def
5413041104
sv_plasma_per_sec 0 => disable firing
2021-11-03 17:21:51 +01:00
def
a541894d59
Don't divide by 0 with sv_plasma_per_sec
...
Thread 1 "DDNet-Server" received signal SIGFPE, Arithmetic exception.
0x000055555560d65f in CGun::Tick (this=0x55555583b440) at /media/ddnet/src/game/server/entities/gun.cpp:109
109 if(m_LastFire + Server()->TickSpeed() / g_Config.m_SvPlasmaPerSec <= Server()->Tick())
2021-11-03 14:57:31 +01:00
trml
2964c1b4c4
Use network clipping for EntityEx
2021-10-21 22:46:45 +02:00
trml
71e5b7ed3a
Fix switch state for super, cleanup door snapping, add dragger/gun/light
2021-10-14 22:59:39 +02:00
Zwelf
fa79ffa1a1
Simplify entities destruction
2021-05-22 20:02:00 +02:00
def
cd8e67df66
Handle switch number 0
...
Thanks to ReD for report
2021-01-20 20:00:25 +01:00
Alexander Akulich
b0db610a47
Entities: Get rid of direct m_ID access
2021-01-10 14:25:12 +03:00
Alexander Akulich
f16937b361
gamecontext.h: Remove unused player.h include
...
See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
Alexander Akulich
164cb9907a
player.h: Remove unused character.h include
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See the upstream commit 24bda2faa0
2021-01-10 14:25:12 +03:00
def
3be8a592e5
Run clang-format
...
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
def
0bac9f0de8
Manual preparation for cleaner clang-format
...
Also include what you use explicitly
2020-09-26 21:41:01 +02:00
Learath
5626259b27
Rework pause. Fixes force_pause
2017-04-09 00:20:41 +02:00
timgame
dc89301292
clean up intersect line code
2015-11-08 10:20:44 +01:00
def
6e8ada1ac8
Fix whitespaces a bit
2015-07-09 02:12:35 +02:00
def
3804c16f02
Fix a bunch of crashes on server demo recording
2014-09-26 03:20:47 +02:00
def
fbd87e7370
Fix potential server crashes
2014-09-22 18:56:59 +02:00
def
ba909bc498
Fix: Guns and draggers work for each player in a solo part individually
2014-05-08 00:53:21 +02:00
def
d158267e92
Better broadcasting for spectators
2014-01-13 17:00:49 +01:00
def
28980ef2ba
Hopefully fix 64 players
2014-01-02 01:56:09 +01:00
def
cd98cd4c3f
Fix: Stupid
2014-01-01 22:37:18 +01:00
def
a98458a9f3
Fix switches for 64 teams
2014-01-01 22:34:10 +01:00
GreYFoX
0584f2b7a2
Added Plasma Gun tweaking
...
made the default 3 plasmas per second more cpu friendly
2011-04-20 15:59:40 +02:00
GreYFoXGTi
f83132448d
Merged Oy, Isolated Freeze from Deep Freeze
2011-02-13 19:32:06 +02:00
GreYFoXGTi
832bad08e6
Cleanup and Added All Left Masks
2011-01-29 16:18:36 +02:00
GreYFoXGTi
1f302ea22a
Made doors check for Collision or NoLaser
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* Renamed a Function
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2011-01-21 15:18:50 +02:00
GreYFoXGTi
7d6c546fcb
DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE
2011-01-20 22:01:21 +02:00
GreYFoXGTi
6f75b661b0
Total Noobness
2010-11-14 17:51:04 +02:00
GreYFoXGTi
4486a7abed
Added Alive Check
2010-11-14 12:08:21 +02:00
GreYFoXGTi
3c1c045722
Added Flicker effect to NON-Active Entities
2010-11-14 12:01:42 +02:00
GreYFoXGTi
071fb6a5a3
new Switch System //TODO Rendering Rotation
2010-11-14 02:39:04 +02:00
GreYFoXGTi
e43bcd80db
Rotation
...
FTW
2010-11-01 03:51:17 +02:00
btd
2bda9dc0c6
Added connection timeout and fix super team in gun. Thanks Mo(2) for report.
2010-10-23 22:11:42 +04:00
btd
b07cc717d4
Fix plasmas
2010-10-04 11:45:10 +04:00
btd
7ed685ee11
Merge
2010-09-11 13:42:35 +04:00
GreYFoXGTi
72e05efc53
Added Evil Teleporter,
...
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-11 02:01:15 +02:00
btd
fec294caee
Fix linux compilation. Revert last changes. Add /show_other option (in menu now working)
2010-09-08 20:22:11 +04:00
btd
4eadf3029b
Finish doors. Door hits all characters, check on activating team and send in snapshot only needed information
2010-09-01 12:52:59 +04:00
btd
2214a3cd0a
Now lights affects on all hitted characters as doors
2010-08-31 21:32:25 +04:00
btd
3264c57306
Fix crash with explosion. Gun hit closest character from every team
2010-08-31 21:14:33 +04:00
GreYFoXGTi
15542a6c20
Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
...
also did some refactoring
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 08:25:21 +02:00
GreYFoXGTi
8426442936
Separated Freezing Plasma gun from Explosive Plasma gun and added one with both
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 22:32:16 +02:00
GreYFoXGTi
e7721811dd
Added Fluxid's HookThrough
...
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-21 04:20:01 +02:00
GreYFoXGTi
434b4aad86
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
...
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00