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https://github.com/ddnet/ddnet.git
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1 commit
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36542327b0
Author | SHA1 | Date | |
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36542327b0 |
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@ -1,40 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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android:installLocation="auto">
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<!-- Vulkan 1.1.0 is used if supported -->
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<uses-feature
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android:name="android.hardware.vulkan.version"
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android:required="false"
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android:version="0x00401000" />
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<!-- android:glEsVersion is not specified as OpenGL ES 1.0 is supported as fallback -->
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<!-- Only playable in landscape mode -->
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<uses-feature
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android:name="android.hardware.screen.landscape"
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android:required="true" />
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<!-- Touchscreen support -->
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<uses-feature
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android:name="android.hardware.touchscreen"
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android:required="false" />
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<!-- Game controller support -->
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<uses-feature
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android:name="android.hardware.bluetooth"
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android:required="false" />
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<uses-feature
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android:name="android.hardware.gamepad"
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android:required="false" />
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<uses-feature
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android:name="android.hardware.usb.host"
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android:required="false" />
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<!-- External mouse input events -->
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<uses-feature
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android:name="android.hardware.type.pc"
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android:required="false" />
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<!-- Teeworlds does broadcasts over local networks -->
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<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
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<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE"/>
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@ -50,24 +25,17 @@
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android:isGame="true"
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android:icon="@mipmap/ic_launcher"
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android:roundIcon="@mipmap/ic_launcher_round"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:hardwareAccelerated="true">
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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<activity
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android:name="org.ddnet.client.NativeMain"
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android:alwaysRetainTaskState="true"
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android:exported="true"
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android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
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android:preferMinimalPostProcessing="true"
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android:configChanges="orientation|screenSize|screenLayout|keyboardHidden"
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android:screenOrientation="landscape"
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android:launchMode="singleInstance">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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<!-- Let Android know that we can handle some USB devices and should receive this event -->
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<intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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<meta-data
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android:name="android.app.lib_name"
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android:value="DDNet" />
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@ -163,7 +163,7 @@ public:
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// dummy
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virtual void DummyDisconnect(const char *pReason) = 0;
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virtual void DummyConnect(bool Force = false) = 0;
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virtual void DummyConnect() = 0;
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virtual bool DummyConnected() const = 0;
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virtual bool DummyConnecting() const = 0;
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virtual bool DummyConnectingDelayed() const = 0;
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@ -668,7 +668,10 @@ void CClient::DisconnectWithReason(const char *pReason)
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m_CurrentServerCurrentPingTime = -1;
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m_CurrentServerNextPingTime = -1;
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ResetMapDownload(true);
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ResetMapDownload();
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m_aMapdownloadFilename[0] = '\0';
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m_aMapdownloadFilenameTemp[0] = '\0';
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m_aMapdownloadName[0] = '\0';
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// clear the current server info
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mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
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@ -707,7 +710,7 @@ bool CClient::DummyConnectingDelayed() const
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return !DummyConnected() && !DummyConnecting() && m_LastDummyConnectTime > 0.0f && m_LastDummyConnectTime + 5.0f > GlobalTime();
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}
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void CClient::DummyConnect(bool Force)
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void CClient::DummyConnect()
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{
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if(m_aNetClient[CONN_MAIN].State() != NETSTATE_ONLINE)
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{
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@ -725,7 +728,7 @@ void CClient::DummyConnect(bool Force)
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log_info("client", "Dummy is already connected/connecting.");
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return;
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}
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if(!Force && DummyConnectingDelayed())
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if(DummyConnectingDelayed())
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{
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log_info("client", "Wait before connecting dummy again.");
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return;
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@ -1467,6 +1470,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
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m_MapDetailsPresent = true;
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(void)MapSize;
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str_copy(m_aPreviousMapDetailsName, m_aMapDetailsName);
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str_copy(m_aMapDetailsName, pMap);
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m_MapDetailsSha256 = *pMapSha256;
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m_MapDetailsCrc = MapCrc;
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@ -1522,10 +1526,16 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
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if(m_DummyConnected)
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{
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if(str_comp(m_aMapDetailsName, m_aPreviousMapDetailsName) == 0)
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{
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m_DummyReconnectOnLoad = true;
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m_DummySwapOnReconnect = g_Config.m_ClDummy == 1 ? false : true;
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}
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DummyDisconnect(0);
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}
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ResetMapDownload(true);
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ResetMapDownload();
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SHA256_DIGEST *pMapSha256 = nullptr;
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const char *pMapUrl = nullptr;
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@ -1649,23 +1659,13 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket, int Conn, bool Dummy)
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}
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}
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}
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else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_RELOAD)
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{
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if(m_DummyConnected)
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{
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m_DummyReconnectOnLoad = true;
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m_DummySwapOnReconnect = g_Config.m_ClDummy == 1 ? false : true;
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}
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else
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m_DummySwapOnReconnect = false;
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}
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else if(Conn == CONN_MAIN && (pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY)
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{
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GameClient()->OnConnected();
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if(m_DummyReconnectOnLoad)
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{
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m_DummyReconnectOnLoad = false;
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DummyConnect(true);
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DummyConnect();
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}
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}
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else if(Conn == CONN_DUMMY && Msg == NETMSG_CON_READY)
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@ -2208,7 +2208,7 @@ int CClient::UnpackAndValidateSnapshot(CSnapshot *pFrom, CSnapshot *pTo)
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return Builder.Finish(pTo);
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}
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void CClient::ResetMapDownload(bool ResetActive)
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void CClient::ResetMapDownload()
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{
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if(m_pMapdownloadTask)
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{
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@ -2227,24 +2227,19 @@ void CClient::ResetMapDownload(bool ResetActive)
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Storage()->RemoveFile(m_aMapdownloadFilenameTemp, IStorage::TYPE_SAVE);
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}
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if(ResetActive)
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{
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m_MapdownloadChunk = 0;
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m_MapdownloadSha256Present = false;
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m_MapdownloadSha256 = SHA256_ZEROED;
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m_MapdownloadCrc = 0;
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m_MapdownloadTotalsize = -1;
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m_MapdownloadAmount = 0;
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m_aMapdownloadFilename[0] = '\0';
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m_aMapdownloadFilenameTemp[0] = '\0';
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m_aMapdownloadName[0] = '\0';
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}
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m_MapdownloadChunk = 0;
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m_MapdownloadSha256Present = false;
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m_MapdownloadSha256 = SHA256_ZEROED;
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m_MapdownloadCrc = 0;
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m_MapdownloadTotalsize = -1;
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m_MapdownloadAmount = 0;
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}
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void CClient::FinishMapDownload()
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{
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
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const int PrevMapdownloadTotalsize = m_MapdownloadTotalsize;
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SHA256_DIGEST *pSha256 = m_MapdownloadSha256Present ? &m_MapdownloadSha256 : nullptr;
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bool FileSuccess = true;
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@ -2253,6 +2248,7 @@ void CClient::FinishMapDownload()
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FileSuccess &= Storage()->RenameFile(m_aMapdownloadFilenameTemp, m_aMapdownloadFilename, IStorage::TYPE_SAVE);
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if(!FileSuccess)
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{
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ResetMapDownload();
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char aError[128 + IO_MAX_PATH_LENGTH];
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str_format(aError, sizeof(aError), Localize("Could not save downloaded map. Try manually deleting this file: %s"), m_aMapdownloadFilename);
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DisconnectWithReason(aError);
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@ -2262,17 +2258,19 @@ void CClient::FinishMapDownload()
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const char *pError = LoadMap(m_aMapdownloadName, m_aMapdownloadFilename, pSha256, m_MapdownloadCrc);
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if(!pError)
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{
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ResetMapDownload(true);
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ResetMapDownload();
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
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SendReady(CONN_MAIN);
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}
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else if(m_pMapdownloadTask) // fallback
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{
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ResetMapDownload(false);
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ResetMapDownload();
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m_MapdownloadTotalsize = PrevMapdownloadTotalsize;
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SendMapRequest();
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}
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else
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{
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ResetMapDownload();
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DisconnectWithReason(pError);
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}
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}
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@ -2808,7 +2806,7 @@ void CClient::Update()
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else if(m_pMapdownloadTask->State() == EHttpState::ERROR || m_pMapdownloadTask->State() == EHttpState::ABORTED)
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{
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dbg_msg("webdl", "http failed, falling back to gameserver");
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ResetMapDownload(false);
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ResetMapDownload();
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SendMapRequest();
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}
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}
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@ -156,6 +156,7 @@ class CClient : public IClient, public CDemoPlayer::IListener
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bool m_MapDetailsPresent = false;
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char m_aMapDetailsName[256] = "";
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char m_aPreviousMapDetailsName[256] = "";
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int m_MapDetailsCrc = 0;
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SHA256_DIGEST m_MapDetailsSha256 = SHA256_ZEROED;
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char m_aMapDetailsUrl[256] = "";
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@ -321,7 +322,7 @@ public:
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void Disconnect() override;
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void DummyDisconnect(const char *pReason) override;
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void DummyConnect(bool Force = false) override;
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void DummyConnect() override;
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bool DummyConnected() const override;
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bool DummyConnecting() const override;
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bool DummyConnectingDelayed() const override;
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@ -362,7 +363,7 @@ public:
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int UnpackAndValidateSnapshot(CSnapshot *pFrom, CSnapshot *pTo);
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void ResetMapDownload(bool ResetActive);
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void ResetMapDownload();
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void FinishMapDownload();
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void RequestDDNetInfo() override;
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|
|
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@ -3510,8 +3510,6 @@ void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser)
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void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser)
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{
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((CServer *)pUser)->m_MapReload = true;
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CMsgPacker Msg(NETMSG_MAP_RELOAD, true);
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((CServer *)pUser)->SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH, -1);
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}
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void CServer::ConLogout(IConsole::IResult *pResult, void *pUser)
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|
|
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@ -35,4 +35,3 @@ UUID(NETMSG_CHECKSUM_ERROR, "checksum-error@ddnet.tw")
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UUID(NETMSG_REDIRECT, "redirect@ddnet.org")
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UUID(NETMSG_RCON_CMD_GROUP_START, "rcon-cmd-group-start@ddnet.org")
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UUID(NETMSG_RCON_CMD_GROUP_END, "rcon-cmd-group-end@ddnet.org")
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UUID(NETMSG_MAP_RELOAD, "map-reload@ddnet.org")
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|
|
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@ -93,7 +93,6 @@ MAYBE_UNUSED static const char *FONT_ICON_EARTH_AMERICAS = "\xEF\x95\xBD";
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MAYBE_UNUSED static const char *FONT_ICON_NETWORK_WIRED = "\xEF\x9B\xBF";
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MAYBE_UNUSED static const char *FONT_ICON_LIST_UL = "\xEF\x83\x8A";
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MAYBE_UNUSED static const char *FONT_ICON_INFO = "\xEF\x84\xA9";
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MAYBE_UNUSED static const char *FONT_ICON_TERMINAL = "\xEF\x84\xA0";
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MAYBE_UNUSED static const char *FONT_ICON_SLASH = "\xEF\x9C\x95";
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MAYBE_UNUSED static const char *FONT_ICON_PLAY = "\xEF\x81\x8B";
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|
|
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@ -160,6 +160,8 @@ class CGameConsole : public CComponent
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static const ColorRGBA ms_SearchHighlightColor;
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static const ColorRGBA ms_SearchSelectedColor;
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void Toggle(int Type);
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static void PossibleCommandsRenderCallback(int Index, const char *pStr, void *pUser);
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static void ConToggleLocalConsole(IConsole::IResult *pResult, void *pUserData);
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static void ConToggleRemoteConsole(IConsole::IResult *pResult, void *pUserData);
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|
@ -194,7 +196,6 @@ public:
|
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virtual bool OnInput(const IInput::CEvent &Event) override;
|
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void Prompt(char (&aPrompt)[32]);
|
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|
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void Toggle(int Type);
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bool IsClosed() { return m_ConsoleState == CONSOLE_CLOSED; }
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};
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#endif
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|
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@ -17,8 +17,6 @@
|
|||
|
||||
#include "menus.h"
|
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|
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using namespace FontIcons;
|
||||
|
||||
void CMenus::RenderStartMenu(CUIRect MainView)
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{
|
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GameClient()->m_MenuBackground.ChangePosition(CMenuBackground::POS_START);
|
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|
@ -188,27 +186,13 @@ void CMenus::RenderStartMenu(CUIRect MainView)
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}
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|
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// render version
|
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CUIRect CurVersion, ConsoleButton;
|
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MainView.HSplitBottom(45.0f, nullptr, &CurVersion);
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CurVersion.VSplitRight(40.0f, &CurVersion, nullptr);
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CurVersion.HSplitTop(20.0f, &ConsoleButton, &CurVersion);
|
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CurVersion.HSplitTop(5.0f, nullptr, &CurVersion);
|
||||
ConsoleButton.VSplitRight(40.0f, nullptr, &ConsoleButton);
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CUIRect VersionUpdate, CurVersion;
|
||||
MainView.HSplitBottom(20.0f, nullptr, &VersionUpdate);
|
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VersionUpdate.VSplitRight(50.0f, &CurVersion, nullptr);
|
||||
VersionUpdate.VMargin(VMargin, &VersionUpdate);
|
||||
|
||||
Ui()->DoLabel(&CurVersion, GAME_RELEASE_VERSION, 14.0f, TEXTALIGN_MR);
|
||||
|
||||
static CButtonContainer s_ConsoleButton;
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TextRender()->SetFontPreset(EFontPreset::ICON_FONT);
|
||||
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
|
||||
if(DoButton_Menu(&s_ConsoleButton, FONT_ICON_TERMINAL, 0, &ConsoleButton, nullptr, IGraphics::CORNER_ALL, 5.0f, 0.0f, ColorRGBA(0.0f, 0.0f, 0.0f, 0.1f)))
|
||||
{
|
||||
GameClient()->m_GameConsole.Toggle(CGameConsole::CONSOLETYPE_LOCAL);
|
||||
}
|
||||
TextRender()->SetRenderFlags(0);
|
||||
TextRender()->SetFontPreset(EFontPreset::DEFAULT_FONT);
|
||||
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||||
CUIRect VersionUpdate;
|
||||
MainView.HSplitBottom(20.0f, nullptr, &VersionUpdate);
|
||||
VersionUpdate.VMargin(VMargin, &VersionUpdate);
|
||||
#if defined(CONF_AUTOUPDATE)
|
||||
CUIRect UpdateButton;
|
||||
VersionUpdate.VSplitRight(100.0f, &VersionUpdate, &UpdateButton);
|
||||
|
|
|
@ -3216,19 +3216,15 @@ void CGameContext::ConHotReload(IConsole::IResult *pResult, void *pUserData)
|
|||
if(!pSelf->GetPlayerChar(i))
|
||||
continue;
|
||||
|
||||
CCharacter *pChar = pSelf->GetPlayerChar(i);
|
||||
|
||||
// Save the tee individually
|
||||
pSelf->m_apSavedTees[i] = new CSaveTee();
|
||||
pSelf->m_apSavedTees[i]->Save(pChar, false);
|
||||
pSelf->m_apSavedTees[i]->Save(pSelf->GetPlayerChar(i), false);
|
||||
|
||||
if(pSelf->m_apPlayers[i])
|
||||
pSelf->m_apSavedTeleTees[i] = new CSaveTee(pSelf->m_apPlayers[i]->m_LastTeleTee);
|
||||
|
||||
// Save the team state
|
||||
pSelf->m_aTeamMapping[i] = pSelf->GetDDRaceTeam(i);
|
||||
if(pSelf->m_aTeamMapping[i] == TEAM_SUPER)
|
||||
pSelf->m_aTeamMapping[i] = pChar->m_TeamBeforeSuper;
|
||||
|
||||
if(pSelf->m_apSavedTeams[pSelf->m_aTeamMapping[i]])
|
||||
continue;
|
||||
|
@ -3237,8 +3233,6 @@ void CGameContext::ConHotReload(IConsole::IResult *pResult, void *pUserData)
|
|||
pSelf->m_apSavedTeams[pSelf->m_aTeamMapping[i]]->Save(pSelf, pSelf->m_aTeamMapping[i], true, true);
|
||||
}
|
||||
pSelf->Server()->ReloadMap();
|
||||
CMsgPacker Msg(NETMSG_MAP_RELOAD, true);
|
||||
pSelf->Server()->SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH, -1);
|
||||
}
|
||||
|
||||
void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData)
|
||||
|
|
Loading…
Reference in a new issue