Commit graph

477 commits

Author SHA1 Message Date
def a58895291c Only trust ddnet ca 2017-08-31 19:33:20 +02:00
def a20db6ec56 Don't shutdown sound twice (fixes #851) 2017-08-30 23:19:33 +02:00
def 16f3ddc5a7 Show if user has rank on map in browser (+filter)
UI implementation by timakro
2017-08-30 21:34:04 +02:00
def 7f0eb53ff4 Initialize in order to ensure destruction in order (fixes #848) 2017-08-30 17:22:36 +02:00
heinrich5991 33315452c3 Merge branch 'master' into leak_fix 2017-07-31 20:42:32 +02:00
heinrich5991 1ebb4f89a6 Reopen: Add a flag for rcon login via username (#800)
This uses an extended protocol message to signal that rcon
authentication might require a username, allowing the client to enable
the username prompt.

Add a forgotten logout on key update
2017-07-24 21:43:55 +02:00
HMH bfc5700314 Yes the Kernel and Interfaces need to be deleted too... 2017-07-21 19:46:31 +02:00
HMH 7f7fa06dd6 free the Client created by CreateClient 2017-07-21 16:46:29 +02:00
def a30323d986 oops 2017-07-16 21:27:18 +02:00
def e4364983ab Use https for map downloads by default 2017-07-16 11:29:10 +02:00
def 191eefbb2f Only trust our own custom-selected CAs for our maps download server 2017-07-16 11:25:38 +02:00
def c7c9c3c4dd Possible to use https:// for map downloads, but still use http:// by default 2017-07-16 10:45:41 +02:00
def f9170fd031 ugly workaround for dummy input when frozen with grenade and getting hammered 2017-07-15 18:59:33 +02:00
def fba3815ddc Only send password on connection when explicitly asked to (fixes #788) 2017-07-15 17:29:20 +02:00
def 46cedf3a8c Compiler warnings 2017-07-09 10:27:58 +02:00
def 35dcb4d6cf Don't open map file again if we have it open already 2017-07-08 22:09:03 +02:00
def f3e3d57a90 Always close files, cleaner demo recording, fix some other stuff 2017-07-08 13:39:20 +02:00
def 73c61e4169 Let's not save maps that are ok already 2017-06-11 20:18:28 +02:00
def 2bd6316ce7 Add code for fixing old maps by removing unused tiles 2017-06-11 19:53:55 +02:00
heinrich5991 743c58e4ae Revert "Fix OSX cmake build"
This reverts commit 3406f01ff9.
2017-06-09 19:34:01 +02:00
Learath2 3406f01ff9 Fix OSX cmake build
A little crude but it works.
2017-06-09 16:05:04 +02:00
eeeee 2797227063 also remove references to CGameContext from CServer 2017-06-05 22:31:56 -07:00
def b592d6af55 ms not µs for thread_sleep 2017-06-02 23:28:47 +02:00
def 7e503a306b Revert "Back to cl_cpu_throttle_inactive"
This reverts commit c217040319.
2017-06-02 23:27:35 +02:00
def c217040319 Back to cl_cpu_throttle_inactive 2017-06-02 23:18:14 +02:00
def 8553ed727b Replace cl_cpu_throttle with cl_refresh_rate 2017-06-02 21:33:45 +02:00
def 4125941896 Disable dbg_stress in release builds (fewer confused kids that think they hacked the server, less useless code in cache) 2017-06-02 20:45:09 +02:00
def 814feede33 Don't copy strings into themselves 2017-06-02 18:37:29 +02:00
heinrich5991 5ae37e6c72 Add protocol extension with UUIDs
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.

Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.

This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
Dennis Felsing 728e548f55 Merge pull request #754 from SheikhZayx/master
CSV file instead of statboard screenshot
2017-05-14 11:49:46 +02:00
def 6d81f1f188 Fix cl_cpu_throttle_inactive 2017-05-14 11:01:48 +02:00
SheikhZayx ea0e4948b4 CSV file instead of statboard screenshot
En-/Disable statboard being saved as csv
2017-04-26 05:10:31 +02:00
Learath2 568b5e5603 Pointers should be set to NULL 2017-04-12 01:20:39 +02:00
Learath 389b432758 Take a blind stab at #718 2017-04-11 21:47:27 +02:00
heinrich5991 1d81d56850 Introduce new, vanilla-compatible server info protocol
This means that we have a reliable and fast way to query for extended info,
while also not wasting network bandwidth.

The protocol is designed to be extensible, there's four bytes space for
encoding more request types (currently zeroed), and there's one string in each
response packet and one string for each player available (currently the empty
string).

The protocol itself has no problems with more than 64 players, although the
current client implementation will drop the player info after the 64th player,
because it uses a static array for storage.

Also fixes #130, the player list is just sorted each time new player info
arrives.
2017-03-29 12:56:13 +02:00
necropotame b8e4e5beea Fix style in several places 2017-03-22 19:45:14 +01:00
Ryozuki 84726547aa Fix warning also for server.cpp, and fixed client.cpp 2017-03-12 14:49:18 +01:00
Ryozuki 79f5b26cf7 Moved _WIN32_WINNT to the top instead 2017-03-12 14:45:57 +01:00
Ryozuki 1614e59e8f Fix some warnings 2017-03-12 12:12:39 +01:00
heinrich5991 f2b2eb8639 Allow easier login for passwords with spaces 2017-03-10 12:30:41 +01:00
Dennis Felsing 761c3c9be1 Merge pull request #646 from heinrich5991/pr_ddnet_brace_style
Fix the brace style in some places
2017-03-09 13:31:21 +01:00
Learath2 4101acd747 Add rcon_login 2017-03-06 10:31:05 +01:00
heinrich5991 ba5af42b1f Fix the brace style in some places 2017-03-04 15:43:49 +01:00
heinrich5991 e3f2316106 Revert "Revert "Refactor dummy input and demo filtering""
This reverts commit 187560c8c0.
2017-02-28 10:08:14 +01:00
Dennis Felsing 187560c8c0 Revert "Refactor dummy input and demo filtering"
This reverts commit 8375f4888e.
2017-02-28 08:15:35 +01:00
heinrich5991 8375f4888e Refactor dummy input and demo filtering
Remove references to src/game/ from src/engine/
2017-02-23 14:13:14 +01:00
Dennis Felsing c21399c4c5 Merge pull request #567 from d3fault/master
dummy copyMoves/hammer disabling when dummy connecting
2016-11-07 10:20:11 +01:00
Dennis Felsing ab6ed4c589 Discard invalid snaps 2016-11-04 13:26:46 +01:00
def 34531c0696 cleanup 2016-11-03 22:10:31 +01:00
d3fault d6b732113e dummy copyMoves/hammer disabling when dummy connecting 2016-10-26 15:00:02 -07:00