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749 commits

Author SHA1 Message Date
bors[bot] efde7523e4
Merge #3772
3772: Add client-side HTTP server info r=def- a=heinrich5991

Summary
=======

The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.

For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.

The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".

The LAN tab continues to broadcast the server info packet to find
servers in the LAN.

How does it work?
=================

The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.

It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.

Lost functionality
==================

(also known as user-visible changes)

Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.

This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-05-26 21:00:49 +00:00
Jupeyy b607cf0f60 Remove texture quality config 2021-05-21 15:00:14 +02:00
heinrich5991 9002c9f9a2 Allow pinging favorites directly, leaking your IP address
This is on by default for favorites added in the LAN tab, otherwise off.
2021-05-14 01:01:09 +02:00
heinrich5991 afe6ab87e2 Also sort HTTP server info by score/name 2021-05-14 01:01:08 +02:00
heinrich5991 acbaa87835 Use in-band ping for determining latency, if supported
Still fall back to server info requests for pinging.
2021-05-14 01:01:08 +02:00
heinrich5991 5ae0c3f3a0 Fix server capabilities only working after disconnect 2021-05-14 01:01:08 +02:00
heinrich5991 6567743546 Add PINGEX and PONGEX messages that are correlatable
The current NETMSG_PING and NETMSG_PING_REPLY messages suffer from the
fact that you cannot know whether a given NETMSG_PING_REPLY is from your
NETMSG_PING.
2021-05-14 01:01:08 +02:00
heinrich5991 a0df2bdf9c Measure the ping to the current server occasionally
This is done using the serverbrowser extended GETINFO packet. It's done
when the client enters the game and every ten minutes afterwards.
2021-05-14 01:01:08 +02:00
heinrich5991 436e202cbd Add client-side HTTP server info
Summary
=======

The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.

For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.

The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".

The LAN tab continues to broadcast the server info packet to find
servers in the LAN.

How does it work?
=================

The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.

It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.

Lost functionality
==================

(also known as user-visible changes)

Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.

This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
2021-05-14 01:00:39 +02:00
ChillerDragon 67f4944630 Fix auto reconnect while in game 2021-04-15 12:44:24 +02:00
Jupeyy 8eac8b0afc Only remove windowed fullscreen and restore mouse focus loss behavior 2021-04-02 22:45:49 +02:00
Jupeyy f0160b5313 Differenciate better between window modes 2021-03-30 10:07:41 +02:00
Arda Demir 2aefdf2a5e Add dummy_reset and remove +resetdummy 2021-03-17 18:09:39 +03:00
Jupeyy af2e19c4e7 Add color for non chat(binds, ghost, client, demo) 2021-03-08 18:39:25 +01:00
Jupeyy 853e00ed15 More colors from chat in console 2021-03-08 01:20:28 +01:00
Jupeyy c20b9801d4 Don't allocate the windows console default 2021-03-01 15:25:45 +01:00
Alexander Akulich 2790270abf Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
def e985632fae OSX -> macOS
Changing the filenames of the releases will be a bit more annoying, so
not sure we want to do that
2021-02-12 13:41:41 +01:00
bors[bot] 2b5723cdef
Merge #3492 #3559 #3561 #3565
3492: Support F-Client and replace non-extended extension messages r=Learath2 a=heinrich5991

This continues what #3439 started, and also replaces non-extended messages that are DDRace extensions with extended messages. The DDNet server still sends the old message to old clients and the DDNet client still understands the old messages.

Supersedes #3439.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3559: Don't highlight us if we have no name (alternative fix for #3554) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3561: Fix input message position in teehistorian files r=heinrich5991 a=Zwelf

Previously the message was recorded when incoming. But the time when the input should apply wasn't recorded. Now inputs are recorded right before they get applied in the game world.

And record exact tick where load/save result is returned.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3565: Add Arabic language translation by .Yukki r=heinrich5991 a=def-

![screenshot-20210131@093216](https://user-images.githubusercontent.com/2335377/106378755-747d7780-63a7-11eb-9553-6a1898907441.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-01-31 14:37:48 +00:00
def b3c93b091a Use map download url from info2.ddnet.tw (fixes #3546)
which info2.ddnet.tw provides using a geolite db to provide a better
server for players in China
2021-01-31 11:15:16 +01:00
heinrich5991 c2b28f124b Put the Discord stuff into its own file 2021-01-31 10:17:21 +01:00
heinrich5991 43998ce41a Replace projectile hack with a new extended snapshot object
Still send the old hack to old clients, still accept the old hack from
old servers. This is so F-Client can support DDNet servers without such
hacks.
2021-01-26 20:58:42 +01:00
heinrich5991 c2ed416f43 Fix clang-style 2021-01-15 23:59:48 +01:00
Dennis Felsing c0cbef731b
Merge pull request #3506 from heinrich5991/pr_ddnet_moreprotocolex
Send the NETMSG_ITIS/NETMSG_IDONTKNOW from the correct connection
2021-01-15 15:03:43 +01:00
Edgar 4344f46d1c
only delete it if exists 2021-01-15 12:27:01 +01:00
Edgar 98554be75d
move tmp file deletion before the break 2021-01-15 12:14:14 +01:00
Edgar 066b3a3f78
remove ddnet info tmp file always when quitting 2021-01-15 12:07:16 +01:00
heinrich5991 802a5439c2 Send the NETMSG_ITIS/NETMSG_IDONTKNOW from the correct connection
Noticed after #3505, thanks @fokkonaut.
2021-01-13 17:15:24 +01:00
fokkonaut 7e169d92e5 Fix dummy not sending DDNet version 2021-01-12 16:57:53 +01:00
heinrich5991 0d916e2ef6 Remove F-Client-specific messages
The PLAYERFLAG_AIM can now be set directly on DDNet servers via the 0.7
bridge and will be sent to clients identifying themselves as DDNet
clients.

Add a new extended message that mirror the old `Sv_TeamsState`.
2021-01-12 01:38:23 +01:00
Alexander Akulich c2f276cee1 Port CConfig API from the upstream (0.7.5)
The old (g_Config) API is kept to not break the stuff.

See commits:
    de5859b371
    78076761eb
2021-01-10 17:10:19 +03:00
Alexander Akulich 09c05ab99f Port CConsole::Init() from the upstream code
Partial port of upstream commit c0bf37fb48
2021-01-10 16:51:18 +03:00
def b70a59d112 Add benchmark command for pts 2020-11-19 16:46:21 +01:00
def 8c4beb987c DemoRecorder: Only remove existing filenames
As noticed by Jupstar
2020-11-12 14:53:42 +01:00
def e0f7a0d64f play command: Only quit when demo exists (fixes #3283) 2020-11-09 09:10:25 +01:00
def 165857a5a8 Fix variable names manually 2020-11-02 22:40:40 +01:00
def b1f0fd8969 Enable modernize-loop-convert clang-tidy check
and run clang-format afterwards

https://clang.llvm.org/extra/clang-tidy/checks/modernize-loop-convert.html
2020-11-02 22:40:24 +01:00
def b83b4c8e33 Warn new players about name with points (fixes #3178) 2020-10-23 23:37:49 +02:00
bors[bot] dfe3bb44cb
Merge #3139
3139: Use NUM_DUMMYS for dummy array length r=def- a=ChillerDragon

Should make code more readable by explaining that the array is used for dummy. Also makes modders life easier if there is a need to scale up dummy count.

I left out two places that do not include client.h

3be8a592e5/src/game/client/prediction/gameworld.h (L92)

3be8a592e5/src/game/gamecore.h (L212)

Moving the enum to protocol.h for example is probably not nice.

Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2020-10-19 16:37:22 +00:00
def 709d700e5b Ignore ddnet-info.json dl failure again
too aggressive, might just be bad internet at the moment
2020-10-18 23:40:00 +02:00
ChillerDrgon f1bb5b5bd9 Use NUM_DUMMIES for dummy array length 2020-10-18 23:15:25 +02:00
heinrich5991 a604d913ce Move ghost code to client
It's not used by the server, so there's no reason to put it into the
shared codebase.
2020-10-14 17:08:58 +02:00
heinrich5991 070504b5c8 Update ghost format to v6: Replace CRC with SHA256
To be friendly to other implementors of the format, the CRC field is now
zeroed out instead of completely gone.

Drop support for v2 and v3 of the ghost format, the ghost files should
have been automatically converted by the client already.
2020-10-14 17:08:58 +02:00
heinrich5991 6ff53358d3 Remove code for CRC in most places, except where needed for net compat
This should path the way to remove it altogether in the future.
2020-10-14 17:08:58 +02:00
def 346853e817 Signed overflow is undefined in CSnapshot::Crc
src/engine/shared/snapshot.cpp:72:8: runtime error: signed integer overflow: -1297193910 + -1824658838 cannot be represented in type 'int'
    #0 0x565165b0687d in CSnapshot::Crc() /media/ddnet/src/engine/shared/snapshot.cpp:72:8
    #1 0x565165c4d20b in CClient::ProcessServerPacket(CNetChunk*) /media/ddnet/src/engine/client/client.cpp:1981:49
    #2 0x565165c5d960 in CClient::PumpNetwork() /media/ddnet/src/engine/client/client.cpp:2589:6
    #3 0x565165c67a71 in CClient::Update() /media/ddnet/src/engine/client/client.cpp:2856:2
    #4 0x565165c72f4e in CClient::Run() /media/ddnet/src/engine/client/client.cpp:3237:4
    #5 0x565165c94b7e in main /media/ddnet/src/engine/client/client.cpp:4341:11
    #6 0x7fba5af2c151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #7 0x5651659e1e0d in _start (/media/ddnet/DDNet+0x705e0d)
2020-10-11 16:37:03 +02:00
Jupeyy 008800d30d Always clear first frame 2020-10-11 11:13:31 +02:00
Learath2 d8c9a71e18 Remove usages of qsort 2020-10-10 01:18:42 +02:00
heinrich5991 eb4699de2c Revert "Reset m_ServerCapabilities on Disconnect"
This reverts commit a6d2a35e11.

It's unclear how this should have fixed the mentioned bug.
2020-10-08 13:12:31 +02:00
def a6d2a35e11 Reset m_ServerCapabilities on Disconnect
Reported by builder17 that on Vanilla server timeout code can get sent
2020-10-07 18:08:09 +02:00
def 1a83651cf1 Allow quitting instantly with SDL_QUIT when non-warning dialog showing 2020-10-04 22:46:28 +02:00