Jupeyy
f7e3662cd7
Keep DDNet window responsive for loading tasks
2022-04-02 17:03:23 +02:00
heinrich5991
1820a0e168
Add some checksum functions to the client
...
Let's see if it works out, if not, we can revert it.
2022-01-31 21:31:26 +01:00
heinrich5991
9ef3c8c94a
Mark all component functions overrides with override
2022-01-31 00:53:12 +01:00
ChillerDragon
3eb3dcd48b
Make use of IO_MAX_PATH_LENGTH
...
Inspired by
0a7d0fee7c
2021-09-13 12:14:50 +02:00
heinrich5991
c5cd8d354d
Add a new failure log level to the HTTP module
...
Use it for the "determine best masterserver" job, so that we can debug
failures.
2021-06-15 00:12:06 +02:00
def
cd00c4c04b
Move PNG loading in SkinDL to fetch thread ( fixes #3398 )
...
Sorry for the trouble, seems to work.
2020-12-13 00:08:46 +01:00
Jupeyy
532d845aed
Fix skin load
2020-11-02 21:21:57 +01:00
Jupeyy
8d6148b20b
Modulize skins, particles, emoticons and game
2020-10-09 09:07:19 +02:00
Jupeyy
52911e4302
Use std::sort instead of bubble_sort
2020-10-08 08:00:01 +02:00
Irisk
fb0372b97f
Add refresh button for skins, closes #2979
2020-10-06 16:04:59 +02:00
def
dfa072353d
Fix skin lookup
...
Thanks for Jupeyy for looking into this with me
2020-09-20 02:19:58 +02:00
def
61f89533c5
Clean up skin downloader code a bit
...
Was trying to find what's causing the issues with skin downloader, but
didn't find anything suspicious.
2020-09-20 02:19:49 +02:00
def
8ef6a0da16
Revert "Revert "Fix clang-format""
...
This reverts commit 833e3640b4
.
2020-09-20 02:19:32 +02:00
def
a09be98df9
Revert "Revert "Implement on-demand skin downloader ( fixes #1166 )""
...
This reverts commit cc2f05b6df
.
2020-09-20 02:19:24 +02:00
def
cc2f05b6df
Revert "Implement on-demand skin downloader ( fixes #1166 )"
...
This reverts commit 3cc1e47ec4
.
2020-09-20 01:51:23 +02:00
def
833e3640b4
Revert "Fix clang-format"
...
This reverts commit f42a5a0431
.
2020-09-20 01:49:26 +02:00
def
f42a5a0431
Fix clang-format
2020-09-15 22:17:09 +02:00
def
3cc1e47ec4
Implement on-demand skin downloader ( fixes #1166 )
...
Seems to work on first try, I'm somewhat surprised :D
Future ideas (not for this change):
- I haven't checked how the performance impact is of a new skin joining,
might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
want to compare modified time.
- Make all skins load on demand only to save some memory?
2020-09-15 22:17:08 +02:00
Learath
1f261198a7
Don't search the sorted array linearly
2020-09-09 21:10:40 +03:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Learath
cc36af73be
Cleanup colors
2019-04-24 23:53:26 +03:00
def
87fa394daa
Add Christmas skin event for client
2018-12-23 22:58:30 +01:00
fokkonaut
32b6bd44f6
heinrich styling
2018-07-25 23:36:52 +02:00
fokkonaut
63f2a091b6
vanilla skins only list now only shows vanilla skins
2018-07-25 14:13:07 +02:00
fokkonaut
b8b97eb740
added skin prefix ( #1218 )
2018-07-24 17:26:39 +02:00
oy
06115dd49d
added "Whitespace and line Endings cleanup" by GreYFoX
2011-04-13 20:37:12 +02:00
oy
088ec3e2f3
made the client's map search work with sub folders. Closes #254
2011-02-21 11:23:30 +01:00
oy
09cd38d320
cleaned up skin initialisation
2011-02-13 13:58:59 +01:00
oy
e6698b1118
apply custom colour to blood colour. Closes #314
2010-11-24 01:11:56 +01:00
Sworddragon
fc9211c777
Updated copyrights
2010-11-20 21:26:06 +01:00
oy
7e0b37e06c
fixed that it checks the current dir for demos too
2010-09-24 13:38:03 +02:00
oy
27425facff
fixed last commit
2010-09-24 13:21:03 +02:00
Choupom
aa46c22e10
now put skins in an array to save memory
2010-09-24 13:13:46 +02:00
Magnus Auvinen
72c06a2589
copied refactor to trunk
2010-05-29 07:25:38 +00:00