The assigned values are never used, so the assignments can be removed or variable scopes can be reduced.
According to cppcheck's `unreadVariable` error.
The client crashes when trying to unpack a packet that has the sixup flag set, as `CNetClient` does not pass pointers for the output parameters `pSecurityToken` and `pResponseToken` to `CNetBase::UnpackPacket`.
Since the client does not handle sixup packets, checks are added to return an error and ignore the packet instead of crashing due to a null pointer access.
This was found by fuzzing the data returned by `net_udp_recv` with radamsa.
```
==6200==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000000 (pc 0x7f8d0fb8ba56 bp 0x7ffcbf67c7f0 sp 0x7ffcbf67c7a8 T0)
==6200==The signal is caused by a WRITE memory access.
==6200==Hint: address points to the zero page.
0 0x7f8d0fb8ba56 (/lib/x86_64-linux-gnu/libc.so.6+0xc4a56)
1 0x563a7e250fbe in mem_copy src/base/system.cpp:208
2 0x563a7e1bc6b6 in CNetBase::UnpackPacket(unsigned char*, int, CNetPacketConstruct*, bool&, int*, int*) src/engine/shared/network.cpp:263
3 0x563a7e1bf57e in CNetClient::Recv(CNetChunk*) src/engine/shared/network_client.cpp:100
4 0x563a7cfa76a2 in CClient::PumpNetwork() src/engine/client/client.cpp:2546
5 0x563a7cfb7cf6 in CClient::Update() src/engine/client/client.cpp:2838
6 0x563a7cfcfe47 in CClient::Run() src/engine/client/client.cpp:3214
7 0x563a7d04c631 in main src/engine/client/client.cpp:4702
8 0x7f8d0faf0d8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
9 0x7f8d0faf0e3f in __libc_start_main_impl ../csu/libc-start.c:392
10 0x563a7cb28754 in _start (build-asan/DDNet+0x2472754)
==8315==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000000 (pc 0x7f4accfe5a56 bp 0x7ffcf1318530 sp 0x7ffcf13184e8 T0)
==8315==The signal is caused by a WRITE memory access.
==8315==Hint: address points to the zero page.
0 0x7f4accfe5a56 (/lib/x86_64-linux-gnu/libc.so.6+0xc4a56)
1 0x560413603200 in mem_copy src/base/system.cpp:208
2 0x56041356d9c7 in CNetBase::UnpackPacket(unsigned char*, int, CNetPacketConstruct*, bool&, int*, int*) src/engine/shared/network.cpp:224
3 0x5604135717c0 in CNetClient::Recv(CNetChunk*) src/engine/shared/network_client.cpp:104
4 0x5604123597e2 in CClient::PumpNetwork() src/engine/client/client.cpp:2546
5 0x560412369e36 in CClient::Update() src/engine/client/client.cpp:2838
6 0x560412381f87 in CClient::Run() src/engine/client/client.cpp:3214
7 0x5604123fe771 in main src/engine/client/client.cpp:4702
8 0x7f4accf4ad8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
9 0x7f4accf4ae3f in __libc_start_main_impl ../csu/libc-start.c:392
10 0x560411eda894 in _start (build-asan/DDNet+0x2472894)
```
Demo seeking for percent positions and relative time was choppy, when the first and last ticks of the demo are very large but close together (e.g. with 1308908156 to 1308905658, which are close to integer limit).
During the calculation of `WantedTick` both operands were promoted to `float`s, which caused the information of the smaller operand, i.e. the seeked percentage or relative time, to be mostly lost, so seeking was very inaccurate.
This is fixed by rounding the `float` operand to `int` before adding it to another `int`.
The types are translated to `TYPE_ALL`/`TYPE_SAVE` respectively if a given path is relative and to `TYPE_ABSOLUTE` if a path is absolute.
These types are only supported with the `OpenFile`, `ReadFile`, `ReadFileStr` and `GetCompletePath` methods.
This reduces duplicate code when calling the methods.
5917: report extra player info to master http r=def- a=edg-l
couldn't test yet
this doesnt show extra info on the client server list yet, just makes the server report it
<!-- What is the motivation for the changes of this pull request? -->
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Edgar Luque <git@edgarluque.com>
Fix warnings with `-fstrict-aliasing` and `-Wstrict-aliasing=2` by using char array instead of array of char pointers:
```
src/engine/client/client.cpp: In member function 'virtual const char* CClient::DemoPlayer_Play(const char*, int)':
src/engine/client/client.cpp:3858:123: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
3858 | m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_CURRENT][0];
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/engine/client/client.cpp:3859:126: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
3859 | m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_CURRENT][1];
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/engine/client/client.cpp:3864:117: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
3864 | m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_PREV][0];
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/engine/client/client.cpp:3865:120: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
3865 | m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_PREV][1];
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
```
Snapshot data during demo playback was being stored in an array of `char *` instead of an array of `char`, which caused above aliasing warnings and used 8 times more memory for the snapshot storage than being necessary.
6017: Minor refactoring of demo related code r=def- a=Robyt3
Extracted from #6016.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
5599: Add support for Rust code in DDNet r=def- a=heinrich5991
The glue is done using the [cxx crate](https://cxx.rs/) on the Rust side.
As a proof-of-concept, only a small console command (`rust_version`) printing the currently used Rust version was added.
You can generate and open the Rust documentation using `DDNET_TEST_NO_LINK=1 cargo doc --open`.
You can run the Rust tests using `cmake --build <build dir> --target run_rust_tests`, they're automatically included in the `run_tests` target as well.
Rust tests don't work on Windows in debug mode on Windows because Rust cannot currently link with the debug version of the C stdlib on Windows: https://github.com/rust-lang/rust/issues/39016.
---
The stuff in `src/rust-bridge` is generated using
```
cxxbridge src/engine/shared/rust_version.rs --output src/rust-bridge/engine/shared/rust_version.cpp --output src/rust-bridge/engine/shared/rust_version.h
cxxbridge src/engine/console.rs --output src/rust-bridge/cpp/console.cpp --output src/rust-bridge/cpp/console.h
```
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
This function searches in all subfolder of the given folder and fills the given `std::vector` with all files with the given filename.
A `std::set` is used to prevent duplicate entries when a file with the same path is present in multiple storage locations. In that case we only need the path once, as we only use it against the highest priority storage location anyway.
The `Append` method was returning `0` on success while `Load` and `Save` were returning `1`.
Now all three methods use a `bool` as return value and return `true` on success.
The call `SortImages()` is moved inside the `Append` method, as it should always be called when appending succeeded.
Since the vulkan loader drops support for useful extensions (or the extension loading process changed between 1.0 & 1.1, not sure)
Which causes OBS not to work
5770: Fix physics change by weak hook fix (fixes#5769) r=def- a=fokkonaut
<!-- What is the motivation for the changes of this pull request -->
fixes#5769
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Using `str_format(aBuf, sizeof(aBuf), "%s", pStr)` is equivalent to `str_copy(aBuf, pStr, sizeof(aBuf))`. Using `str_copy` is more readable and also more efficient as there is no overhead from parsing the format string and from passing varargs.
Slicing a demo opened from command line with an absolute path did not work, as the game only tried to load the source demo from storage instead of using the given absolute path.
Previously the IME was not deactivated when the editor is closed, so `SDL_TEXTINPUT` events where still being reported ingame after exiting the editor.
When entering the editor with a custom bind (e.g. `bind e "cl_editor 1"`) or when opening it from the console while also immediately closing the console (e.g. with `cl_editor 1; toggle_local_console`), the IME state was not properly set to active, so SDL did not report any `SDL_TEXTINPUT` events, leading to editboxes in the editor not receiving any text.
The is fixed by always enabling the IME state when entering the editor, which was previously only done when using the Ctrl+Shift+E hotkey or coincidentally when the editor is activated while the IME is already active, i.e. when the menu or console is open.
Closes#5095.
The glue is done using the [cxx crate](https://cxx.rs/) on the Rust
side.
As a proof-of-concept, only a small console command (`rust_version`)
printing the currently used Rust version was added.
You can generate and open the Rust documentation using
`DDNET_TEST_NO_LINK=1 cargo doc --open`.
You can run the Rust tests using `cmake --build <build dir> --target
run_rust_tests`, they're automatically included in the `run_tests`
target as well.
Rust tests don't work on Windows in debug mode on Windows because Rust
cannot currently link with the debug version of the C stdlib on Windows:
https://github.com/rust-lang/rust/issues/39016.
---
The stuff in `src/rust-bridge` is generated using
```
cxxbridge src/engine/shared/rust_version.rs --output src/rust-bridge/engine/shared/rust_version.cpp --output src/rust-bridge/engine/shared/rust_version.h
cxxbridge src/engine/console.rs --output src/rust-bridge/cpp/console.cpp --output src/rust-bridge/cpp/console.h
```
5933: Inline `Is(GameType)` functions and remove support for legacy 64 player info protocol r=def- a=heinrich5991
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
5941: Get away from vector for skins r=def- a=Jupeyy
most of the time it uses the index just to get the skin, downloaded skins change the index. Now its simply a heap object and downloaded skins load directly. Also the loading might be a bit faster bcs it had a loop lookup .Also O(1) lookup
not 100% tested. also fixes a bug with favorite skins hopefully
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
It was only being used for "Leak IP" favorites and LAN servers. Since
KoG has upgraded to latest DDNet, there aren't much servers left that
don't understand the new 64 player info protocol.
Keywords: fstd, dtsf
They are used for two purposes, coloring gametypes in the serverbrowser
and enabling backward compatibility. These are independent, we shouldn't
add more stuff to the backward compatibility, hence I split them up and
inlined them.
5918: Constify snap more (inspired by upstream) r=Robyt3 a=ChillerDragon
Incorporate const added in those upstream commits:
d86d576217e6b8518b49
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>