2239: Save active weapon with /rescue r=def- a=d3fault
If you don't have a certain weapon in your last m_SavePos and you get a weapon and then use /r before touching the ground, currently it's bugged and you'll *appear* to have that weapon still out after you use /r.... except it doesn't fire. This is because weapons are saved/restored as of cacf17bd96
A map to test this buggy behavior is Aim 5.0; swing and get the sg and then use /r before you hit the ground. It will *appear* as though you still have the sg, but it won't fire.
Co-authored-by: d3fault <d3fault@d3fault.net>
2231: Don't clamp values that have no reasonable values r=Learath2 a=def-
Still affects many values in editor, for example colors in tiles and quads.
Thanks to Pipou for report.
Co-authored-by: def <dennis@felsin9.de>
2237: clarified /practice voting instructions r=def- a=d3fault
If a person is attempting to enable practice mode for the *first time ever* (unfamiliar with it) and they're doing it with a dummy rather than a real player, the current message doesn't really explain the voting procedure very well. I for one expected to see an f3/f4 vote dialog and even filed a bug report on the matter (#2222). The current message does mention "/practice" but it didn't make me think "ok now I need to switch to my dummy and type /practice". For example when a person types "/map Epix" it doesn't then require everybody on the server to *also* type "/map Epix"..... in that case it uses the normal f3/f4 vote dialog.
Co-authored-by: d3fault <d3fault@d3fault.net>
2226: Fix image/sound selection in editor r=heinrich5991 a=def-
Follow-up to https://github.com/ddnet/ddnet/pull/2186 by @BannZay
Thanks to Cøke for notifying me
Co-authored-by: def <dennis@felsin9.de>
2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2212: Use a consistent PRNG on all platforms r=Learath2 a=heinrich5991
I just used glibc's because that is what we use on all the servers. Based on https://www.mscs.dal.ca/~selinger/random/.
Behavior change: The PRNG is actually seeded now.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2204: Implement /practice for teams r=heinrich5991 a=def-
As discussed on Discord today, can be enabled inside of teams on the fly during each run on any server. Finishes don't count. I haven't tested save/load yet, would do that live on the server if this can be merged.
Co-authored-by: def <dennis@felsin9.de>
As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2213: Rename variables for consistency r=def- a=Zwelf
The following member variables:
* m_name to m_aName
* m_String to m_aString
* m_CpCurrent to m_aCpCurrent
* m_Switchers to m_paSwitchers
* SavedTees to m_paSavedTees
The first one is kind of obvious. The others followed while looking at the code. I am not sure if the m_pa prefix is the correct one, it's a pointer to a dynamically allocated array.
Co-authored-by: Zwelf <zwelf@strct.cc>
The following member variables:
* m_name to m_aName
* m_String to m_aString
* m_CpCurrent to m_aCpCurrent
* m_Switchers to m_pSwitchers
* SavedTees to m_pSavedTees
This came from a long discussion comparing PCG-* against xoroshiro*. Do
not generate integers without bias because it doesn't affect us very
much and it is easier to reimplement with modulo.
2208: Implement /load without params to show some info r=Learath2 a=def-
about your existing saves. Not the code of course, but only how many saves you have and when you last saved on this map.
Co-authored-by: def <dennis@felsin9.de>