins.Find(Line.m_aSkinName));
const CSkin *pSkin = m_pClient->m_Skins.Find(Line.m_aSkinName);
if(Line.m_CustomColoredSkin)
Line.m_RenderSkin = pSkin->m_ColorableSkin;
else
Line.m_RenderSkin = pSkin->m_OriginalSkin;
Line.m_RenderSkinMetrics = pSkin->m_Metrics;
}
else
{
Line.m_TeeRenderInfo.Reset();
Line.m_RenderSkin.Reset();
}
}
}
@ -1244,7 +1291,28 @@ void CChat::OnRender()
if(!g_Config.m_ClChatOld && Line.m_HasRenderTee)
{
const int TeeSize = MessageTeeSize();
Line.m_TeeRenderInfo.m_Size = TeeSize;
CTeeRenderInfo RenderInfo;
RenderInfo.m_CustomColoredSkin = Line.m_CustomColoredSkin;
if(Line.m_CustomColoredSkin)
RenderInfo.m_ColorableRenderSkin = Line.m_RenderSkin;
else
RenderInfo.m_OriginalRenderSkin = Line.m_RenderSkin;
RenderInfo.m_SkinMetrics = Line.m_RenderSkinMetrics;
RenderInfo.m_ColorBody = Line.m_ColorBody;
RenderInfo.m_ColorFeet = Line.m_ColorFeet;
RenderInfo.m_Size = TeeSize;
if(Client()->IsSixup())
{
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = Line.m_Sixup.m_aColors[Part];
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = Line.m_Sixup.m_aTextures[Part];
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_HatSpriteIndex = Line.m_Sixup.m_HatSpriteIndex;
RenderInfo.m_aSixup[g_Config.m_ClDummy].m_HatTexture = Line.m_Sixup.m_HatTexture;
}
}
float RowHeight = FontSize() + RealMsgPaddingY;
float OffsetTeeY = TeeSize / 2.0f;
@ -1252,9 +1320,9 @@ void CChat::OnRender()
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &Line.m_TeeRenderInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &RenderInfo, OffsetToMid);
vec2 TeeRenderPos(x + (RealMsgPaddingX + TeeSize) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &Line.m_TeeRenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend);
RenderTools()->RenderTee(pIdleState, &RenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend);
}
const ColorRGBA TextColor = TextRender()->DefaultTextColor().WithMultipliedAlpha(Blend);

View file

@ -11,7 +11,6 @@
#include <game/client/component.h>
#include <game/client/lineinput.h>
#include <game/client/render.h>
#include <game/client/skin.h>
#include <game/generated/protocol7.h>
@ -46,12 +45,30 @@ class CChat : public CComponent
int m_QuadContainerIndex;
char m_aSkinName[std::size(g_Config.m_ClPlayerSkin)];
bool m_HasRenderTee;
CTeeRenderInfo m_TeeRenderInfo;
CSkin::SSkinTextures m_RenderSkin;
CSkin::SSkinMetrics m_RenderSkinMetrics;
bool m_CustomColoredSkin;
ColorRGBA m_ColorBody;
ColorRGBA m_ColorFeet;
bool m_HasRenderTee;
float m_TextYOffset;
int m_TimesRepeated;
class CSixup
{
public:
IGraphics::CTextureHandle m_aTextures[protocol7::NUM_SKINPARTS];
IGraphics::CTextureHandle m_HatTexture;
IGraphics::CTextureHandle m_BotTexture;
int m_HatSpriteIndex;
ColorRGBA m_BotColor;
ColorRGBA m_aColors[protocol7::NUM_SKINPARTS];
};
// 0.7 Skin
CSixup m_Sixup;
};
bool m_PrevScoreBoardShowed;

View file

@ -366,7 +366,10 @@ void CGhost::OnRender()
IsTeamplay = (m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS) != 0;
GhostNinjaRenderInfo = Ghost.m_RenderInfo;
GhostNinjaRenderInfo.Apply(pSkin);
GhostNinjaRenderInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
GhostNinjaRenderInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
GhostNinjaRenderInfo.m_BloodColor = pSkin->m_BloodColor;
GhostNinjaRenderInfo.m_SkinMetrics = pSkin->m_Metrics;
GhostNinjaRenderInfo.m_CustomColoredSkin = IsTeamplay;
if(!IsTeamplay)
{
@ -389,7 +392,11 @@ void CGhost::InitRenderInfos(CGhostItem *pGhost)
IntsToStr(&pGhost->m_Skin.m_Skin0, 6, aSkinName, std::size(aSkinName));
CTeeRenderInfo *pRenderInfo = &pGhost->m_RenderInfo;
pRenderInfo->Apply(m_pClient->m_Skins.Find(aSkinName));
const CSkin *pSkin = m_pClient->m_Skins.Find(aSkinName);
pRenderInfo->m_OriginalRenderSkin = pSkin->m_OriginalSkin;
pRenderInfo->m_ColorableRenderSkin = pSkin->m_ColorableSkin;
pRenderInfo->m_BloodColor = pSkin->m_BloodColor;
pRenderInfo->m_SkinMetrics = pSkin->m_Metrics;
pRenderInfo->m_CustomColoredSkin = pGhost->m_Skin.m_UseCustomColor;
if(pGhost->m_Skin.m_UseCustomColor)
{
@ -690,7 +697,11 @@ void CGhost::OnRefreshSkins()
CTeeRenderInfo *pRenderInfo = &Ghost.m_RenderInfo;
if(aSkinName[0] != '\0')
{
pRenderInfo->Apply(m_pClient->m_Skins.Find(aSkinName));
const CSkin *pSkin = m_pClient->m_Skins.Find(aSkinName);
pRenderInfo->m_OriginalRenderSkin = pSkin->m_OriginalSkin;
pRenderInfo->m_ColorableRenderSkin = pSkin->m_ColorableSkin;
pRenderInfo->m_BloodColor = pSkin->m_BloodColor;
pRenderInfo->m_SkinMetrics = pSkin->m_Metrics;
}
else
{

View file

@ -248,7 +248,6 @@ protected:
int m_SettingPlayerPage;
// 0.7 skins
bool m_CustomSkinMenu = false;
int m_TeePartSelected = protocol7::SKINPART_BODY;
const CSkins7::CSkin *m_pSelectedSkin = nullptr;
CLineInputBuffered<protocol7::MAX_SKIN_ARRAY_SIZE, protocol7::MAX_SKIN_LENGTH> m_SkinNameInput;
@ -597,6 +596,7 @@ protected:
void RenderSettingsTee(CUIRect MainView);
void RenderSettingsTee7(CUIRect MainView);
void RenderSettingsTeeCustom7(CUIRect MainView);
void RenderSettingsTeeBasic7(CUIRect MainView);
void RenderSkinSelection7(CUIRect MainView);
void RenderSkinPartSelection7(CUIRect MainView);
void RenderSettingsControls(CUIRect MainView);

View file

@ -1822,8 +1822,12 @@ bool CMenus::PrintHighlighted(const char *pName, F &&PrintFn)
CTeeRenderInfo CMenus::GetTeeRenderInfo(vec2 Size, const char *pSkinName, bool CustomSkinColors, int CustomSkinColorBody, int CustomSkinColorFeet) const
{
const CSkin *pSkin = m_pClient->m_Skins.Find(pSkinName);
CTeeRenderInfo TeeInfo;
TeeInfo.Apply(m_pClient->m_Skins.Find(pSkinName));
TeeInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
TeeInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
TeeInfo.m_SkinMetrics = pSkin->m_Metrics;
TeeInfo.m_CustomColoredSkin = CustomSkinColors;
if(CustomSkinColors)
{

View file

@ -633,8 +633,11 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
// Note: get the skin info after the settings buttons, because they can trigger a refresh
// which invalidates the skin.
const CSkin *pSkin = m_pClient->m_Skins.Find(pSkinName);
CTeeRenderInfo OwnSkinInfo;
OwnSkinInfo.Apply(m_pClient->m_Skins.Find(pSkinName));
OwnSkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
OwnSkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
OwnSkinInfo.m_SkinMetrics = pSkin->m_Metrics;
OwnSkinInfo.m_CustomColoredSkin = *pUseCustomColor;
if(*pUseCustomColor)
{

View file

@ -31,62 +31,246 @@
#include <vector>
using namespace FontIcons;
void CMenus::RenderSettingsTee7(CUIRect MainView)
{
CUIRect SkinPreview, NormalSkinPreview, RedTeamSkinPreview, BlueTeamSkinPreview, Buttons, QuickSearch, DirectoryButton, RefreshButton, SaveDeleteButton, TabBars, TabBar, LeftTab, RightTab;
MainView.HSplitBottom(20.0f, &MainView, &Buttons);
MainView.HSplitBottom(5.0f, &MainView, nullptr);
Buttons.VSplitRight(25.0f, &Buttons, &RefreshButton);
Buttons.VSplitRight(10.0f, &Buttons, nullptr);
Buttons.VSplitRight(140.0f, &Buttons, &DirectoryButton);
Buttons.VSplitLeft(220.0f, &QuickSearch, &Buttons);
Buttons.VSplitLeft(10.0f, nullptr, &Buttons);
Buttons.VSplitLeft(120.0f, &SaveDeleteButton, &Buttons);
MainView.HSplitTop(50.0f, &TabBars, &MainView);
MainView.HSplitTop(10.0f, nullptr, &MainView);
TabBars.VSplitMid(&TabBars, &SkinPreview, 20.0f);
static bool s_CustomSkinMenu = false;
// static int s_PlayerCountry = 0;
// static char s_aPlayerName[64] = {0};
// static char s_aPlayerClan[64] = {0};
TabBars.HSplitTop(20.0f, &TabBar, &TabBars);
TabBar.VSplitMid(&LeftTab, &RightTab);
TabBars.HSplitTop(10.0f, nullptr, &TabBars);
// if(m_pClient->m_IdentityState < 0)
// {
// s_PlayerCountry = Config()->m_PlayerCountry;
// str_copy(s_aPlayerName, Config()->m_PlayerName, sizeof(s_aPlayerName));
// str_copy(s_aPlayerClan, Config()->m_PlayerClan, sizeof(s_aPlayerClan));
// m_pClient->m_IdentityState = 0;
// }
SkinPreview.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.25f), IGraphics::CORNER_ALL, 5.0f);
SkinPreview.VMargin(10.0f, &SkinPreview);
SkinPreview.VSplitRight(50.0f, &SkinPreview, &BlueTeamSkinPreview);
SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
SkinPreview.VSplitRight(50.0f, &SkinPreview, &RedTeamSkinPreview);
SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
SkinPreview.VSplitRight(50.0f, &SkinPreview, &NormalSkinPreview);
SkinPreview.VSplitRight(10.0f, &SkinPreview, nullptr);
CUIRect Label, TopView, BottomView, Left, Right;
static CButtonContainer s_PlayerTabButton;
if(DoButton_MenuTab(&s_PlayerTabButton, Localize("Player"), !m_Dummy, &LeftTab, IGraphics::CORNER_L, nullptr, nullptr, nullptr, nullptr, 4.0f))
// cut view
MainView.HSplitBottom(40.0f, &MainView, &BottomView);
BottomView.HSplitTop(20.f, 0, &BottomView);
CUIRect QuickSearch, DirectoryButton, Buttons;
CUIRect ButtonLeft, ButtonMiddle, ButtonRight;
BottomView.VSplitMid(&QuickSearch, &Buttons, 10.0f);
QuickSearch.VSplitLeft(240.0f, &QuickSearch, &DirectoryButton);
QuickSearch.VSplitRight(10.0f, &QuickSearch, nullptr);
const float ButtonSize = Buttons.w / 3;
Buttons.VSplitLeft(ButtonSize, &ButtonLeft, &Buttons);
Buttons.VSplitLeft(ButtonSize, &ButtonMiddle, &Buttons);
Buttons.VSplitLeft(ButtonSize, &ButtonRight, &Buttons);
// render skin preview background
const float SpacingH = 2.0f;
const float SpacingW = 3.0f;
const float ButtonHeight = 20.0f;
const float SkinHeight = 50.0f;
const float BackgroundHeight = (ButtonHeight + SpacingH) + SkinHeight * 2;
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(BackgroundHeight, &TopView, &MainView);
TopView.VSplitMid(&Left, &Right, 3.0f);
Left.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Right.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Left.HSplitTop(ButtonHeight, &Label, &Left);
Ui()->DoLabel(&Label, Localize("Tee"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
// Preview
{
m_Dummy = false;
CUIRect Top, Bottom, TeeLeft, TeeRight;
Left.HSplitTop(SpacingH, 0, &Left);
Left.HSplitTop(SkinHeight * 2, &Top, &Left);
// split the menu in 2 parts
Top.HSplitMid(&Top, &Bottom, SpacingH);
// handle left
// validate skin parts for solo mode
CTeeRenderInfo OwnSkinInfo;
OwnSkinInfo.m_Size = 50.0f;
char aSkinParts[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_ARRAY_SIZE];
char *apSkinPartsPtr[protocol7::NUM_SKINPARTS];
int aUCCVars[protocol7::NUM_SKINPARTS];
int aColorVars[protocol7::NUM_SKINPARTS];
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
apSkinPartsPtr[Part] = aSkinParts[Part];
aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
}
m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, 0);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
if(aUCCVars[Part])
{
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
// draw preview
Top.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Top.VSplitLeft(Top.w / 3.0f + SpacingW / 2.0f, &Label, &Top);
Label.y += 17.0f;
Ui()->DoLabel(&Label, Localize("Normal:"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_CENTER);
Top.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
{
// interactive tee: tee looking towards cursor, and it is happy when you touch it
const vec2 TeePosition = vec2(Top.x + Top.w / 2.0f, Top.y + Top.h / 2.0f + 6.0f);
const vec2 DeltaPosition = Ui()->MousePos() - TeePosition;
const float Distance = length(DeltaPosition);
const float InteractionDistance = 20.0f;
const vec2 TeeDirection = Distance < InteractionDistance ? normalize(vec2(DeltaPosition.x, maximum(DeltaPosition.y, 0.5f))) : normalize(DeltaPosition);
const int TeeEmote = Distance < InteractionDistance ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, TeeEmote, TeeDirection, TeePosition);
static char s_InteractiveTeeButtonId;
if(Distance < InteractionDistance && Ui()->DoButtonLogic(&s_InteractiveTeeButtonId, 0, &Top))
{
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_PLAYER_SPAWN, 1.0f);
}
}
// handle right (team skins)
// validate skin parts for team game mode
CTeeRenderInfo TeamSkinInfo = OwnSkinInfo;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
apSkinPartsPtr[Part] = aSkinParts[Part];
aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
}
m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, GAMEFLAG_TEAMS);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
if(aUCCVars[Part])
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
// draw preview
Bottom.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
Bottom.VSplitLeft(Bottom.w / 3.0f + SpacingW / 2.0f, &Label, &Bottom);
Label.y += 17.0f;
Ui()->DoLabel(&Label, Localize("Team:"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_CENTER);
Bottom.VSplitMid(&TeeLeft, &TeeRight, SpacingW);
TeeLeft.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_RED, Part);
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(1, 0), vec2(TeeLeft.x + TeeLeft.w / 2.0f, TeeLeft.y + TeeLeft.h / 2.0f + 6.0f));
TeeRight.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
ColorRGBA TeamColor = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_BLUE, Part);
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = TeamColor;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(-1, 0), vec2(TeeRight.x + TeeRight.w / 2.0f, TeeRight.y + TeeRight.h / 2.0f + 6.0f));
}
static CButtonContainer s_DummyTabButton;
if(DoButton_MenuTab(&s_DummyTabButton, Localize("Dummy"), m_Dummy, &RightTab, IGraphics::CORNER_R, nullptr, nullptr, nullptr, nullptr, 4.0f))
Right.HSplitTop(ButtonHeight, &Label, &Right);
Ui()->DoLabel(&Label, Localize("Settings"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
// Settings
{
m_Dummy = true;
CUIRect Top, Bottom, Dummy, DummyLabel;
Right.HSplitTop(SpacingH, 0, &Right);
Right.HSplitMid(&Top, &Bottom, SpacingH);
Right.HSplitTop(20.0f, &Dummy, &Right);
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &DummyLabel))
{
m_Dummy ^= 1;
}
GameClient()->m_Tooltips.DoToolTip(&m_Dummy, &DummyLabel, Localize("Toggle to edit your dummy settings"));
}
TabBars.HSplitTop(20.0f, &TabBar, &TabBars);
TabBar.VSplitMid(&LeftTab, &RightTab);
MainView.HSplitTop(10.0f, 0, &MainView);
static CButtonContainer s_BasicTabButton;
if(DoButton_MenuTab(&s_BasicTabButton, Localize("Basic"), !m_CustomSkinMenu, &LeftTab, IGraphics::CORNER_L, nullptr, nullptr, nullptr, nullptr, 4.0f))
if(s_CustomSkinMenu)
RenderSettingsTeeCustom7(MainView);
else
RenderSettingsTeeBasic7(MainView);
// bottom buttons
if(s_CustomSkinMenu)
{
m_CustomSkinMenu = false;
static CButtonContainer s_CustomSkinSaveButton;
if(DoButton_Menu(&s_CustomSkinSaveButton, Localize("Save"), 0, &ButtonLeft))
{
m_Popup = POPUP_SAVE_SKIN;
m_SkinNameInput.SelectAll();
Ui()->SetActiveItem(&m_SkinNameInput);
}
static CButtonContainer s_RandomizeSkinButton;
if(DoButton_Menu(&s_RandomizeSkinButton, Localize("Randomize"), 0, &ButtonMiddle))
{
m_pClient->m_Skins7.RandomizeSkin(m_Dummy);
Config()->m_ClPlayer7Skin[0] = 0;
SetNeedSendInfo();
}
}
else if(m_pSelectedSkin && (m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD) == 0)
{
static CButtonContainer s_CustomSkinDeleteButton;
if(DoButton_Menu(&s_CustomSkinDeleteButton, Localize("Delete"), 0, &ButtonMiddle) || Ui()->ConsumeHotkey(CUi::HOTKEY_DELETE))
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), Localize("Are you sure that you want to delete '%s'?"), m_pSelectedSkin->m_aName);
PopupConfirm(Localize("Delete skin"), aBuf, Localize("Yes"), Localize("No"), &CMenus::PopupConfirmDeleteSkin7);
}
}
static CButtonContainer s_CustomTabButton;
if(DoButton_MenuTab(&s_CustomTabButton, Localize("Custom"), m_CustomSkinMenu, &RightTab, IGraphics::CORNER_R, nullptr, nullptr, nullptr, nullptr, 4.0f))
static CButtonContainer s_CustomSwitchButton;
if(DoButton_Menu(&s_CustomSwitchButton, s_CustomSkinMenu ? Localize("Basic") : Localize("Custom"), 0, &ButtonRight))
{
m_CustomSkinMenu = true;
if(m_CustomSkinMenu && m_pSelectedSkin)
s_CustomSkinMenu = !s_CustomSkinMenu;
if(s_CustomSkinMenu && m_pSelectedSkin)
{
if(m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD)
{
@ -98,122 +282,6 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
}
}
// validate skin parts for solo mode
char aSkinParts[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_ARRAY_SIZE];
char *apSkinPartsPtr[protocol7::NUM_SKINPARTS];
int aUCCVars[protocol7::NUM_SKINPARTS];
int aColorVars[protocol7::NUM_SKINPARTS];
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
apSkinPartsPtr[Part] = aSkinParts[Part];
aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
}
m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, 0);
CTeeRenderInfo OwnSkinInfo;
OwnSkinInfo.m_Size = 50.0f;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
if(aUCCVars[Part])
{
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
OwnSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
char aBuf[128 + IO_MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
Ui()->DoLabel(&SkinPreview, aBuf, 14.0f, TEXTALIGN_ML);
{
// interactive tee: tee looking towards cursor, and it is happy when you touch it
const vec2 TeePosition = NormalSkinPreview.Center() + vec2(0.0f, 6.0f);
const vec2 DeltaPosition = Ui()->MousePos() - TeePosition;
const float Distance = length(DeltaPosition);
const float InteractionDistance = 20.0f;
const vec2 TeeDirection = Distance < InteractionDistance ? normalize(vec2(DeltaPosition.x, maximum(DeltaPosition.y, 0.5f))) : normalize(DeltaPosition);
const int TeeEmote = Distance < InteractionDistance ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, TeeEmote, TeeDirection, TeePosition);
static char s_InteractiveTeeButtonId;
if(Distance < InteractionDistance && Ui()->DoButtonLogic(&s_InteractiveTeeButtonId, 0, &NormalSkinPreview))
{
m_pClient->m_Sounds.Play(CSounds::CHN_GUI, SOUND_PLAYER_SPAWN, 1.0f);
}
}
// validate skin parts for team game mode
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(aSkinParts[Part], CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], protocol7::MAX_SKIN_ARRAY_SIZE);
apSkinPartsPtr[Part] = aSkinParts[Part];
aUCCVars[Part] = *CSkins7::ms_apUCCVariables[(int)m_Dummy][Part];
aColorVars[Part] = *CSkins7::ms_apColorVariables[(int)m_Dummy][Part];
}
m_pClient->m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, GAMEFLAG_TEAMS);
CTeeRenderInfo TeamSkinInfo = OwnSkinInfo;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(Part, apSkinPartsPtr[Part], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(Part, SkinPart);
if(aUCCVars[Part])
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_ColorTexture;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(aColorVars[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkinPart->m_OrgTexture;
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_RED, Part);
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(1, 0), RedTeamSkinPreview.Center() + vec2(0.0f, 6.0f));
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
TeamSkinInfo.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetTeamColor(aUCCVars[Part], aColorVars[Part], TEAM_BLUE, Part);
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeamSkinInfo, 0, vec2(-1, 0), BlueTeamSkinPreview.Center() + vec2(0.0f, 6.0f));
if(m_CustomSkinMenu)
RenderSettingsTeeCustom7(MainView);
else
RenderSkinSelection7(MainView);
if(m_CustomSkinMenu)
{
static CButtonContainer s_CustomSkinSaveButton;
if(DoButton_Menu(&s_CustomSkinSaveButton, Localize("Save"), 0, &SaveDeleteButton))
{
m_Popup = POPUP_SAVE_SKIN;
m_SkinNameInput.SelectAll();
Ui()->SetActiveItem(&m_SkinNameInput);
}
}
else if(m_pSelectedSkin && (m_pSelectedSkin->m_Flags & CSkins7::SKINFLAG_STANDARD) == 0)
{
static CButtonContainer s_CustomSkinDeleteButton;
if(DoButton_Menu(&s_CustomSkinDeleteButton, Localize("Delete"), 0, &SaveDeleteButton) || Ui()->ConsumeHotkey(CUi::HOTKEY_DELETE))
{
str_format(aBuf, sizeof(aBuf), Localize("Are you sure that you want to delete '%s'?"), m_pSelectedSkin->m_aName);
PopupConfirm(Localize("Delete skin"), aBuf, Localize("Yes"), Localize("No"), &CMenus::PopupConfirmDeleteSkin7);
}
}
static CLineInput s_SkinFilterInput(g_Config.m_ClSkinFilterString, sizeof(g_Config.m_ClSkinFilterString));
if(Ui()->DoEditBox_Search(&s_SkinFilterInput, &QuickSearch, 14.0f, !Ui()->IsPopupOpen() && m_pClient->m_GameConsole.IsClosed()))
{
@ -223,25 +291,12 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
static CButtonContainer s_DirectoryButton;
if(DoButton_Menu(&s_DirectoryButton, Localize("Skins directory"), 0, &DirectoryButton))
{
char aBuf[128 + IO_MAX_PATH_LENGTH];
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "skins7", aBuf, sizeof(aBuf));
Storage()->CreateFolder("skins7", IStorage::TYPE_SAVE);
Client()->ViewFile(aBuf);
}
GameClient()->m_Tooltips.DoToolTip(&s_DirectoryButton, &DirectoryButton, Localize("Open the directory to add custom skins"));
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
static CButtonContainer s_SkinRefreshButton;
if(DoButton_Menu(&s_SkinRefreshButton, FONT_ICON_ARROW_ROTATE_RIGHT, 0, &RefreshButton) ||
(!Ui()->IsPopupOpen() && m_pClient->m_GameConsole.IsClosed() && (Input()->KeyPress(KEY_F5) || (Input()->ModifierIsPressed() && Input()->KeyPress(KEY_R)))))
{
// reset render flags for possible loading screen
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
// TODO: m_pClient->RefreshSkins();
}
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
}
void CMenus::PopupConfirmDeleteSkin7()
@ -256,34 +311,51 @@ void CMenus::PopupConfirmDeleteSkin7()
m_pSelectedSkin = nullptr;
}
void CMenus::RenderSettingsTeeBasic7(CUIRect MainView)
{
RenderSkinSelection7(MainView); // yes thats all here ^^
}
void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
{
CUIRect ButtonBar, SkinPartSelection, CustomColors;
CUIRect Label, Patterns, Button, Left, Right;
MainView.HSplitTop(20.0f, &ButtonBar, &MainView);
MainView.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.25f), IGraphics::CORNER_B, 5.0f);
MainView.VSplitMid(&SkinPartSelection, &CustomColors, 10.0f);
CustomColors.Margin(5.0f, &CustomColors);
CUIRect CustomColorsButton, RandomSkinButton;
CustomColors.HSplitTop(20.0f, &CustomColorsButton, &CustomColors);
CustomColorsButton.VSplitRight(30.0f, &CustomColorsButton, &RandomSkinButton);
CustomColorsButton.VSplitRight(20.0f, &CustomColorsButton, nullptr);
// render skin preview background
float SpacingH = 2.0f;
float SpacingW = 3.0f;
float ButtonHeight = 20.0f;
const float ButtonWidth = ButtonBar.w / protocol7::NUM_SKINPARTS;
MainView.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
static CButtonContainer s_aSkinPartButtons[protocol7::NUM_SKINPARTS];
MainView.HSplitTop(ButtonHeight, &Label, &MainView);
Ui()->DoLabel(&Label, Localize("Customize"), ButtonHeight * CUi::ms_FontmodHeight * 0.8f, TEXTALIGN_MC);
// skin part selection
MainView.HSplitTop(SpacingH, 0, &MainView);
MainView.HSplitTop(ButtonHeight, &Patterns, &MainView);
Patterns.Draw(vec4(0.0f, 0.0f, 0.0f, 0.25f), 15, 5.0F);
float ButtonWidth = (Patterns.w / 6.0f) - (SpacingW * 5.0) / 6.0f;
static CButtonContainer s_aPatternButtons[protocol7::NUM_SKINPARTS];
for(int i = 0; i < protocol7::NUM_SKINPARTS; i++)
{
CUIRect Button;
ButtonBar.VSplitLeft(ButtonWidth, &Button, &ButtonBar);
const int Corners = i == 0 ? IGraphics::CORNER_TL : (i == (protocol7::NUM_SKINPARTS - 1) ? IGraphics::CORNER_TR : IGraphics::CORNER_NONE);
if(DoButton_MenuTab(&s_aSkinPartButtons[i], Localize(CSkins7::ms_apSkinPartNamesLocalized[i], "skins"), m_TeePartSelected == i, &Button, Corners, nullptr, nullptr, nullptr, nullptr, 4.0f))
Patterns.VSplitLeft(ButtonWidth, &Button, &Patterns);
if(DoButton_MenuTab(&s_aPatternButtons[i], Localize(CSkins7::ms_apSkinPartNames[i], "skins"), m_TeePartSelected == i, &Button, IGraphics::CORNER_ALL))
{
m_TeePartSelected = i;
}
Patterns.VSplitLeft(SpacingW, 0, &Patterns);
}
RenderSkinPartSelection7(SkinPartSelection);
MainView.HSplitTop(SpacingH, 0, &MainView);
MainView.VSplitMid(&Left, &Right, SpacingW);
Right.Margin(5.0f, &Right);
RenderSkinPartSelection7(Left);
CUIRect CustomColorsButton;
Right.HSplitTop(20.0f, &CustomColorsButton, &Right);
int *pUseCustomColor = CSkins7::ms_apUCCVariables[(int)m_Dummy][m_TeePartSelected];
if(DoButton_CheckBox(pUseCustomColor, Localize("Custom colors"), *pUseCustomColor, &CustomColorsButton))
@ -294,31 +366,15 @@ void CMenus::RenderSettingsTeeCustom7(CUIRect MainView)
if(*pUseCustomColor)
{
CUIRect CustomColorScrollbars;
CustomColors.HSplitTop(5.0f, nullptr, &CustomColors);
CustomColors.HSplitTop(95.0f, &CustomColorScrollbars, &CustomColors);
CUIRect CustomColors;
Right.HSplitTop(5.0f, nullptr, &Right);
Right.HSplitTop(95.0f, &CustomColors, &Right);
if(RenderHslaScrollbars(&CustomColorScrollbars, CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected], m_TeePartSelected == protocol7::SKINPART_MARKING, CSkins7::DARKEST_COLOR_LGT))
if(RenderHslaScrollbars(&CustomColors, CSkins7::ms_apColorVariables[(int)m_Dummy][m_TeePartSelected], m_TeePartSelected == protocol7::SKINPART_MARKING, CSkins7::DARKEST_COLOR_LGT))
{
SetNeedSendInfo();
}
}
// Random skin button
static CButtonContainer s_RandomSkinButton;
static const char *s_apDice[] = {FONT_ICON_DICE_ONE, FONT_ICON_DICE_TWO, FONT_ICON_DICE_THREE, FONT_ICON_DICE_FOUR, FONT_ICON_DICE_FIVE, FONT_ICON_DICE_SIX};
static int s_CurrentDie = rand() % std::size(s_apDice);
TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
if(DoButton_Menu(&s_RandomSkinButton, s_apDice[s_CurrentDie], 0, &RandomSkinButton, nullptr, IGraphics::CORNER_ALL, 5.0f, -0.2f))
{
m_pClient->m_Skins7.RandomizeSkin(m_Dummy);
SetNeedSendInfo();
s_CurrentDie = rand() % std::size(s_apDice);
}
TextRender()->SetRenderFlags(0);
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
GameClient()->m_Tooltips.DoToolTip(&s_RandomSkinButton, &RandomSkinButton, Localize("Create a random skin"));
}
void CMenus::RenderSkinSelection7(CUIRect MainView)
@ -333,74 +389,76 @@ void CMenus::RenderSkinSelection7(CUIRect MainView)
s_SkinCount = m_pClient->m_Skins7.Num();
for(int i = 0; i < s_SkinCount; ++i)
{
const CSkins7::CSkin *pSkin = m_pClient->m_Skins7.Get(i);
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_utf8_find_nocase(pSkin->m_aName, g_Config.m_ClSkinFilterString))
const CSkins7::CSkin *s = m_pClient->m_Skins7.Get(i);
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_utf8_find_nocase(s->m_aName, g_Config.m_ClSkinFilterString))
continue;
// no special skins
if((pSkin->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
if((s->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
{
s_vpSkinList.emplace_back(pSkin);
s_vpSkinList.emplace_back(s);
}
}
m_SkinListNeedsUpdate = false;
}
m_pSelectedSkin = nullptr;
m_pSelectedSkin = 0;
int s_OldSelected = -1;
s_ListBox.DoStart(50.0f, s_vpSkinList.size(), 4, 1, s_OldSelected, &MainView);
s_ListBox.DoStart(60.0f, s_vpSkinList.size(), 10, 1, s_OldSelected, &MainView);
for(int i = 0; i < (int)s_vpSkinList.size(); ++i)
{
const CSkins7::CSkin *pSkin = s_vpSkinList[i];
if(pSkin == nullptr)
const CSkins7::CSkin *s = s_vpSkinList[i];
if(s == 0)
continue;
if(!str_comp(pSkin->m_aName, CSkins7::ms_apSkinNameVariables[m_Dummy]))
if(!str_comp(s->m_aName, Config()->m_ClPlayer7Skin))
{
m_pSelectedSkin = pSkin;
m_pSelectedSkin = s;
s_OldSelected = i;
}
const CListboxItem Item = s_ListBox.DoNextItem(&s_vpSkinList[i], s_OldSelected == i);
if(!Item.m_Visible)
continue;
CUIRect TeePreview, Label;
Item.m_Rect.VSplitLeft(60.0f, &TeePreview, &Label);
CTeeRenderInfo Info;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
CListboxItem Item = s_ListBox.DoNextItem(&s_vpSkinList[i], s_OldSelected == i);
if(Item.m_Visible)
{
if(pSkin->m_aUseCustomColors[Part])
CTeeRenderInfo Info;
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkin->m_apParts[Part]->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(pSkin->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING);
if(s->m_aUseCustomColors[Part])
{
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = m_pClient->m_Skins7.GetColor(s->m_aPartColors[Part], Part == protocol7::SKINPART_MARKING);
}
else
{
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = s->m_apParts[Part]->m_OrgTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
}
}
else
Info.m_Size = 50.0f;
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
{
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[Part] = pSkin->m_apParts[Part]->m_OrgTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[Part] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
// interactive tee: tee is happy to be selected
int TeeEmote = (Item.m_Selected && s_LastSelectionTime + 0.75f > Client()->LocalTime()) ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeeEmote, vec2(1.0f, 0.0f), vec2(Item.m_Rect.x + Item.m_Rect.w / 2, Item.m_Rect.y + Item.m_Rect.h / 2));
}
}
Info.m_Size = 50.0f;
{
// interactive tee: tee is happy to be selected
int TeeEmote = (Item.m_Selected && s_LastSelectionTime + 0.75f > Client()->GlobalTime()) ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeeEmote, vec2(1.0f, 0.0f), TeePreview.Center() + vec2(0.0f, 6.0f));
}
CUIRect Label;
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
SLabelProperties Props;
Props.m_MaxWidth = Label.w - 5.0f;
Ui()->DoLabel(&Label, pSkin->m_aName, 12.0f, TEXTALIGN_ML, Props);
Ui()->DoLabel(&Label, s->m_aName, 10.0f, TEXTALIGN_MC);
}
}
const int NewSelected = s_ListBox.DoEnd();
if(NewSelected != -1 && NewSelected != s_OldSelected)
{
s_LastSelectionTime = Client()->GlobalTime();
s_LastSelectionTime = Client()->LocalTime();
m_pSelectedSkin = s_vpSkinList[NewSelected];
str_copy(CSkins7::ms_apSkinNameVariables[m_Dummy], m_pSelectedSkin->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
str_copy(Config()->m_ClPlayer7Skin, m_pSelectedSkin->m_aName);
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][Part], m_pSelectedSkin->m_apParts[Part]->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
@ -423,11 +481,11 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
s_paList[Part].clear();
for(int i = 0; i < m_pClient->m_Skins7.NumSkinPart(Part); ++i)
{
const CSkins7::CSkinPart *pPart = m_pClient->m_Skins7.GetSkinPart(Part, i);
const CSkins7::CSkinPart *s = m_pClient->m_Skins7.GetSkinPart(Part, i);
// no special skins
if((pPart->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
if((s->m_Flags & CSkins7::SKINFLAG_SPECIAL) == 0)
{
s_paList[Part].emplace_back(pPart);
s_paList[Part].emplace_back(s);
}
}
}
@ -436,62 +494,71 @@ void CMenus::RenderSkinPartSelection7(CUIRect MainView)
static int s_OldSelected = -1;
s_ListBox.DoBegin(&MainView);
s_ListBox.DoStart(72.0f, s_paList[m_TeePartSelected].size(), 4, 1, s_OldSelected, nullptr, false, IGraphics::CORNER_NONE, true);
s_ListBox.DoStart(60.0f, s_paList[m_TeePartSelected].size(), 5, 1, s_OldSelected);
for(int i = 0; i < (int)s_paList[m_TeePartSelected].size(); ++i)
{
const CSkins7::CSkinPart *pPart = s_paList[m_TeePartSelected][i];
if(pPart == nullptr)
const CSkins7::CSkinPart *s = s_paList[m_TeePartSelected][i];
if(s == 0)
continue;
if(!str_comp(pPart->m_aName, CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected]))
if(!str_comp(s->m_aName, CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected]))
s_OldSelected = i;
CListboxItem Item = s_ListBox.DoNextItem(&s_paList[m_TeePartSelected][i], s_OldSelected == i);
if(!Item.m_Visible)
continue;
CUIRect Label;
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(12.0f, &Item.m_Rect, &Label);
CTeeRenderInfo Info;
for(int j = 0; j < protocol7::NUM_SKINPARTS; j++)
if(Item.m_Visible)
{
int SkinPart = m_pClient->m_Skins7.FindSkinPart(j, CSkins7::ms_apSkinVariables[(int)m_Dummy][j], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(j, SkinPart);
if(*CSkins7::ms_apUCCVariables[(int)m_Dummy][j])
CTeeRenderInfo Info;
for(int j = 0; j < protocol7::NUM_SKINPARTS; j++)
{
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = m_TeePartSelected == j ? pPart->m_ColorTexture : pSkinPart->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[j] = m_pClient->m_Skins7.GetColor(*CSkins7::ms_apColorVariables[(int)m_Dummy][j], j == protocol7::SKINPART_MARKING);
int SkinPart = m_pClient->m_Skins7.FindSkinPart(j, CSkins7::ms_apSkinVariables[(int)m_Dummy][j], false);
const CSkins7::CSkinPart *pSkinPart = m_pClient->m_Skins7.GetSkinPart(j, SkinPart);
if(*CSkins7::ms_apUCCVariables[(int)m_Dummy][j])
{
if(m_TeePartSelected == j)
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_ColorTexture;
else
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_ColorTexture;
Info.m_aSixup[g_Config.m_ClDummy].m_aColors[j] = m_pClient->m_Skins7.GetColor(*CSkins7::ms_apColorVariables[(int)m_Dummy][j], j == protocol7::SKINPART_MARKING);
}
else
{
if(m_TeePartSelected == j)
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = s->m_OrgTexture;
else
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = pSkinPart->m_OrgTexture;
Info.m_aSixup[0].m_aColors[j] = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}
}
else
Info.m_Size = 50.0f;
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
const vec2 TeePos(Item.m_Rect.x + Item.m_Rect.w / 2, Item.m_Rect.y + Item.m_Rect.h / 2);
if(m_TeePartSelected == protocol7::SKINPART_HANDS)
{
Info.m_aSixup[g_Config.m_ClDummy].m_aTextures[j] = m_TeePartSelected == j ? pPart->m_OrgTexture : pSkinPart->m_OrgTexture;
Info.m_aSixup[0].m_aColors[j] = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
// RenderTools()->RenderTeeHand(&Info, TeePos, vec2(1.0f, 0.0f), -pi*0.5f, vec2(18, 0));
}
}
Info.m_Size = 50.0f;
int TeePartEmote = EMOTE_NORMAL;
if(m_TeePartSelected == protocol7::SKINPART_EYES)
{
float LocalTime = Client()->LocalTime();
TeePartEmote = (int)(LocalTime * 0.5f) % NUM_EMOTES;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeePartEmote, vec2(1.0f, 0.0f), TeePos);
const vec2 TeePos = Item.m_Rect.Center() + vec2(0.0f, 6.0f);
if(m_TeePartSelected == protocol7::SKINPART_HANDS)
{
// RenderTools()->RenderTeeHand(&Info, TeePos, vec2(1.0f, 0.0f), -pi*0.5f, vec2(18, 0));
}
int TeePartEmote = EMOTE_NORMAL;
if(m_TeePartSelected == protocol7::SKINPART_EYES)
{
TeePartEmote = (int)(Client()->GlobalTime() * 0.5f) % NUM_EMOTES;
}
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, TeePartEmote, vec2(1.0f, 0.0f), TeePos);
CUIRect Label;
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
Ui()->DoLabel(&Label, pPart->m_aName, 12.0f, TEXTALIGN_MC);
Ui()->DoLabel(&Label, s->m_aName, 10.0f, TEXTALIGN_MC);
}
}
const int NewSelected = s_ListBox.DoEnd();
if(NewSelected != -1 && NewSelected != s_OldSelected)
{
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected], s_paList[m_TeePartSelected][NewSelected]->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
CSkins7::ms_apSkinNameVariables[m_Dummy][0] = '\0';
const CSkins7::CSkinPart *s = s_paList[m_TeePartSelected][NewSelected];
str_copy(CSkins7::ms_apSkinVariables[(int)m_Dummy][m_TeePartSelected], s->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
Config()->m_ClPlayer7Skin[0] = 0;
SetNeedSendInfo();
}
s_OldSelected = NewSelected;

View file

@ -844,7 +844,10 @@ void CPlayers::OnRender()
{
aRenderInfo[i].m_aSixup[g_Config.m_ClDummy].Reset();
aRenderInfo[i].Apply(pSkin);
aRenderInfo[i].m_OriginalRenderSkin = pSkin->m_OriginalSkin;
aRenderInfo[i].m_ColorableRenderSkin = pSkin->m_ColorableSkin;
aRenderInfo[i].m_BloodColor = pSkin->m_BloodColor;
aRenderInfo[i].m_SkinMetrics = pSkin->m_Metrics;
aRenderInfo[i].m_CustomColoredSkin = IsTeamplay;
if(!IsTeamplay)
{
@ -854,8 +857,12 @@ void CPlayers::OnRender()
}
}
}
const CSkin *pSkin = m_pClient->m_Skins.Find("x_spec");
CTeeRenderInfo RenderInfoSpec;
RenderInfoSpec.Apply(m_pClient->m_Skins.Find("x_spec"));
RenderInfoSpec.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
RenderInfoSpec.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
RenderInfoSpec.m_BloodColor = pSkin->m_BloodColor;
RenderInfoSpec.m_SkinMetrics = pSkin->m_Metrics;
RenderInfoSpec.m_CustomColoredSkin = false;
RenderInfoSpec.m_Size = 64.0f;
const int LocalClientId = m_pClient->m_Snap.m_LocalClientId;

View file

@ -9,7 +9,6 @@
#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/shared/jsonwriter.h>
#include <engine/shared/localization.h>
#include <engine/shared/protocol7.h>
#include <engine/storage.h>
@ -20,10 +19,8 @@
#include "skins7.h"
const char *const CSkins7::ms_apSkinPartNames[protocol7::NUM_SKINPARTS] = {"body", "marking", "decoration", "hands", "feet", "eyes"};
const char *const CSkins7::ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS] = {Localizable("Body", "skins"), Localizable("Marking", "skins"), Localizable("Decoration", "skins"), Localizable("Hands", "skins"), Localizable("Feet", "skins"), Localizable("Eyes", "skins")};
const char *const CSkins7::ms_apColorComponents[NUM_COLOR_COMPONENTS] = {"hue", "sat", "lgt", "alp"};
char *CSkins7::ms_apSkinNameVariables[NUM_DUMMIES] = {0};
char *CSkins7::ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
int *CSkins7::ms_apUCCVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
int unsigned *CSkins7::ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS] = {{0}};
@ -232,7 +229,6 @@ int CSkins7::GetInitAmount() const
void CSkins7::OnInit()
{
int Dummy = 0;
ms_apSkinNameVariables[Dummy] = Config()->m_ClPlayer7Skin;
ms_apSkinVariables[Dummy][protocol7::SKINPART_BODY] = Config()->m_ClPlayer7SkinBody;
ms_apSkinVariables[Dummy][protocol7::SKINPART_MARKING] = Config()->m_ClPlayer7SkinMarking;
ms_apSkinVariables[Dummy][protocol7::SKINPART_DECORATION] = Config()->m_ClPlayer7SkinDecoration;
@ -253,7 +249,6 @@ void CSkins7::OnInit()
ms_apColorVariables[Dummy][protocol7::SKINPART_EYES] = &Config()->m_ClPlayer7ColorEyes;
Dummy = 1;
ms_apSkinNameVariables[Dummy] = Config()->m_ClDummy7Skin;
ms_apSkinVariables[Dummy][protocol7::SKINPART_BODY] = Config()->m_ClDummy7SkinBody;
ms_apSkinVariables[Dummy][protocol7::SKINPART_MARKING] = Config()->m_ClDummy7SkinMarking;
ms_apSkinVariables[Dummy][protocol7::SKINPART_DECORATION] = Config()->m_ClDummy7SkinDecoration;
@ -466,19 +461,17 @@ void CSkins7::RandomizeSkin(int Dummy)
if(Part == protocol7::SKINPART_MARKING)
Alp = rand() % 255;
int ColorVariable = (Alp << 24) | (Hue << 16) | (Sat << 8) | Lgt;
*ms_apUCCVariables[Dummy][Part] = true;
*ms_apColorVariables[Dummy][Part] = ColorVariable;
*CSkins7::ms_apUCCVariables[Dummy][Part] = true;
*CSkins7::ms_apColorVariables[Dummy][Part] = ColorVariable;
}
for(int Part = 0; Part < protocol7::NUM_SKINPARTS; Part++)
{
const CSkinPart *pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
while(pSkinPart->m_Flags & SKINFLAG_SPECIAL)
const CSkins7::CSkinPart *pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
while(pSkinPart->m_Flags & CSkins7::SKINFLAG_SPECIAL)
pSkinPart = GetSkinPart(Part, rand() % NumSkinPart(Part));
str_copy(ms_apSkinVariables[Dummy][Part], pSkinPart->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
mem_copy(CSkins7::ms_apSkinVariables[Dummy][Part], pSkinPart->m_aName, protocol7::MAX_SKIN_ARRAY_SIZE);
}
ms_apSkinNameVariables[Dummy][0] = '\0';
}
ColorRGBA CSkins7::GetColor(int Value, bool UseAlpha) const

View file

@ -52,10 +52,8 @@ public:
};
static const char *const ms_apSkinPartNames[protocol7::NUM_SKINPARTS];
static const char *const ms_apSkinPartNamesLocalized[protocol7::NUM_SKINPARTS];
static const char *const ms_apColorComponents[NUM_COLOR_COMPONENTS];
static char *ms_apSkinNameVariables[NUM_DUMMIES];
static char *ms_apSkinVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];
static int *ms_apUCCVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS]; // use custom color
static unsigned int *ms_apColorVariables[NUM_DUMMIES][protocol7::NUM_SKINPARTS];

View file

@ -102,7 +102,7 @@ void CStatboard::OnMessage(int MsgType, void *pRawMsg)
if(t <= p)
return;
str_truncate(aName, sizeof(aName), p, t - p);
str_utf8_truncate(aName, sizeof(aName), p, t - p);
for(int i = 0; i < MAX_CLIENTS; i++)
{

View file

@ -1554,7 +1554,11 @@ void CGameClient::OnNewSnapshot()
pClient->m_SkinInfo.m_Size = 64;
// find new skin
pClient->m_SkinInfo.Apply(m_Skins.Find(pClient->m_aSkinName));
const CSkin *pSkin = m_Skins.Find(pClient->m_aSkinName);
pClient->m_SkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
pClient->m_SkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
pClient->m_SkinInfo.m_SkinMetrics = pSkin->m_Metrics;
pClient->m_SkinInfo.m_BloodColor = pSkin->m_BloodColor;
pClient->m_SkinInfo.m_CustomColoredSkin = pClient->m_UseCustomColor;
if(!pClient->m_UseCustomColor)
@ -3746,9 +3750,13 @@ void CGameClient::RefreshSkins()
for(auto &Client : m_aClients)
{
Client.m_SkinInfo.m_OriginalRenderSkin.Reset();
Client.m_SkinInfo.m_ColorableRenderSkin.Reset();
if(Client.m_aSkinName[0] != '\0')
{
Client.m_SkinInfo.Apply(m_Skins.Find(Client.m_aSkinName));
const CSkin *pSkin = m_Skins.Find(Client.m_aSkinName);
Client.m_SkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
Client.m_SkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
}
else
{

View file

@ -56,14 +56,6 @@ public:
Sixup.Reset();
}
void Apply(const CSkin *pSkin)
{
m_OriginalRenderSkin = pSkin->m_OriginalSkin;
m_ColorableRenderSkin = pSkin->m_ColorableSkin;
m_BloodColor = pSkin->m_BloodColor;
m_SkinMetrics = pSkin->m_Metrics;
}
CSkin::SSkinTextures m_OriginalRenderSkin;
CSkin::SSkinTextures m_ColorableRenderSkin;

View file

@ -1301,24 +1301,21 @@ float CUi::DoScrollbarV(const void *pId, const CUIRect *pRect, float Current)
}
else if(HotItem() == pId)
{
if(InsideHandle)
{
if(MouseButton(0))
{
SetActiveItem(pId);
m_ActiveScrollbarOffset = MouseY() - Handle.y;
Grabbed = true;
}
}
else if(MouseButtonClicked(0))
if(MouseButton(0))
{
SetActiveItem(pId);
m_ActiveScrollbarOffset = Handle.h / 2.0f;
m_ActiveScrollbarOffset = MouseY() - Handle.y;
Grabbed = true;
}
}
else if(MouseButtonClicked(0) && !InsideHandle && InsideRail)
{
SetActiveItem(pId);
m_ActiveScrollbarOffset = Handle.h / 2.0f;
Grabbed = true;
}
if(InsideRail && !MouseButton(0))
if(InsideHandle && !MouseButton(0))
{
SetHotItem(pId);
}
@ -1383,22 +1380,19 @@ float CUi::DoScrollbarH(const void *pId, const CUIRect *pRect, float Current, co
}
else if(HotItem() == pId)
{
if(InsideHandle)
{
if(MouseButton(0))
{
SetActiveItem(pId);
m_ActiveScrollbarOffset = MouseX() - Handle.x;
Grabbed = true;
}
}
else if(MouseButtonClicked(0))
if(MouseButton(0))
{
SetActiveItem(pId);
m_ActiveScrollbarOffset = Handle.w / 2.0f;
m_ActiveScrollbarOffset = MouseX() - Handle.x;
Grabbed = true;
}
}
else if(MouseButtonClicked(0) && !InsideHandle && InsideRail)
{
SetActiveItem(pId);
m_ActiveScrollbarOffset = Handle.w / 2.0f;
Grabbed = true;
}
if(!pColorInner && (InsideHandle || Grabbed) && (CheckActiveItem(pId) || HotItem() == pId))
{
@ -1406,7 +1400,7 @@ float CUi::DoScrollbarH(const void *pId, const CUIRect *pRect, float Current, co
Handle.y -= 1.5f;
}
if(InsideRail && !MouseButton(0))
if(InsideHandle && !MouseButton(0))
{
SetHotItem(pId);
}

View file

@ -3526,7 +3526,7 @@ void CGameContext::ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
str_format(aCommand, sizeof(aCommand), "clear_votes; add_map_votes \"%s\"", aDirectory);
}
else
str_format(aCommand, sizeof(aCommand), "change_map \"%s%s%s\"", pDirectory, pDirectory[0] == '\0' ? "" : "/", aOptionEscaped);
str_format(aCommand, sizeof(aCommand), "change_map \"%s/%s\"", pDirectory, aOptionEscaped);
pSelf->AddVote(aDescription, aCommand);
}

View file

@ -3,7 +3,7 @@
#ifndef GAME_VERSION_H
#define GAME_VERSION_H
#ifndef GAME_RELEASE_VERSION
#define GAME_RELEASE_VERSION "18.5.1"
#define GAME_RELEASE_VERSION "18.5"
#endif
// teeworlds
@ -13,7 +13,7 @@
#define GAME_NETVERSION7 "0.7 802f1be60a05665f"
// ddnet
#define DDNET_VERSION_NUMBER 18051
#define DDNET_VERSION_NUMBER 18050
extern const char *GIT_SHORTREV_HASH;
#define GAME_NAME "DDNet"
#endif