btd
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fb2149115c
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Fix EvalTick in CDoor
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2010-09-01 13:50:42 +04:00 |
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btd
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4eadf3029b
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Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information
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2010-09-01 12:52:59 +04:00 |
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GreYFoXGTi
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ab3f4b6a15
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made return type bool
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 15:22:54 +02:00 |
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GreYFoXGTi
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4dcf0d8d3b
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found an easier and better way :) with much much less processing
tested and working well
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 15:19:01 +02:00 |
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btd
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e396813e32
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Add new method which find all characters on line. Fix bug of doors, need to test
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2010-08-31 15:01:46 +04:00 |
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GreYFoXGTi
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3c0cfb73a4
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the bug still exists idk why, stopping ddrace going to work -.-"
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 10:26:47 +02:00 |
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GreYFoXGTi
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e363e7170c
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ooopps
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 09:51:07 +02:00 |
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GreYFoXGTi
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558b03c9e3
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The calculation is accurate i still don't know why this happens
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 09:47:41 +02:00 |
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GreYFoXGTi
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bd90c006e2
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The bug still exists but i thought why keep checking for more tees in laser/door wait for 1 tee 1st
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 08:43:44 +02:00 |
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GreYFoXGTi
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15542a6c20
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Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
also did some refactoring
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
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2010-08-31 08:25:21 +02:00 |
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btd
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3f2363b27e
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Fix errors. Server can be builded. Study using editor =(
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2010-08-11 22:29:08 +04:00 |
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btd
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2cf2a5b1d2
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Add Door, connector and trigger. Not tested i need work.
Signed-off-by: btd <bardadymchik@gmail.com>
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2010-08-11 14:33:37 +04:00 |
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