4413: Fix some more undefined behavior with super (fixes#4412) r=edg-l a=def-
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Co-authored-by: def <dennis@felsin9.de>
4391: Remove ping filter (fixes#4365) r=edg-l a=def-
We had lots of cases of people having ping filter activated. Ping is now
too unreliable to actually filter by it. It can show an old super high
value and then you never see the location again.
![screenshot-20211124@160502](https://user-images.githubusercontent.com/2335377/143262874-0cb93dba-9539-4d0d-8400-399dffd3509b.png)
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## Checklist
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- [x] Tested in combination with possibly related configuration options
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- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4389: Sanitize owner data in client (fixes#4388) r=edg-l a=def-
and don't access out of scope on owner < 0
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- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
4396: /swap fix: swap started/finished information r=edg-l a=def-
Thanks to 冷落 for report
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Co-authored-by: def <dennis@felsin9.de>
We had lots of cases of people having ping filter activated. Ping is now
too unreliable to actually filter by it. It can show an old super high
value and then you never see the location again.
4381: Fix enter behavior when creating new folder in editor r=edg-l a=def-
As reported by louis:
> pressing enter while creating a new folder in the editor (while using
> "save as") does not create the folder but instead enters the selected
> folder in the background
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4382: Fix save typing when server settings are open in editor r=edg-l a=def-
As reported by louis:
> while saving a mapname while having the "Server Settings" tab open,
> pressing "m" while typing the mapname will unfocus the cursor from the
> mapname field onto the server settings field
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4387: Don't access switchers out of bounds (fixes#4386) r=edg-l a=def-
It's possible that a map was saved with a different amount of switchers
than it has at the moment. Happened on Jao Shooter. I'll check with
mapper if they changed the number of switchers.
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- [ ] Tested the change ingame
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Co-authored-by: def <dennis@felsin9.de>
It's possible that a map was saved with a different amount of switchers
than it has at the moment. Happened on Jao Shooter. I'll check with
mapper if they changed the number of switchers.
As reported by louis:
> while saving a mapname while having the "Server Settings" tab open,
> pressing "m" while typing the mapname will unfocus the cursor from the
> mapname field onto the server settings field
As reported by louis:
> pressing enter while creating a new folder in the editor (while using
> "save as") does not create the folder but instead enters the selected
> folder in the background
4283: Hopefully crash less with ASAN r=heinrich5991 a=Learath2
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- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
4306: Small optimization of EntityEx snapping r=def- a=trml
This drops sending entityex to old client versions, and for stationary pickups not in switch layer (since they don't benefit from entity ex for prediction).
It also slightly changes how m_StartTick is snapped for CLight and CGun when EntityEx is present (always sets it to 0, which could reduce network traffic slightly). However, this might cause misprediction (or invisible lights/guns) for clients who have already changed their version to 15.6, so can omit this part if wanted.
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: trml <trml@users.noreply.github.com>
4315: Use W, A, S, D to navigate in editor r=def- a=ChillerDragon
Sorah requested it on discord
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Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
4340: Add functions for packing/unpacking int/unsigned using char arrays r=heinrich5991 a=Robyt3
Add `uint_to_bytes_be` and `bytes_be_to_uint` functions from upstream and use them where applicable to reduce duplicate code.
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4350: Fix map_extract r=heinrich5991 a=def-
Reported by cheeser0613
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Co-authored-by: Robert Müller <robert.mueller@uni-siegen.de>
Co-authored-by: def <dennis@felsin9.de>
4341: Make laser doors show correctly when spectating other players r=def- a=trml
Makes the server send the switch state of other players while spectating others, otherwise the switch state of your own player (including when spectating in freeview).
Also changed the client a little to both handle situations where the server only sends one SWITCHSTATE netobject (then it just uses that team) or all (then it chooses the team that maintains the above behavior). I'm not sure if the latter would really be useful (but since the netobject contains a team it would be possible to do so).
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Co-authored-by: trml <trml@users.noreply.github.com>
4337: Fix DbgDummy check being at the wrong place r=def- a=heinrich5991
Fixes#4325.
## Checklist
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Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
4335: Escape skin name when downloading (fixes#4333) r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>
4311: Fix crash in CDragger (fixes#4307) r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>