Dennis Felsing
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045533cef7
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Merge pull request #1321 from bojidar-bg/x-add-auto-automapper
Add option to automatically run the automapper
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2018-11-15 09:30:22 +01:00 |
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Ryozuki
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674d3f00e0
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add support for blue teleport gun
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2018-11-03 10:26:20 +01:00 |
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Ryozuki
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ddf2e6af36
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add tele-activator to the switch layer
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2018-11-03 10:26:19 +01:00 |
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Learath
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abd49ddbf7
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Restore old behaviour to be safe :(
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2018-10-30 18:56:46 +01:00 |
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Learath
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0ecda0ced4
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Fix crash introduced by 1e2dce0 . Close #1362
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2018-10-30 18:13:32 +01:00 |
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Bojidar Marinov
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823e4ee0f3
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Save automapper config as external-typed mapitem
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2018-10-09 13:17:05 +03:00 |
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Bojidar Marinov
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351fee2666
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Optimize automatic automap to automap only around changes.
Should work, no flaws found when testing with grass_main
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2018-10-09 12:56:48 +03:00 |
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Bojidar Marinov
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c52a3c970e
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Add option to automatically run the automapper
Also, put automapping config selection seperatelly from the automapper button.
Also, add seed parameter to the automapper.
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2018-10-09 12:56:48 +03:00 |
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Bojidar Marinov
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1e2dce06ae
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Fix crash when filling selection on tele/switch/speedup layers
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2018-09-26 15:53:25 +03:00 |
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Bojidar Marinov
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50d53603e1
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Add a toggle button for brush coloring
In some cases (very dark color, etc.) it is impossible to see the tiles.
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2018-09-11 11:35:02 +03:00 |
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Learath
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c5d69f9f63
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Fix crash with FillSelection
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2018-08-19 20:05:42 +03:00 |
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Bojidar Marinov
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80c829681e
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Don't copy alpha when coloring the brush
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2018-08-09 13:07:49 +03:00 |
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bors[bot]
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8194274352
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Merge #1236
1236: Copy tile layer color to brush and picker r=heinrich5991 a=bojidar-bg
![Comparision](https://user-images.githubusercontent.com/5276727/43340641-aaebcfc4-91e5-11e8-9d43-c18aff8cd6fc.png)
Before is on the left, after is on the right.
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
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2018-07-30 14:25:11 +00:00 |
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Bojidar Marinov
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0f6bd99d12
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Copy tile layer color to brush and picker
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2018-07-27 21:38:36 +03:00 |
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Bojidar Marinov
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aa091bb8f7
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Allow multiple layers to be selected and edited at the same time.
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2018-07-25 23:57:58 +03:00 |
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yangfl
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1620fc9b0f
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Fix typo
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2018-02-07 16:10:40 +08:00 |
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gamertyp
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b479dd412c
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Removed a tab
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2016-05-04 23:37:02 +02:00 |
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gamertyp
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e9378973de
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Re-ordered the Gametiles-menu
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2016-05-04 22:33:10 +02:00 |
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Tim Schumacher
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aeea3777a3
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show button to mapper when placing unused tiles
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2016-05-01 18:12:20 +02:00 |
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Tim Schumacher
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e61456f381
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added auto game tile placer for hookthrough
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2016-05-01 17:44:02 +02:00 |
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Tim Schumacher
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04887e44f8
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remove useless function
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2016-05-01 01:54:37 +02:00 |
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Tim Schumacher
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70ffbbbbf9
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hookthrough shortcut now works for game and front
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2016-05-01 01:47:29 +02:00 |
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def
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4761608329
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Input fixes from TW master for mouse wheel
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2016-04-30 20:11:26 +02:00 |
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Tim Schumacher
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d69133c877
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prevent placing unused tiles in the editor
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2016-04-29 19:23:34 +02:00 |
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def
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67bff95a72
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Merge remote-tracking branch 'timakro/new_hookthrough'
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2016-04-27 18:59:51 +02:00 |
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def
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618dc9a6b0
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Alert if layer size too big in editor (thanks to Lady Saavik, fixes #404)
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2016-04-27 17:49:14 +02:00 |
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Tim Schumacher
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ef94797c02
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forbid placing hookthrough shortcut in front layer
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2016-02-09 17:02:14 +01:00 |
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timgame
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ba60cf509a
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use index 5 for a shortcut hookthrough tile
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2015-11-15 00:00:43 +01:00 |
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def
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fabe25dd45
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Switches can be set with number 0 (even if they don't make much sense, fixes #265)
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2015-08-22 20:41:46 +02:00 |
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def
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6e8ada1ac8
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Fix whitespaces a bit
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2015-07-09 02:12:35 +02:00 |
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def
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d96ff538d3
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Allow setting freeze number on switch layer in editor
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2015-05-31 18:25:00 +02:00 |
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def
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b5d722672a
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On switch layer fix delay number with FillSelection when creating new tiles instead of copying
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2015-04-21 04:57:20 +02:00 |
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def
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05970cc2e2
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Add BONUS tile, opposite of PENALTY (for Saavik's new map)
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2015-03-10 22:57:40 +01:00 |
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def
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85c953d25b
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Consistently allow rotations and flipping in editor
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2014-10-01 18:55:53 +02:00 |
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def
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de3a786917
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Fix: Shifting front layer works
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2014-06-13 00:59:00 +02:00 |
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def
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58de05ffdb
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Fix: Actually remove old tiles after moving
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2014-06-01 13:16:25 +02:00 |
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def
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6adb99608e
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Editor feature: Add possibility to set how far to shift layer
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2014-06-01 01:32:54 +02:00 |
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def
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15ecbb71d1
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fixed compiling using visual studio 2013 by renaming the round function
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2014-04-22 23:46:55 +02:00 |
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def
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c98ad5bf22
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Merge branch 'new' into DDRace64
Conflicts:
src/game/editor/layer_tiles.cpp
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2014-03-23 23:18:43 +01:00 |
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def
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ecb3422280
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Fix degrees (°)
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2014-03-23 17:42:00 +01:00 |
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HMH
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d301010a95
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Made texture rendering for layers less resourceintensive
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2014-03-23 17:10:49 +01:00 |
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HMH
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12ac06f1f2
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added functions for editing Tunelayer (mostly copied from other layers); put Snap(&Rect) into all Fillselection-functions (fix) and made if(Empty) more precise (fix); merged tunelayer into other functions
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2014-03-23 17:10:48 +01:00 |
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def
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66d3595b44
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Minor editor fixes by HMH
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2014-03-19 10:26:38 +01:00 |
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def
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f765cc577b
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Fix: Working Checktele-auto-setting
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2014-02-15 01:19:38 +01:00 |
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def
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92ba863ff0
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Automatic conversion of tiles to checkpoint teleports
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2014-02-12 21:44:05 +01:00 |
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def
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42ed2807cb
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Add penalty tile
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2014-02-09 23:31:29 +01:00 |
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def
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391232017a
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Add evil checkpoint teleports
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2014-02-01 22:20:41 +01:00 |
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def
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e8fd827b6d
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Fix crash in editor
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2014-01-11 21:23:19 +01:00 |
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def
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3eaad43b6b
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Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
bam.lua
data/languages/index.txt
src/engine/server/server.cpp
src/engine/shared/network_server.cpp
src/game/client/components/chat.cpp
src/game/client/components/menus_settings.cpp
src/game/server/entities/character.cpp
src/game/server/gamecontext.cpp
src/game/version.h
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2013-12-26 18:02:22 +01:00 |
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def
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6da8d2146c
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New mapping entity: Specify number of jumps
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2013-08-24 01:03:45 +02:00 |
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