3389: Alternative alternative fix for malloc of size 0 r=def- a=heinrich5991
Has a short diff to the original code before a4f13ed4a8.
Supersedes #3353. Thanks for the idea, @timakro.
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## Checklist
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Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3405: Keep veto right after joining dummy with lower ID (fixes#3404) r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3417: Notify about vote when authed r=heinrich5991 a=def-
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3419: Only assign aOldName when we need it r=heinrich5991 a=def-
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3432: Fix localization of version/game type/ping in server details r=heinrich5991 a=def-
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Co-authored-by: def <dennis@felsin9.de>
3435: Don't sort on entry adding r=heinrich5991 a=Jupeyy
Don't sort the whole server browser everytime an entry is added, instead only sort it once per Update call.
I hope this will help a bit with wrong Ping display, bcs of the br_max_request thing.
However, it won't fix it completly, since new request will still alter its correctness
for testing: br_max_request 500 makes the effect more visible, then its highly noticable
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3427: Remove hardcoded zoom level r=def- a=Jupeyy
E.g. on current tournament map its really annoying to not see the whole map at once to get a feeling for the map size
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3430: Filter invalid kill messages r=def- a=Jupeyy
Fixes#3429
Also made it a bit safer by checking what the server sends
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3425: Remove redundant check for pPlayer->m_IsReady r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>
3424: Fix dragger being shown (fixes#3414) r=Jupeyy a=def-
Still doesn't seem to work with different team and /showothers 1, but
maybe that has always been the case
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Co-authored-by: def <dennis@felsin9.de>
3426: Don't print name change message when trying to change to banned name r=Zwelf a=def-
Introduced in https://github.com/ddnet/ddnet/pull/3095/files?w=1
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## Checklist
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Co-authored-by: def <dennis@felsin9.de>
3410: Color picker r=def- a=Banana090
Kinda lost track of all the updates this PR contains, so... It's just huge.
For in-game changes it changes HUD settings tab and adds Color Picker UI feature with preview, editboxes on RMB and so on...
https://cdn.discordapp.com/attachments/295908390956433410/787843848810135582/unknown.png
(Github does not want to upload my image here...)
## Checklist
- [x] Tested the change ingame
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- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Дядя Женя <spy090@yandex.ru>
Co-authored-by: def <dennis@felsin9.de>
3418: Fixed mouse jumping after losing focus r=def- a=Banana090
Extremely annoying bug fixed when you alt+tab from the game in SPEC mode, then open game window again and your screen was teleporting to somewhere nearby your position.
(https://cdn.discordapp.com/attachments/293493549758939136/789480934592217108/freecam-bug.gif)
Eventually fixes some other issues with relative mouse mode.
Co-authored-by: Дядя Женя <spy090@yandex.ru>
3402: Move PNG loading in SkinDL to fetch thread (fixes#3398) r=Jupeyy a=def-
Sorry for the trouble, seems to work.
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## Checklist
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3403: Allow resizing on Windows too r=def- a=Jupeyy
I actually wanted to fix the grabbing issue on Windows, but sadly couldn't fix it, while trying to fix it, i fixed the resizing stuff tho(tested with a vm on win10 and win7), also gfx_resizable 1 should be fine now with KDE too(couldn't reproduce that blackscreen bug anymore)
Tho I also want to share some things about the grabbing thing, maybe someone is interested in improving it:
I found out that disabling the console on windows and creating the window as fast as possible reduces the grabbing issues.
Even better was making the windows always on top so SDL doesn't call the grab when our window looses focus, while the IO stuff is blocking.
The code is really random but here are the things i tried(c881720137)
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3406: Recreate kill messages if required r=def- a=Jupeyy
fixes#3125
## Checklist
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3392: Add /top5team s?i command to show all team ranks of a player r=def- a=Zwelf
I like to see whom I have finished a map with. `/teamrank` only provides one result. With this command I can request all teams I finished a map with.
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Co-authored-by: Zwelf <zwelf@strct.cc>