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4 commits

Author SHA1 Message Date
+KZ 53548d5e85
Merge 3494958763 into 8d431f8feb 2024-09-12 15:13:23 +02:00
Dennis Felsing 8d431f8feb
Merge pull request #8934 from sjrc6/pr_freeze_stars
Add client setting to restore old freeze stars
2024-09-12 12:31:54 +00:00
Tater 80e2de13da Add client side freeze stars 2024-09-12 04:48:46 -05:00
+KZ 3494958763 Add more gametype colors 2024-09-10 11:24:38 -03:00
3 changed files with 36 additions and 2 deletions

View file

@ -73,6 +73,7 @@ MACRO_CONFIG_INT(ClShowfps, cl_showfps, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE,
MACRO_CONFIG_INT(ClShowpred, cl_showpred, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show ingame prediction time in milliseconds")
MACRO_CONFIG_INT(ClEyeWheel, cl_eye_wheel, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show eye wheel along together with emotes")
MACRO_CONFIG_INT(ClEyeDuration, cl_eye_duration, 999999, 1, 999999, CFGFLAG_CLIENT | CFGFLAG_SAVE, "How long the eyes emotes last")
MACRO_CONFIG_INT(ClFreezeStars, cl_freeze_stars, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show old star particles for frozen tees")
MACRO_CONFIG_INT(ClAirjumpindicator, cl_airjumpindicator, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show the air jump indicator")
MACRO_CONFIG_INT(ClThreadsoundloading, cl_threadsoundloading, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Load sound files threaded")

View file

@ -55,11 +55,18 @@ static ColorRGBA GetPingTextColor(int Latency)
static ColorRGBA GetGametypeTextColor(const char *pGametype)
{
ColorHSLA HslaColor;
if(str_comp(pGametype, "DM") == 0 || str_comp(pGametype, "TDM") == 0 || str_comp(pGametype, "CTF") == 0)
if(str_comp(pGametype, "DM") == 0 || str_comp(pGametype, "TDM") == 0 || str_comp(pGametype, "CTF") == 0 || str_comp(pGametype, "LMS") == 0 || str_comp(pGametype, "LTS") == 0)
HslaColor = ColorHSLA(0.33f, 1.0f, 0.75f);
else if(str_find_nocase(pGametype, "catch"))
HslaColor = ColorHSLA(0.17f, 1.0f, 0.75f);
else if(str_find_nocase(pGametype, "idm") || str_find_nocase(pGametype, "itdm") || str_find_nocase(pGametype, "ictf") || str_find_nocase(pGametype, "f-ddrace"))
else if(str_find_nocase(pGametype, "dm") || str_find_nocase(pGametype, "tdm") || str_find_nocase(pGametype, "ctf") || str_find_nocase(pGametype, "lms") || str_find_nocase(pGametype, "lts"))
{
if(pGametype[0] == 'i' || pGametype[0] == 'g')
HslaColor = ColorHSLA(0.0f, 1.0f, 0.75f);
else
HslaColor = ColorHSLA(0.375f, 1.0f, 0.35f);
}
else if(str_find_nocase(pGametype, "f-ddrace") || str_find_nocase(pGametype, "freeze"))
HslaColor = ColorHSLA(0.0f, 1.0f, 0.75f);
else if(str_find_nocase(pGametype, "fng"))
HslaColor = ColorHSLA(0.83f, 1.0f, 0.75f);

View file

@ -2071,6 +2071,32 @@ void CGameClient::OnNewSnapshot()
m_Effects.AirJump(Pos, Alpha);
}
if(g_Config.m_ClFreezeStars && !m_SuppressEvents)
{
for(auto &Character : m_Snap.m_aCharacters)
{
if(Character.m_Active && Character.m_HasExtendedData && Character.m_PrevExtendedData)
{
int FreezeTimeNow = Character.m_ExtendedData.m_FreezeEnd - Client()->GameTick(g_Config.m_ClDummy);
int FreezeTimePrev = Character.m_PrevExtendedData->m_FreezeEnd - Client()->PrevGameTick(g_Config.m_ClDummy);
vec2 Pos = vec2(Character.m_Cur.m_X, Character.m_Cur.m_Y);
int StarsNow = (FreezeTimeNow + 1) / Client()->GameTickSpeed();
int StarsPrev = (FreezeTimePrev + 1) / Client()->GameTickSpeed();
if(StarsNow < StarsPrev || (StarsPrev == 0 && StarsNow > 0))
{
int Amount = StarsNow + 1;
float Mid = 3 * pi / 2;
float Min = Mid - pi / 3;
float Max = Mid + pi / 3;
for(int j = 0; j < Amount; j++)
{
float Angle = mix(Min, Max, (j + 1) / (float)(Amount + 2));
m_Effects.DamageIndicator(Pos, direction(Angle));
}
}
}
}
}
if(m_Snap.m_LocalClientId != m_PrevLocalId)
m_PredictedDummyId = m_PrevLocalId;
m_PrevLocalId = m_Snap.m_LocalClientId;