The wrong sampling rate was being used for video recording if the client is not restarted after changing the `snd_rate` config variable.
Ensure that the correct bit rate is used if the sample rate was adjusted because the selected value is not supposed.
Use `log_error` for all errors and consistently format all error messages.
Handle all ffmpeg errors and output the formatted ffmpeg error message when possible.
Register a log callback for ffmpeg log messages to delegate them to our logging system, to fix the log messages being interleaved with our log messages and not using the correct line breaks on Windows.
Stop video and demo immediately and show an error message popup if the video could not be started successfully.
Remove unnecessary debug output from ffmpeg.
Removed member prefix m_ used for local variables.
Removed all b, c, i hungarian notation prefixes for boolean, const and integers.
Fixed local variables using lower_snake_case instead of UpperCamelCase.
Renamed all ``float wSearch = TextRender()->TextWidth..`` to ``float SearchWidth = ..``.
When using the `remove_vote` command, the entire heap of vote options is allocated again without the entry being removed. This allocation was not considering the required alignment for `CVoteOptionServer` objects and potentially wasting space by aligning with `alignof(std::max_align_t)`. When allocating the entries with the `add_vote` command, the alignment is already specified correctly.
Relevant upstream commit:
d2924b5ad6
Closes https://github.com/ChillerDragon/ddnet/issues/7
The snap item obj_character contains a field called m_TriggeredEvents
https://chillerdragon.github.io/teeworlds-protocol/07/snap_items.html#obj_character
It is responsible for effects and sounds. Those flags are set in the gamecore.
So if the servers gamecore ticks twice and resets the flags before a snap is
sent the client misses the information. Which is not too big of a
problem since the client has his own gamecore running (prediction) which
also sets those flags. But it is still wrong and teeworlds does always
include the triggered events in the snap.
So this commit fixes it using the same approach as teeworlds.
By not resetting the triggered events until a snap was sent.
Always use the server address from the network client to reconnect to the correct server after being disconnected due to wrong password. The password popup is only shown after being disconnected, so the server address of the network client should always the address of the server which the client should reconnect to with the password. Using `ui_server_address` was causing the wrong address to be used after being redirected to another server and if the config variable is changed while the password popup is open.
Closes#8260.
Fix leak of pending future logger log messages if the future logger is not set, in particular when the `logfile` config variable is not set or the file could not be opened, by setting a logger that discards all log messages in this case.
Closes#8265.
When changing the screen width, height or refresh rate config variables to 0 or negative values, which are not allowed by the backend, automatically revert the config variables to the actual values again to ensure that the config variables stay in sync with the state of the window. This fixes the client crashing in the graphics settings when setting the screen width and height to 0 via the console, which causes a division by zero when calculating the aspect ratio.