Commit graph

20 commits

Author SHA1 Message Date
Robert Müller 0983e813d0 Add required attributes to Android manifest
Fix incorrect default value for Vulkan, which is not required.
2024-07-28 19:38:37 +02:00
Robert Müller 2b3ae2425d Update Vulkan and OpenGL ES versions specified in Android manifest
Specify that Vulkan 1.1.0 is used if supported.

Remove explicit requirement of OpenGL ES 3.0 as OpenGL ES 1.0 is also supported as fallback and the client should pick the highest supported version.
2024-07-27 12:06:39 +02:00
Robert Müller d4f47c2a55 Implement client restarting on Android
Restarting the client previously did not work, as the `shell_execute` function on Android uses `fork` which is not supported.

Now, the client is restarted by using an Android intent to restart the main activity. This is triggered by sending a user-defined message from the native code to the SDL main activity thread.
2024-07-16 12:52:19 +02:00
Robert Müller 986508e091 Improve Android storage usage, faster launch, remove permissions
Split the user storage location and the data folder in the app specific external storage in the folders `data` and `user` instead of writing the user setting directly to the external storage.

Remove unnecessary storage permissions. The client only accesses files in its own external storage location, hence these permissions are not necessary for Android API 19 and higher, which is always given as we only target API 19 and higher.

Only unpack changed assets when their hash in the integrity index is different instead of unpacking all assets again, so the app starts faster after updates. Avoid unpacking the entire integrity index file unless it changed, by initially reading only the first hash directly from the asset, so the app starts faster when the data is up-to-date.

Add error handling for external storage not being accessible and other I/O errors during unpacking of assets.

Add `android_main.h` header to export the `InitAndroid` function and potentially other functions in the future. The `extern "C"` and `__attribute__((visibility("default")))` attributes seem to be unnecessary, as this function is only called directly from the native code like many other functions without these attributes.

Initialize the Android storage after the loggers, so the log message are printed properly.

Add documentation for the use of `std::exit` on Android, which is used to forcefully terminate the entire process, to ensure that static variables will be initialized correctly when the app is started again after quitting. Returning from the main function is not enough, as this only results in the native thread terminating, but the Java thread will continue. Java does not support unloading libraries once they have been loaded, so all static variables will not have their expected initial values anymore when the app is started again after quitting.

Use `fs_chdir` and `fs_makedir` instead of `chdir` and `mkdir`.
2024-05-25 21:09:42 +02:00
Robert Müller 1dfed5434e Lower minimum SDK to 19, remove unnecessary Gradle dependencies
SDK 19 is the lowest API level support by SDL2 because it is the lowest API level supported by the latest NDK toolchain. According to https://www.composables.com/tools/distribution-chart this should cover virtually all Android devices.

The dependencies on Kotlin and various `androidx`-Packages were entirely unnecessary and can be removed.
2024-05-23 22:09:23 +02:00
Robert Müller 63710a18a4 Preserve filenames and line numbers in ProGuard for debugging 2024-05-23 22:08:42 +02:00
Robert Müller 7de52fd46f Improve Android build script output, improve colors
Abort the Android CMake build immediately if any of the command line arguments is not specified, instead of assuming default values.

Add more log messages for different build steps to improve progress reporting and improve the existing log messages.

Improve and fix colors of log messages. Previously, some log message colors were not terminated properly, causing the output color of subsequent commands to change.

Avoid some error messages when the build script is executed for the first time, i.e. when cleanup of the previous build is not necessary because the files do not exist yet.

Make some related variable names more readable by removing the unnecessary underscore and `DEFAULT` prefixes.
2024-05-23 22:08:34 +02:00
Robert Müller d9f810691b Remove duplicate dynamic loading of game library
SDL automatically loads the libraries specified in the array returned by the `getLibraries` method, so loading it manually is unnecessary. SDL also has additional error handling to quit the app with an appropriate error message popup if the library could not be loaded, which was not handled previously.
2024-05-23 20:47:18 +02:00
Robert Müller d9686591f0 Ensure APK build type parameter is valid
Abort build script if the build type parameter value is not valid, instead of assuming the debug build.
2024-05-23 20:45:52 +02:00
Robert Müller e981d48b24 Extract build_gradle function, fix Gradle use without arguments
Extract `build_gradle` function to reduce duplicate code for running the Gradle build. Remove the initial invocation of Gradle without a build target, which has no effect and was causing an error message during the build.
2024-05-23 20:45:42 +02:00
Robert Müller 6a453d10b4 Remove unused _RELEASE_TYPE_APK_NAME variable
This variable is always empty.
2024-05-23 20:43:53 +02:00
Robert Müller 69102880c9 Remove unused GE_NO_APK_BUILD variable
This variable is always empty and we don't need to support not building the APK file.
2024-05-23 20:43:53 +02:00
ChillerDragon c75584406a Use shfmt as formatter for shell scripts 2024-05-23 08:05:00 +08:00
Robert Müller 51e4e41805 Change tw.DDNet package name to org.ddnet.client 2024-05-21 17:38:48 +02:00
Robert Müller 664b0e98bb Upgrade Gradle and fix Android deprecation errors
Upgrade to Gradle 8.5 and Gradle Plugin 8.3.0 for compatibility with Java 21. Explicity set Java version 21 in `build.gradle`. Increment compile and target SDK version to 34 accordingly.

Remove the explicitly defined, obsolete `buildToolsVersion` property in `build.gradle`, as it is now automatically derived by Gradle.

Replace the deprecated property `android:extractNativeLibs` in `AndroidMainfest.xml` with `useLegacyPackaging` in `build.gradle`.

Replace the deprecated package definition `package="tw.DDNet"` in `AndroidMainfest.xml` with `namespace("tw.DDNet")` in `build.gradle`.

Add the required property `android:exported="true"` to the main activity in `AndroidMainfest.xml`.
2024-05-21 17:38:42 +02:00
Robert Müller ad9b44bfed Remove local.properties and add it to .gitignore
This file is not supposed to be added to version control and will be regenerated whenever the Gradle build is run.
2024-05-21 17:36:46 +02:00
Robert Müller 05c825947a Force landscape orientation and hide title bar on Android
Always force landscape orientation to be used for the game on Android.

Hide the title bar so it is not shown when starting the game. There is also a bug with SDL currently that leads to the title bar and status bar being shown permanently after minimizing and reopening the app, which is alleviated by hiding the title bar.
2024-05-19 12:58:33 +02:00
Jupeyy a22a8dce1c Fix Android build 2022-06-25 10:43:24 +02:00
def 052502a3d1 Fix local shellcheck warnings in android/files/build.sh
In ./scripts/android/files/build.sh line 3:
[ x"$1" == x ] && {
  ^---^ SC2268 (style): Avoid x-prefix in comparisons as it no longer serves a purpose.

Did you mean:
[ "$1" == "" ] && {
2021-12-21 17:52:06 +01:00
Jupeyy b216b6744a Add Android build scripts 2021-08-24 12:18:20 +02:00