Commit graph

167 commits

Author SHA1 Message Date
heinrich5991 1387ee9a3a Regenerate version file on git changes
Previously, this file had to be manually deleted if you wanted to have a
new version compiled in.
2018-03-01 16:50:29 +01:00
heinrich5991 1578e272a3 Ignore old generated files if still present
Our build system used to put generated files into `src/game/generated`,
now it's using `${PROJECT_BUILD_DIR}/src/game/generated`. Prefer the
ones in `${PROJECT_BUILD_DIR}/src/game/generated`.
2018-02-20 17:11:18 +01:00
heinrich5991 ac7e92df5e Rerun wavpack version detection when the library changes 2018-02-20 17:10:52 +01:00
def 491ccc85e1 Revert "Fix system wavpack (fixes #1041)"
This reverts commit 295b8a663a.
2018-02-18 15:35:20 +01:00
def 295b8a663a Fix system wavpack (fixes #1041) 2018-02-18 09:36:35 +01:00
heinrich5991 73c03544b4 Support older wavpack versions 2018-02-17 01:35:07 +01:00
heinrich5991 99fe1d7bcf Revert "Fix bundled wavpack when system wavpack is available"
This reverts commit 0d9265b1fa.
2018-02-17 01:31:40 +01:00
def 0d9265b1fa Fix bundled wavpack when system wavpack is available 2018-02-15 19:30:40 +01:00
heinrich5991 38b96791f6 Try to find libwebsockets on the host system 2018-02-14 12:55:37 +01:00
heinrich5991 94818ec1f0 Try to find external GLEW, pnglite and Wavpack
Allow for newer versions of Wavpack, fixes #1023.

Fixes #1016.
2018-02-12 23:29:45 +01:00
heinrich5991 22164d5c45 Squelch warnings in bundled ZLIB dependency 2018-02-12 23:29:45 +01:00
heinrich5991 9e9b57ec62 Move generated files to the CMake build directory 2018-02-12 23:29:45 +01:00
Learath2 050a34295f Remove make_release, scrub references to lua files 2018-01-29 13:37:26 +01:00
Learath2 b26eeb235d Scrub more references to bam 2018-01-28 22:47:03 +01:00
bors[bot] f48a2a395b Merge #947
947: Add support for extra chunks in teehistorian r=Learath2 a=heinrich5991

This allows to add rarely-used chunks without increasing the file format
version.
2018-01-27 21:09:43 +00:00
def 151da9af97 Remove Emojis 2018-01-25 20:03:18 +01:00
heinrich5991 9712a4494b CMAKE_CXX_FLAGS is space-separated, not semicolon-separated 2018-01-22 19:48:17 +01:00
heinrich5991 ccad91a11d Check for -std=gnu++11 in the C++, not C, compiler 2018-01-22 19:32:30 +01:00
heinrich5991 6b7921677c CMakeLists.txt: Check for each of the flags before adding them 2018-01-22 19:10:57 +01:00
def 45412a9a05 -ffloat-store to fix win32 server floats (fixes #989) 2018-01-15 19:34:54 +01:00
def b3ad3f2d27 Forgot .exe ending for Windows 2018-01-14 16:11:09 +01:00
def 4aeb0f9a8e Strip binaries, even in package_* 2018-01-14 15:57:02 +01:00
def 636fdeba70 cpack should get shorter version name as well 2018-01-14 15:31:31 +01:00
def 325371331d Version 11.0 2018-01-14 15:04:18 +01:00
def 7726540de1 Not sure why c++11 is not respected when compiling for mac 2018-01-14 14:36:25 +01:00
def 44ffaffb36 Tell cpack to strip files 2018-01-14 08:42:15 +01:00
heinrich5991 22080c840f Move teehistorian UUIDs into engine 2018-01-11 16:01:13 +01:00
heinrich5991 6c378b972b Add support for extra chunks in teehistorian
This allows to add rarely-used chunks without increasing the file format
version.
2018-01-11 15:59:53 +01:00
bors[bot] e0316acb23 Merge #978
978: Disable warnings for GTest r=Learath2 a=heinrich5991

Warnings for GTest broke the build because GTest turns warnings into
errors, which is undesirable if GTest is just used as a dependency.

See also https://github.com/google/googletest/issues/1373.
2018-01-10 16:50:31 +00:00
heinrich5991 00154bd280 Disable warnings for GTest
Warnings for GTest broke the build because GTest turns warnings into
errors, which is undesirable if GTest is just used as a dependency.

See also https://github.com/google/googletest/issues/1373.
2018-01-05 15:59:06 +01:00
heinrich5991 b3932c7842 Add interface headers to CMakeLists.txt 2018-01-02 17:18:17 +01:00
heinrich5991 eb31a52b83 Add very basic test for Unix sockets 2017-12-20 16:56:44 +01:00
bors[bot] a2f010c1fe Merge #941
941: Add cross-compiled DMG archives r=Learath2 a=heinrich5991

Currently they only contain the client and the archives are a lot larger
than the current release artifacts.
2017-12-08 14:20:49 +00:00
heinrich5991 f50260b31d Fail gracefully when trying to automatically download GTest 2017-11-28 01:22:39 +01:00
bors[bot] bad105c5e4 Merge #953
953: Overhauled job system r=Learath2 a=heinrich5991

The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.

Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-27 23:34:54 +00:00
heinrich5991 fd36b8c8c8 Remove unused header file src/engine/shared/storage.h 2017-11-27 00:58:30 +01:00
heinrich5991 23734deb14 Call net_init in tests 2017-11-24 10:51:46 +01:00
heinrich5991 3f43624d21 Add a couple of tests for CJobPool 2017-11-24 10:33:42 +01:00
heinrich5991 a60320b87a Activate C++11 in old CMake as well
Old CMake doesn't understand `CMAKE_CXX_STANDARD` and similar, add the
parameter directly.
2017-11-23 03:10:25 +01:00
heinrich5991 4c63e26bb7 package_all now actually produces all packages 2017-11-17 22:32:56 +01:00
heinrich5991 4b45f857c7 DMG: Put version into Info.plist 2017-11-17 22:32:44 +01:00
heinrich5991 373a96a11f Don't install the portable component for make install 2017-11-17 17:43:52 +01:00
heinrich5991 44c0f872fe Replace cmake by ${CMAKE_COMMAND} in custom commands
This allows execution even when `cmake` isn't in the current `$PATH` or
`%PATH%` variable.
2017-11-17 15:55:22 +01:00
heinrich5991 dd5c26f81c Build the server launcher on macOS, package it 2017-11-17 14:37:29 +01:00
heinrich5991 194e4cffe7 Also package the server into DMGs 2017-11-16 10:28:55 +01:00
heinrich5991 eb6c8ea101 Allow DMG creation on macOS via hdiutil 2017-11-09 13:35:59 +01:00
heinrich5991 2593091380 Preliminary version of cross-compiled DMG archives
Currently they only contain the client and the archives are a lot larger
than the current release artifacts.
2017-11-09 00:16:52 +01:00
heinrich5991 17d3f4afa4 Put shaders into the data/ directory
Simplifies a lot of things
2017-11-08 22:19:47 +01:00
bors[bot] 5528cde5f6 Merge #869
869: Complete rework of the ghost and race recorder r=Learath2 a=Redix

This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.

**A quick overview:**
 - When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
 - If available, both will use the race timer to recognize the start instead of searching for the start line
 - Fastcap support for both
 - The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
 - Better ghost menu (colors, reloading, deleting and saving ghosts)
 - The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
 - New ghosts files are significantly smaller
 - Cleanup, bugfixes..


**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.

For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.

Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.

The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.

Some numbers about the file size: (map: hotrun, both about 30 seconds)

 - Old ghost: 30.4 kB (converted: 10.7 kB)
 - New ghost: 5.4 kB


**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on. 
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
def 04820b44f8 Simplify emoji 2017-10-28 09:08:17 +02:00