Commit graph

6586 commits

Author SHA1 Message Date
def 0667864657 Fix double click in demos menu 2016-04-30 18:18:22 +02:00
def df12171040 Merge branch 'master' of github.com:ddnet/ddnet 2016-04-30 18:00:08 +02:00
def 644fec7e55 Resize window without restarting client 2016-04-30 17:59:58 +02:00
Dennis Felsing f60f4409d6 Merge pull request #437 from timakro/pr_prevent_unused_tiles2
prevent placing unused entity tiles in game layer
2016-04-30 11:15:07 +02:00
Tim Schumacher 0a972185dc prevent placing unused entity tiles in game layer 2016-04-30 11:02:00 +02:00
def 74f4ad77d6 fixed utf8 text input from tw master 2016-04-30 04:02:32 +02:00
def 502c5aa3cb Ignore keys after window regained focus 2016-04-30 03:32:23 +02:00
def 26c9c39004 Disable HighDPI displays 2016-04-30 03:32:01 +02:00
def 9b20d3a0ad Fix relative mouse 2016-04-30 02:06:41 +02:00
def 03f662dd6f Add new SDL2 2.0.4 libs 2016-04-30 00:52:54 +02:00
def 2a7aa33830 Normal mouse speed again 2016-04-30 00:52:43 +02:00
def 7a5b79e48a More SDL2 graphics goodness, partially from TW master 2016-04-30 00:43:11 +02:00
def 11e3fd55db seperated ingame input handling from rendering (from TW master) 2016-04-29 23:05:20 +02:00
def abbf2f7e69 Merge branch 'master' of github.com:ddnet/ddnet 2016-04-29 22:56:20 +02:00
def 1727dd5a72 Some early SDL2 Android fixes 2016-04-29 22:56:13 +02:00
Dennis Felsing 09284c3ba9 Merge pull request #434 from timakro/pr_prevent_unused_tiles
Prevent placing unused tiles in the editor
2016-04-29 22:36:35 +02:00
def 2e0ca0f4b4 Fix SDL2 compilation 2016-04-29 21:58:24 +02:00
def e8965bee68 Some keyboard input changes from teeworlds master 2016-04-29 21:56:38 +02:00
def 354696afb7 switch between fullscreen and windowed mode without restarting the client (by oy) 2016-04-29 21:56:38 +02:00
def 6c4e6c5c44 setlocale for XOpenIM with compose key 2016-04-29 21:56:38 +02:00
def 8e3550f9c6 Fix keyboard segfault 2016-04-29 21:56:38 +02:00
def 10d6f69d32 Fix Mouse buttons 4 and 5 2016-04-29 21:56:38 +02:00
def 0155c75cf4 Keyname for mouse9 2016-04-29 21:56:38 +02:00
def cc1f80471b Use same key limit as SDL2 does 2016-04-29 21:56:38 +02:00
def a089d3d36d Fix issue with keys not being recognized on non-English keyboards 2016-04-29 21:56:38 +02:00
def a1403ef457 Make sure GetClipboardText's null returns are handled properly 2016-04-29 21:56:38 +02:00
def bd2b61f0e5 Initialize m_pClipboardText 2016-04-29 21:56:38 +02:00
def c5db3ef5f4 Use SDL_free instead of free 2016-04-29 21:56:38 +02:00
def 0e609cd92c Windows SDL2 linking fix 2016-04-29 21:56:38 +02:00
def ea45173612 Fix NotifiyWindow on Windows 2016-04-29 21:56:38 +02:00
def 3e9b8a62ce Add includes for windows' getenv/putenv/free 2016-04-29 21:56:38 +02:00
def 5a42d90ee6 More SDL.dll -> SDL2.dll 2016-04-29 21:56:38 +02:00
def 41f0365de1 Fix SDL_platform.h for Windows (from SDL2 HG, will be fixed in next version) 2016-04-29 21:56:38 +02:00
def 632db36fe4 Add clipboard copy&paste support (by swick) 2016-04-29 21:56:38 +02:00
def 9918ada2d8 Add comment about mouse sensitivity on X11 2016-04-29 21:56:38 +02:00
def 4111acd309 Add WIP 2016-04-29 21:56:38 +02:00
def 8bfc0008b7 Hide window until OpenGL context is created
Fixes aspect ratio distortion when using multiple screens with different
aspect ratio and switching between them while starting the client
2016-04-29 21:56:38 +02:00
def 6efd028393 Make NotifyWindow work with SDL2 2016-04-29 21:56:38 +02:00
def 38cfe32385 Fix stuck mouse 2016-04-29 21:56:38 +02:00
def 5cdb36ecb0 Debugging with text input handling 2016-04-29 21:56:38 +02:00
def ff2a7272fa Improved window grabbing: only when relative mouse mode is active 2016-04-29 21:56:38 +02:00
def 63a4c804de Grab window, fixes mouse moving out of window and losing control 2016-04-29 21:56:38 +02:00
def ebb5953632 Fix SDL2 in lua 2016-04-29 21:56:38 +02:00
def 2d70c3e292 Try to get SDL2 on Windows working 2016-04-29 21:55:48 +02:00
def 0554b590e8 Update circle.yml 2016-04-29 21:55:48 +02:00
def db8a126315 Merge swick's SDL2 branch 2016-04-29 21:55:48 +02:00
def 97743b8e70 Also ctrl-r to refresh and in demo browser as well 2016-04-29 20:39:25 +02:00
Tim Schumacher 4a22e762ff added entities clear for other gametypes 2016-04-29 19:29:19 +02:00
Tim Schumacher d69133c877 prevent placing unused tiles in the editor 2016-04-29 19:23:34 +02:00
def e0e7f20196 added sv_deepfly (default 1) to disable deepfly (by timakro) 2016-04-29 18:08:53 +02:00