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2626 commits

Author SHA1 Message Date
bors[bot] 623d8af04c
Merge #4623
4623: Refactor: Distinguish between two concepts previously called "Dummy" r=def- a=heinrich5991

On the one hand variables called "Dummy" would tell us whether the
current action refers to the currently inactive tee ("dummy"). On the
other hand, these variables could tell us whether the current action
refers to the main connection to the server, or the secondary one. The
latter use case is now renamed to "Client", with the choices
`CLIENT_MAIN`, `CLIENT_DUMMY` (and `CLIENT_CONTACT`).

Perhaps better names could be found, especially since `Client` also
refers to the engine client class in the game code.

Also fix a few bugs in dummy handling.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-01-21 21:26:21 +00:00
bors[bot] 390e54f627
Merge #4625
4625: Use ETextAlignment enum for UI r=def- a=ChillerDragon

Replaces the magic numbers -1/0/1 for left/center/right

Based on the work done in upstream:

`@cinaera` added alignment enums
	04ee8b20a1

`@TsFreddie` renamed them
	67651e8122

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-01-21 15:39:36 +00:00
ChillerDragon b770bc6988 Use ETextAlignment enum for UI
Replaces the magic numbers -1/0/1 for left/center/right

Based on the work done in upstream:

@cinaera added alignment enums
	04ee8b20a1

@TsFreddie renamed them
	67651e8122
2022-01-21 16:26:19 +01:00
heinrich5991 49bc150afd Refactor: Distinguish between two concepts previously called "Dummy"
On the one hand variables called "Dummy" would tell us whether the
current action refers to the currently inactive tee ("dummy"). On the
other hand, these variables could tell us whether the current action
refers to the main connection to the server, or the secondary one. The
latter use case is now renamed to "Client", with the choices
`CLIENT_MAIN`, `CLIENT_DUMMY` (and `CLIENT_CONTACT`).

Perhaps better names could be found, especially since `Client` also
refers to the engine client class in the game code.

I tried to not fix bugs unless it would complicate the code.
2022-01-21 01:54:14 +01:00
bors[bot] 6d3aaaeff9
Merge #4622
4622: Refactoring: move RenderTilemapGenerateSkip to CLayers, Add CLayers::NumLayers r=def- a=Robyt3

- Move `CRenderTools::RenderTilemapGenerateSkip` to `CLayers::InitTilemapSkip`, as it can be a private function in `CLayers`.
- Add missing `CLayers::NumLayers` accessor.
- Improve code style.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
2022-01-20 21:54:42 +00:00
ChillerDragon e4be3f5241 Shutdown components 2022-01-20 12:20:29 +01:00
Robert Müller 1810ff3949 Move InitTilemapSkip to CLayers 2022-01-19 22:22:31 +01:00
Robert Müller 39b716d5ab Fix double clicking on folders in demo browser 2022-01-19 21:45:47 +01:00
bors[bot] 48e53470cd
Merge #4581 #4590 #4593 #4607
4581: Adjustable prediction margin r=def- a=trml

This adds an option to adjust how early the client sends an input for a given tick. In vanilla this value is hardcoded to 10 milliseconds before the next tick, which is good for low-latency gameplay and/or when you have a stable connection, but sometimes it could perhaps be useful to increase the value, to either test something with a high ping (without having to joing a high-ping server or use on a 3rd party program like tc/netem), or for counteracting the effect of jitter and jumping ping.

The last part comes at a tradeoff for higher ping though, and it also doesn't handle lag caused by packet loss, but it I have found it useful in some situations when playing race/solo/dummy with a bad connection. Since it's a bit experimental I only added it as an f1 option and not stored between sessions, and also added a gameinfo flag to only support it on servers that implement #1441.

Edit: Also attempted to cleanup variable names for tick calculations in client.cpp slightly.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4590: Remove extra projectiles r=def- a=trml

Aligns the code with vanilla, and cleans up things a bit
(same as [329e6261f3](url))

These were used to show projectiles a tick (or fraction of a tick) earlier than they otherwise would (and they were also sent without extrainfo since they didn't matter for prediction), so removing them would perhaps not make a noticeable difference. (and perhaps also less of a difference now since weapon input isn't applied before the start of a tick anymore).

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4593: Fix compiler warning with new ffmpeg version (currently built from git) r=heinrich5991 a=def-

```
src/engine/client/video.cpp:102:32: error: assigning to 'AVOutputFormat *' from 'const struct AVOutputFormat *' discards qualifiers
        m_pFormat = m_pFormatContext->oformat;
                    ~~~~~~~~~~~~~~~~~~^~~~~~~
src/engine/client/video.cpp:571:13: error: assigning to 'AVCodec *' from 'const AVCodec *' discards qualifiers
        *ppCodec = avcodec_find_encoder(CodecId);
                   ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4607: Adopt upstream input (especially double click) handling, refactoring r=def- a=Robyt3

This adopts the 0.7 way of handling double clicks, by checking `Event.button.clicks` of the `SDL_Event`. The double click is stored as a flag which is cleared when the `MouseDoubleClick()` function is called (d215c73206 and 7977b46d36).

This reverts 72a6e20, as this hack is no longer required (closes #1745). Double clicking a friend in the friend list still works (#444) with both `gfx_asyncrender_old 0` and `1`.

Refactorings and minor fixes synchronizing with upstream:

- Only copy SDL keystate of _keyboard_ keys and mem_zero the rest to ensure out of bounds SDL keys don't trigger mouse keys.
- Rename variables and use SDL constants.
- Reduce unnecessary indentation.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: oy <Tom_Adams@web.de>
2022-01-17 23:36:14 +00:00
bors[bot] e03e6210e0
Merge #4604
4604: Allow multiple comands when adding vote in UI r=heinrich5991 a=def-

as reported by louis

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-17 02:10:34 +00:00
def 7e7fac82da Escape voting commands sent from client 2022-01-17 00:41:47 +01:00
trml b391e4b50d Fix bullet rendered through walls 2022-01-16 21:58:51 +01:00
Robert Müller c214918977 only consume double click if item hot 2022-01-16 12:43:32 +01:00
def 746fc307aa Allow multiple comands when adding vote in UI
as reported by louis
2022-01-16 10:43:35 +01:00
bors[bot] b0f6b805d3
Merge #4583
4583: Update score hud immediately when switching dummy r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-01-15 18:27:42 +00:00
bors[bot] dcc912d317
Merge #4602
4602: Fix windows macro and split the resize events r=def- a=Jupeyy

I noticed that the resize backend used the wrong macros `CONF_PLATFORM_WINDOWS` instead `CONF_FAMILY_WINDOWS`(windows seems to be the only one in detect.h that splits platform between 32bit and 64bit, maybe we should change that)

maybe this fixes #4351, because actually the workaround for windows was exactly inside the wrong macro to fix resizing in fullscreen.

I also split the resize functions, so its less confusing Resize (actively resize in the resolution list) vs GotResized (reported by SDL) and made some things a bit clearer

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-01-15 16:17:15 +00:00
Jupeyy 69202fdc22 Fix windows macro and split the resize events 2022-01-15 16:55:32 +01:00
bors[bot] 2d48cf7dcb
Merge #4573
4573: Implemented live freeze (tiles LFREEZE and LUNFREEZE) r=def- a=GiuCcc

Implemented live freeze.
Live frozen tees cannot move or jump, but they can use hook and weapons.
Live freeze permit the reverse-hammerfly: above tee is live frozen, so it can only hook, not drive. Lower tee has to hammer and drive.

It's implemented adding a new flag: CHARACTERFLAG_NO_MOVEMENTS.
Two tiles are 144 (LFREEZE) and 145 (LUNFREEZE) must be added as entities <--- MISSING ARTWORK HERE
Backcompatibily in-game has been tested, but missing cosmetic on old client: live frozen tee should have smoke too.
I've not tested the back-compatibility about save or rescue.

Added popup gametile in editor: live freeze and live unfreeze.
Added fix in editor explanation: classic TILE_FREEZE and TILE_UNFREEZE can be placed in switch layer too.

TODO:
Missing entities artwork for Tile 144 (LFREEZE) and 145 (LUNFREEZE)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Wohoo <giu.casuccio@gmail.com>
2022-01-15 10:27:04 +00:00
Jupeyy 956afed264 Fix console line bug when resizing 2022-01-14 22:36:41 +01:00
trml 30093e44c5 Remove extra projectiles 2022-01-13 00:46:11 +01:00
def e78b1188e0 Update score hud immediately when switching dummy 2022-01-09 22:16:42 +01:00
Wohoo 0614fce2bb Remove comment 2022-01-07 17:12:57 +01:00
Wohoo 2017464282 Livefreeze implementation with CHARACTERFLAG_NO_MOVEMENTS flag.
Freeze and Unfreeze tiles added to switch layer too.
2022-01-07 16:53:40 +01:00
def 11d619e060 Use power button to quit (fixes #3786) 2021-12-29 11:16:41 +01:00
heinrich5991 228125df4f Remove compatible version filter
It doesn't do anything right now, all servers advertise a compatible
version.

It might become a compatibility hazard in the future, e.g. DDNet servers
try to advertise a different version string to 0.6 than to 0.7 clients,
because the compatible version filter on 0.6 insists that it starts with
"0.6" and on 0.7 that it starts with "0.7", clearly incompatible.
2021-12-28 15:09:38 +01:00
def bc184b7198 Add margin for ping in server browser
as reported by Izanagi
2021-12-28 01:05:53 +01:00
bors[bot] d4f126810b
Merge #4484 #4486
4484: Add IStorage::FormatTmpPath static method r=heinrich5991 a=def-

Not sure I prefer it, but now it's done. Any opinions?

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4486: Add .a files to .gitignore r=def- a=heinrich5991

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-21 10:30:12 +00:00
def 57ebf33b1a Center cl_show_direction (fixes #4495) 2021-12-20 23:34:49 +01:00
def d91d20f079 Add a hint for "Run on join"
Otherwise it's not clear if you can run client commands (f1) or chat
commands (/). As reported by cheeser0613
2021-12-20 18:58:15 +01:00
def 1a02a20fa6 Add IStorage::FormatTmpPath static method
Not sure I prefer it, but now it's done. Any opinions?
2021-12-20 16:12:15 +01:00
bors[bot] ec0d1172eb
Merge #4481
4481: Don't create cut off UTF-8 sequences on string manipulation r=def- a=heinrich5991

CC #4463
CC #4465 

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-12-20 08:58:55 +00:00
heinrich5991 58533cddef Fix string functions not to truncate in the middle of a UTF-8 character
This makes `str_utf8_copy` obsolete.
2021-12-20 02:34:02 +01:00
def 594b4e3d24 Add cl_run_on_join to set command to execute when joining a server 2021-12-20 00:43:49 +01:00
bors[bot] 107438bead
Merge #4479
4479:  Fix normal binds (fixes #4477) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-19 22:56:21 +00:00
def d23bd12c03 Don't handle lalt separately 2021-12-19 23:42:34 +01:00
def 98df2f25eb Fix normal binds (fixes #4477) 2021-12-19 23:42:19 +01:00
def 7484ffc125 Add buttons to open settings file and config directory
Only tested on macOS
2021-12-19 23:22:08 +01:00
def ffc532a302 Add open_file, works on macOS, safer 2021-12-19 23:22:04 +01:00
bors[bot] 72afa17349
Merge #4449 #4461 #4466 #4469 #4470 #4472 #4473
4449: Fix text selection cursor position (fixes #4444) r=heinrich5991 a=def-

after moving window to a screen with different dimensions than the
initial one

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4461: Support cl_video_show_direction 2 r=heinrich5991 a=def-

Currently to show your own key presses when recording you need
cl_video_showdirection 1 and cl_show_direction 2 which is kind of
unintuitive.

Also changed the name to be consistent with cl_show_direction

Thanks to hussainx3 for report.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4466: Fix GLEW system lib linking on macOS (fixes #4439) r=heinrich5991 a=def-

Only GLEW::GLEW is provided, GLEW_LIBRARIES is empty by default

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4469: Consider initial chat delays as normal mutes, implement unmuteid (fixes # 4460) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4470: Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts r=heinrich5991 a=def-

like ctrl-f / cmd-f

On macOS all these system shortcuts are done with cmd while on Windows
ctrl is used. Support both now

Added support for cmd key as modifier for binds

Fixed missing right variants of modifiers in some places

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4472: Make /rescue handle switch freeze too r=heinrich5991 a=def-

As reported by RonIn

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4473: Fix comment in CMakeLists.txt r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-19 16:58:46 +00:00
def acf199835d Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts
like ctrl-f / cmd-f

On macOS all these system shortcuts are done with cmd while on Windows
ctrl is used. Support both now

Added support for cmd key as modifier for binds
2021-12-18 12:23:20 +01:00
heinrich5991 cdbf8ff2d2 Skip the UTF-8 BOM on all read text files
Fixes #4462.
2021-12-17 22:07:01 +01:00
def ef5d3b77a9 Support cl_video_show_direction 2
Currently to show your own key presses when recording you need
cl_video_showdirection 1 and cl_show_direction 2 which is kind of
unintuitive.

Also changed the name to be consistent with cl_show_direction
2021-12-17 10:10:03 +01:00
bors[bot] 625ce302dd
Merge #4443
4443: Swap projectile owners when using /swap r=Learath2 a=def-

Thanks to Soapy Sandwich for responsibly disclosing this issue.
https://user-images.githubusercontent.com/2335377/145693247-c5c1ab2e-6353-4a4a-afab-c73f2d7eebc1.mp4
/swap is currently disabled until this is merged.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-12-16 12:39:00 +00:00
def e83a7ff96f Fix unsafe usage of CLaser casts
Since CDraggers are also stores as entities of ENTTYPE_LASER:

/media/ddnet/src/game/server/teams.cpp:898:23: runtime error: downcast of address 0x61600003db80 which does not point to an object of type 'CLaser'
0x61600003db80: note: object is of type 'CDragger'
 00 00 00 00  d0 24 3c b2 75 55 00 00  00 00 00 00 00 00 00 00  80 d8 03 00 60 61 00 00  f8 c1 04 5a
              ^~~~~~~~~~~~~~~~~~~~~~~
              vptr for 'CDragger'
2021-12-12 00:35:33 +01:00
def 9965007fa0 Center timer in HUD (fixes #4438) 2021-12-10 18:27:32 +01:00
Robert Müller 2fe5464938 remove delegate functions in CMenus, fix variable names 2021-12-03 20:26:26 +01:00
Robert Müller f334b52d94 use UIEx() consistently 2021-12-03 20:26:26 +01:00
Robert Müller af82a20374 move ms_FontmodHeight to CUI 2021-12-03 20:26:25 +01:00
Robert Müller 8887a3137c move DoClearableEditBox to CUIEx 2021-12-03 20:26:23 +01:00
Robert Müller 053981ee4c refactor UI scrollbars 2021-11-26 23:03:45 +01:00