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4 commits

Author SHA1 Message Date
KebsCS 882802ef31
Merge 34871095dc into 8d431f8feb 2024-09-12 17:42:59 +02:00
Dennis Felsing 8d431f8feb
Merge pull request #8934 from sjrc6/pr_freeze_stars
Add client setting to restore old freeze stars
2024-09-12 12:31:54 +00:00
Tater 80e2de13da Add client side freeze stars 2024-09-12 04:48:46 -05:00
KebsCS 34871095dc
Add /unspec command 2024-09-10 00:16:55 +02:00
7 changed files with 67 additions and 0 deletions

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@ -73,6 +73,7 @@ MACRO_CONFIG_INT(ClShowfps, cl_showfps, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE,
MACRO_CONFIG_INT(ClShowpred, cl_showpred, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show ingame prediction time in milliseconds")
MACRO_CONFIG_INT(ClEyeWheel, cl_eye_wheel, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show eye wheel along together with emotes")
MACRO_CONFIG_INT(ClEyeDuration, cl_eye_duration, 999999, 1, 999999, CFGFLAG_CLIENT | CFGFLAG_SAVE, "How long the eyes emotes last")
MACRO_CONFIG_INT(ClFreezeStars, cl_freeze_stars, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show old star particles for frozen tees")
MACRO_CONFIG_INT(ClAirjumpindicator, cl_airjumpindicator, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Show the air jump indicator")
MACRO_CONFIG_INT(ClThreadsoundloading, cl_threadsoundloading, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Load sound files threaded")

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@ -2071,6 +2071,32 @@ void CGameClient::OnNewSnapshot()
m_Effects.AirJump(Pos, Alpha);
}
if(g_Config.m_ClFreezeStars && !m_SuppressEvents)
{
for(auto &Character : m_Snap.m_aCharacters)
{
if(Character.m_Active && Character.m_HasExtendedData && Character.m_PrevExtendedData)
{
int FreezeTimeNow = Character.m_ExtendedData.m_FreezeEnd - Client()->GameTick(g_Config.m_ClDummy);
int FreezeTimePrev = Character.m_PrevExtendedData->m_FreezeEnd - Client()->PrevGameTick(g_Config.m_ClDummy);
vec2 Pos = vec2(Character.m_Cur.m_X, Character.m_Cur.m_Y);
int StarsNow = (FreezeTimeNow + 1) / Client()->GameTickSpeed();
int StarsPrev = (FreezeTimePrev + 1) / Client()->GameTickSpeed();
if(StarsNow < StarsPrev || (StarsPrev == 0 && StarsNow > 0))
{
int Amount = StarsNow + 1;
float Mid = 3 * pi / 2;
float Min = Mid - pi / 3;
float Max = Mid + pi / 3;
for(int j = 0; j < Amount; j++)
{
float Angle = mix(Min, Max, (j + 1) / (float)(Amount + 2));
m_Effects.DamageIndicator(Pos, direction(Angle));
}
}
}
}
}
if(m_Snap.m_LocalClientId != m_PrevLocalId)
m_PredictedDummyId = m_PrevLocalId;
m_PrevLocalId = m_Snap.m_LocalClientId;

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@ -376,6 +376,37 @@ void CGameContext::ConToggleSpec(IConsole::IResult *pResult, void *pUserData)
ToggleSpecPause(pResult, pUserData, g_Config.m_SvPauseable ? CPlayer::PAUSE_SPEC : CPlayer::PAUSE_PAUSED);
}
void CGameContext::ConUnspec(IConsole::IResult *pResult, void *pUserData)
{
if(!CheckClientId(pResult->m_ClientId))
return;
CGameContext *pSelf = (CGameContext *)pUserData;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientId];
if(!pPlayer)
return;
int PauseState = pPlayer->IsPaused();
int PauseType = g_Config.m_SvPauseable ? CPlayer::PAUSE_SPEC : CPlayer::PAUSE_PAUSED;
if(PauseState > 0)
{
IServer *pServ = pSelf->Server();
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "You are force-paused for %d seconds.", (PauseState - pServ->Tick()) / pServ->TickSpeed());
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "chatresp", aBuf);
}
else
{
if(-PauseState != CPlayer::PAUSE_NONE && PauseType != CPlayer::PAUSE_NONE)
{
pPlayer->Pause(CPlayer::PAUSE_NONE, false);
if(pPlayer->m_SpectatorId != pResult->m_ClientId)
pPlayer->SpectateFreeView();
}
}
}
void CGameContext::ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)
{
ToggleSpecPauseVoted(pResult, pUserData, g_Config.m_SvPauseable ? CPlayer::PAUSE_SPEC : CPlayer::PAUSE_PAUSED);

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@ -3747,6 +3747,7 @@ void CGameContext::RegisterChatCommands()
Console()->Register("converse", "r[message]", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConConverse, this, "Converse with the last person you whispered to (private message)");
Console()->Register("pause", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePause, this, "Toggles pause");
Console()->Register("spec", "?r[player name]", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpec, this, "Toggles spec (if not available behaves as /pause)");
Console()->Register("unspec", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConUnspec, this, "Stops spectating the current player and returns to free view mode");
Console()->Register("pausevoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConTogglePauseVoted, this, "Toggles pause on the currently voted player");
Console()->Register("specvoted", "", CFGFLAG_CHAT | CFGFLAG_SERVER, ConToggleSpecVoted, this, "Toggles spec on the currently voted player");
Console()->Register("dnd", "?i['0'|'1']", CFGFLAG_CHAT | CFGFLAG_SERVER | CFGFLAG_NONTEEHISTORIC, ConDND, this, "Toggle Do Not Disturb (no chat and server messages)");

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@ -426,6 +426,7 @@ private:
static void ConTogglePause(IConsole::IResult *pResult, void *pUserData);
static void ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData);
static void ConToggleSpec(IConsole::IResult *pResult, void *pUserData);
static void ConUnspec(IConsole::IResult *pResult, void *pUserData);
static void ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData);
static void ConForcePause(IConsole::IResult *pResult, void *pUserData);
static void ConTeamTop5(IConsole::IResult *pResult, void *pUserData);

View file

@ -867,6 +867,12 @@ void CPlayer::SpectatePlayerName(const char *pName)
}
}
void CPlayer::SpectateFreeView()
{
if(m_SpectatorId >= 0)
m_SpectatorId = SPEC_FREEVIEW;
}
void CPlayer::ProcessScoreResult(CScorePlayerResult &Result)
{
if(Result.m_Success) // SQL request was successful

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@ -67,6 +67,7 @@ public:
const CCharacter *GetCharacter() const;
void SpectatePlayerName(const char *pName);
void SpectateFreeView();
//---------------------------------------------------------
// this is used for snapping so we know how we can clip the view for the player