Commit graph

171 commits

Author SHA1 Message Date
heinrich5991 eab0815ddc Fix unintentional behavior change with blockers
Could be seen on "Insane 3", on teleporter 37. Thanks to Zwelf for
reporting.
2019-10-06 13:51:16 +02:00
heinrich5991 4e67241794 Fix rotated stoppers not working
Fixes #1861.
Fixes #1914.
2019-09-19 02:07:22 +02:00
heinrich5991 66ccd808aa Rewrite stopper code a bit, second try
Remove the whole copy-and-paste mess.

A seemingly ineffective and apparently code block has been removed.

The broken front layer from the first try has been fixed.
2019-09-18 02:04:46 +02:00
def eda16acbca Explain game tiles and entities in editor (fixes #1600)
- Explanations by Lady Saavik taken from https://ddnet.tw/explain/
- CCW/CW were mixed up in enum names, fixed
- Make sure that the texts fits, otherwise reduce font size
- Still need explanations for Portal tiles
2019-04-08 19:39:56 +02:00
Ryozuki 674d3f00e0 add support for blue teleport gun 2018-11-03 10:26:20 +01:00
Ryozuki ddf2e6af36 add tele-activator to the switch layer 2018-11-03 10:26:19 +01:00
Dennis Felsing 13aa154d47 Revert "Rewrite stopper code a bit"
This reverts commit 4ee5c5a781.
2018-08-24 09:34:54 +02:00
Dennis Felsing 02e5fa20a0 Revert "Fix stoppers while retaining backward-compatibility"
This reverts commit e2d3e353cf.
2018-08-22 08:33:28 +02:00
heinrich5991 e2d3e353cf Fix stoppers while retaining backward-compatibility
Stopper behavior is only changed when the player would otherwise go
entirely through the stopper. Players can still enter a stopper as far
as the stopper can still affect them. One-way blockers have a bigger
range, and thus allow tees to enter furtherly.

A possible (manual) test map for this is test_stoppers.map, sha256sum
ed8be386e54a03d7bd7ed69fdd962c86f51f654427972d58d492c8905c8fbdb7, crc
48812a51.
2018-08-16 17:54:55 +02:00
heinrich5991 4ee5c5a781 Rewrite stopper code a bit
Remove the whole copy-and-paste mess.

A seemingly ineffective and apparently code block has been removed.
2018-08-15 17:47:07 +02:00
Ryozuki 50c84a60f7 add teleport gun/grenade/laser 2018-07-15 10:21:59 +02:00
heinrich5991 2682480f8a Rename GetUncompressedDataSize to GetDataSize
Also rename the old `GetDataSize` to `GetFileDataSize`. `GetDataSize`
now returns the actual data size, not the data size before
decompression.
2017-08-30 08:36:17 +02:00
HMH d03e91153c removed unused Dest function for layers 2017-07-28 14:43:03 +02:00
HMH 7b3aba8fdc fixed memoryleak in CCollision 2017-07-21 16:02:24 +02:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
Tim Schumacher d80d2de134 fix tab 2016-05-06 16:45:30 +02:00
def 61e47422f6 Clean up debug messages a bit (lower case, no useless errors) 2016-05-02 21:35:32 +02:00
Tim Schumacher f1b6848d85 dont remove unused tiles 2016-04-30 22:37:17 +02:00
Tim Schumacher 3378811ecf fix hooktele on unhook, broke with new hookthrough 2016-04-30 21:13:54 +02:00
Tim Schumacher d69133c877 prevent placing unused tiles in the editor 2016-04-29 19:23:34 +02:00
def 67bff95a72 Merge remote-tracking branch 'timakro/new_hookthrough' 2016-04-27 18:59:51 +02:00
def ce7eb0aac1 Add UNLOCK_TEAM tile (someone draw a tile please) 2016-03-07 18:04:59 +01:00
def e577c8e9ae Fix web links 2016-02-23 01:05:37 +01:00
timgame ba60cf509a use index 5 for a shortcut hookthrough tile 2015-11-15 00:00:43 +01:00
timgame e5f6356899 allow hookblocker in front layer 2015-11-12 19:46:52 +01:00
timgame a6a4187fb1 add new hookthrough and hookblocker 2015-11-12 19:46:27 +01:00
timgame dc89301292 clean up intersect line code 2015-11-08 10:20:44 +01:00
timgame 988a8f591a remove colflags 2015-11-08 10:20:10 +01:00
def a04578b3ba Add switch_open to set the initial state of a switch to open 2015-07-22 23:32:39 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
timgame 0c0ab27532 fixed loading unused tiles in game and front layer 2015-03-12 19:37:36 +01:00
def 05970cc2e2 Add BONUS tile, opposite of PENALTY (for Saavik's new map) 2015-03-10 22:57:40 +01:00
timgame 2ee0ca0648 added refill jumps tile and cleaned tile detection 2015-01-19 22:14:49 +01:00
def 18d1e25d5c Fix: Render SwitchTimedOpen and Unsolo on seprate tiles 2014-09-17 20:22:42 +02:00
def 831694df40 Minor cleanup 2014-08-01 15:04:40 +02:00
def 99c74b5311 Fix wall jumps 2014-06-22 00:50:11 +02:00
def d768eb4908 Try wall jumps 2014-06-21 18:14:22 +02:00
def d52b40fab0 Fix IntersectLine to test full line (thanks to Speedy-Consoles) 2014-04-30 16:06:34 +02:00
def 15ecbb71d1 fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
def 6774a92029 Cleanup 2014-03-29 00:24:34 +01:00
HMH cf33ba4790 fix: let IsTune return 0 if there is no tunezone 2014-03-23 17:10:48 +01:00
HMH ae12a2b04d added Tunelayer function to return the tunetilenumber and merged Tunelayer into CCollision 2014-03-23 17:10:48 +01:00
def 42ed2807cb Add penalty tile 2014-02-09 23:31:29 +01:00
def 391232017a Add evil checkpoint teleports 2014-02-01 22:20:41 +01:00
def 3e21d31961 Compile errors 2014-01-11 00:54:52 +01:00
def 4a3f75884e Hopefully fix bug with some malformed maps that can make the client crash 2014-01-11 00:52:23 +01:00
def a98458a9f3 Fix switches for 64 teams 2014-01-01 22:34:10 +01:00
def 6da8d2146c New mapping entity: Specify number of jumps 2013-08-24 01:03:45 +02:00
def 1970f692d7 More fix 2013-08-14 04:24:29 +02:00
def bf518df74d New teleport entities 2013-08-13 04:59:25 +02:00