Commit graph

75 commits

Author SHA1 Message Date
12pm dff702bd2c Don't rotate static game tiles and fix switch rotation
Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)
2019-03-23 01:11:32 +01:00
12pm 7c227c563d Add auto game tiles to all possible layers, increase layer size if needed 2019-03-12 02:35:29 +01:00
def 16f6e23aaa Nicer fix for crash 2019-01-10 15:44:04 +01:00
def 1c85c962ef Fix automap crash (reported in #1425) 2019-01-10 15:38:04 +01:00
Dennis Felsing 045533cef7
Merge pull request #1321 from bojidar-bg/x-add-auto-automapper
Add option to automatically run the automapper
2018-11-15 09:30:22 +01:00
Ryozuki 674d3f00e0 add support for blue teleport gun 2018-11-03 10:26:20 +01:00
Ryozuki ddf2e6af36 add tele-activator to the switch layer 2018-11-03 10:26:19 +01:00
Learath abd49ddbf7 Restore old behaviour to be safe :( 2018-10-30 18:56:46 +01:00
Learath 0ecda0ced4 Fix crash introduced by 1e2dce0. Close #1362 2018-10-30 18:13:32 +01:00
Bojidar Marinov 823e4ee0f3
Save automapper config as external-typed mapitem 2018-10-09 13:17:05 +03:00
Bojidar Marinov 351fee2666 Optimize automatic automap to automap only around changes.
Should work, no flaws found when testing with grass_main
2018-10-09 12:56:48 +03:00
Bojidar Marinov c52a3c970e Add option to automatically run the automapper
Also, put automapping config selection seperatelly from the automapper button.
Also, add seed parameter to the automapper.
2018-10-09 12:56:48 +03:00
Bojidar Marinov 1e2dce06ae
Fix crash when filling selection on tele/switch/speedup layers 2018-09-26 15:53:25 +03:00
Bojidar Marinov 50d53603e1
Add a toggle button for brush coloring
In some cases (very dark color, etc.) it is impossible to see the tiles.
2018-09-11 11:35:02 +03:00
Learath c5d69f9f63 Fix crash with FillSelection 2018-08-19 20:05:42 +03:00
Bojidar Marinov 80c829681e
Don't copy alpha when coloring the brush 2018-08-09 13:07:49 +03:00
bors[bot] 8194274352 Merge #1236
1236: Copy tile layer color to brush and picker r=heinrich5991 a=bojidar-bg

![Comparision](https://user-images.githubusercontent.com/5276727/43340641-aaebcfc4-91e5-11e8-9d43-c18aff8cd6fc.png)
Before is on the left, after is on the right.


Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2018-07-30 14:25:11 +00:00
Bojidar Marinov 0f6bd99d12
Copy tile layer color to brush and picker 2018-07-27 21:38:36 +03:00
Bojidar Marinov aa091bb8f7
Allow multiple layers to be selected and edited at the same time. 2018-07-25 23:57:58 +03:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
gamertyp b479dd412c Removed a tab 2016-05-04 23:37:02 +02:00
gamertyp e9378973de Re-ordered the Gametiles-menu 2016-05-04 22:33:10 +02:00
Tim Schumacher aeea3777a3 show button to mapper when placing unused tiles 2016-05-01 18:12:20 +02:00
Tim Schumacher e61456f381 added auto game tile placer for hookthrough 2016-05-01 17:44:02 +02:00
Tim Schumacher 04887e44f8 remove useless function 2016-05-01 01:54:37 +02:00
Tim Schumacher 70ffbbbbf9 hookthrough shortcut now works for game and front 2016-05-01 01:47:29 +02:00
def 4761608329 Input fixes from TW master for mouse wheel 2016-04-30 20:11:26 +02:00
Tim Schumacher d69133c877 prevent placing unused tiles in the editor 2016-04-29 19:23:34 +02:00
def 67bff95a72 Merge remote-tracking branch 'timakro/new_hookthrough' 2016-04-27 18:59:51 +02:00
def 618dc9a6b0 Alert if layer size too big in editor (thanks to Lady Saavik, fixes #404) 2016-04-27 17:49:14 +02:00
Tim Schumacher ef94797c02 forbid placing hookthrough shortcut in front layer 2016-02-09 17:02:14 +01:00
timgame ba60cf509a use index 5 for a shortcut hookthrough tile 2015-11-15 00:00:43 +01:00
def fabe25dd45 Switches can be set with number 0 (even if they don't make much sense, fixes #265) 2015-08-22 20:41:46 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def d96ff538d3 Allow setting freeze number on switch layer in editor 2015-05-31 18:25:00 +02:00
def b5d722672a On switch layer fix delay number with FillSelection when creating new tiles instead of copying 2015-04-21 04:57:20 +02:00
def 05970cc2e2 Add BONUS tile, opposite of PENALTY (for Saavik's new map) 2015-03-10 22:57:40 +01:00
def 85c953d25b Consistently allow rotations and flipping in editor 2014-10-01 18:55:53 +02:00
def de3a786917 Fix: Shifting front layer works 2014-06-13 00:59:00 +02:00
def 58de05ffdb Fix: Actually remove old tiles after moving 2014-06-01 13:16:25 +02:00
def 6adb99608e Editor feature: Add possibility to set how far to shift layer 2014-06-01 01:32:54 +02:00
def 15ecbb71d1 fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
def c98ad5bf22 Merge branch 'new' into DDRace64
Conflicts:
	src/game/editor/layer_tiles.cpp
2014-03-23 23:18:43 +01:00
def ecb3422280 Fix degrees (°) 2014-03-23 17:42:00 +01:00
HMH d301010a95 Made texture rendering for layers less resourceintensive 2014-03-23 17:10:49 +01:00
HMH 12ac06f1f2 added functions for editing Tunelayer (mostly copied from other layers); put Snap(&Rect) into all Fillselection-functions (fix) and made if(Empty) more precise (fix); merged tunelayer into other functions 2014-03-23 17:10:48 +01:00
def 66d3595b44 Minor editor fixes by HMH 2014-03-19 10:26:38 +01:00
def f765cc577b Fix: Working Checktele-auto-setting 2014-02-15 01:19:38 +01:00
def 92ba863ff0 Automatic conversion of tiles to checkpoint teleports 2014-02-12 21:44:05 +01:00
def 42ed2807cb Add penalty tile 2014-02-09 23:31:29 +01:00