def
d8533eea67
Proper Client Version numbers and more visible whispers
2014-01-30 16:49:15 +01:00
def
329804b3ce
Fix /showothers
2014-01-24 22:27:34 +01:00
def
bf652416d4
Don't send team state too often (causes lags when people kill)
2014-01-24 15:12:46 +01:00
def
6997a801bc
Revert "Don't show solo players with /showothers because it's buggy"
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This reverts commit 3cb26984aa
.
2014-01-22 21:48:13 +01:00
def
3cb26984aa
Don't show solo players with /showothers because it's buggy
2014-01-22 20:01:21 +01:00
def
44d479330e
Fix giant broadcasting bug
2014-01-22 15:47:01 +01:00
def
61ca36b4b3
Fix: No buggy teamstates for 16-player clients
2014-01-22 15:29:30 +01:00
def
c1a3a8713b
No more sound bugs when super
2014-01-22 01:56:12 +01:00
def
25f69ecdeb
Display teams in scoreboard
2014-01-22 01:39:18 +01:00
def
f0d79b8388
Trying to get better team support
2014-01-22 00:08:30 +01:00
def
fe7f274023
Fix: Proper super on DDRace 16 player servers
2014-01-21 18:21:01 +01:00
def
4114e00564
Cleanup TeamMask
2014-01-20 20:12:03 +01:00
def
24fcc8c8b0
Broadcasting fix 425
2014-01-17 03:00:24 +01:00
def
0d819aba4d
Fix: Don't even send own team's broadcasts if player is spectating someone
2014-01-14 20:27:30 +01:00
def
fbe1cbe9e8
Another broadcasting fix
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Conflicts:
src/game/server/teams.cpp
2014-01-13 11:31:55 +01:00
def
4d22032a6d
Fix: Double hook sound in solo
2014-01-13 11:12:38 +01:00
def
adbaae769c
Fix various broadcasting issues:
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- Sound in solo parts
- Sound when spectating
- Projectiles of players in other teams when spectating
2014-01-12 15:56:16 +01:00
def
6126ad50c4
Fix range of team related bugs by actually removing people from team when they spectate
2014-01-11 15:19:34 +01:00
def
b768cb1e81
Fix: Solo server crash
2014-01-11 00:52:13 +01:00
def
ca22600b4f
Next try
2014-01-02 02:54:57 +01:00
def
3607218f12
Merge ddrace64 from eeeeee
2013-12-31 06:13:57 +01:00
def
5c6ce4585b
Revert "Fix crash for overfull solo servers: One more team"
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This reverts commit 2e8c3cfb66
.
2013-12-28 16:09:03 +01:00
def
2e8c3cfb66
Fix crash for overfull solo servers: One more team
2013-12-22 01:52:40 +01:00
def
f87449d86c
Only give team ranks to teams consisting of 2 players or more
2013-12-10 18:45:28 +01:00
def
bc8ad79c29
Consequently use minutes when telling player times
2013-12-09 17:24:02 +01:00
def
eba45c4f0a
Add /lock
2013-11-16 00:44:49 +01:00
def
e69e023f16
Don't kill when joining team 0
2013-10-07 14:09:30 +02:00
def
f3415c2aa5
Fix cheat to finish every map in less than a second
2013-08-14 20:12:53 +02:00
def
1cee48f6c1
Can only set sv_test_cmds at start, then it stays, and determines whether gametype is DDRace (no cheats) or TestDDRace (cheats)
2013-07-23 00:15:50 +02:00
def
42a8783f00
Add /teamrank and /teamtop5
2013-07-21 08:46:52 +02:00
XXLTomate
f91f3e61f9
fixed checkpoints
2013-03-18 12:58:29 +01:00
Shereef Marzouk
b000c9e4e1
Fixed team blocking by disconnect ( Closes #206 )
2013-02-01 13:08:23 +02:00
Ravomavain
88be9657d2
Enhance pausing system (by @heinrich5991):
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* enhance /pause (@heinrich5991)
* add /spec command to pause without leaving the game (@heinrich5991)
* if sv_pauseable is set to 0, /pause behave as /spec (@heinrich5991)
* should fix #124 and #127 (@ravomavain)
2011-12-31 01:44:36 +02:00
GreYFoX
ff6b9609f3
sv_nameless_score default 0 Whether nameless tee has a score or not. Closes #100 .
2011-12-29 11:39:01 +02:00
GreYFoX
cdab951296
Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds)
2011-12-25 15:51:47 +02:00
GreYFoX
bfed5bad1a
Added License INfo to missing files and updated the old ones
2011-12-25 15:33:05 +02:00
GreYFoX
4da271df56
Deleted a useless state and added onTeamStateChanged Event
2011-12-25 15:19:03 +02:00
GreYFoX
323e63453b
fixed team cheat. Closes #103
2011-11-08 15:21:03 +02:00
GreYFoX
df5a63948a
Fixed warning: src/game/server/teams.cpp:206: suggest parentheses around && within ||
2011-09-03 01:10:08 +02:00
GreYFoX
8c103b8c13
* Added a new tile to facilitate solo parts ( works with teams )
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* Can now put tiles with the same indexes as in tele or switch layer i game layer but it will drawn to the correct image
* Adjusted Masking to account for Solo players
2011-09-02 20:04:18 +02:00
GreYFoX
457fee998d
Refactored a variable
2011-06-07 17:05:19 +02:00
Romain Labolle
c17d3cdeda
Reworking teams to allow pausing in team
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* Adding wrappers functions to modify character or pause data if player are in game or paused.
* Moved OnFinish() function to teams.cpp so it can also be called on paused players.
* Pause is now enabled for team players.
* Adding bool CPlayer::IsPlaying() function that return true if the player is either in game or in pause. (false if spectator/dead).
2011-06-07 16:48:48 +02:00
GreYFoX
f7f6058a92
Merged Oy, Cleaned up, removed some useless features and code parts
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Added Icon by landil
alot more...
2011-04-09 22:32:17 +02:00
GreYFoX
cccfb09e32
Reverted Team to it's old state without leader or Strict until it's reworked
2011-03-16 15:14:25 +02:00
GreYFoX
355dd98bfa
lol i missed this
2011-02-26 15:48:15 +02:00
GreYFoX
9e54b25740
Fixed 2 Teams bugs
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Added comments so that remembering what CGameTeams::SetForceCharacterTeam does won't be hard
Raised the version so that bug tracking is easier
2011-02-23 14:14:56 +02:00
GreYFoX
48b29bebd4
Possibly Fixed a Teams bug
2011-02-23 08:18:38 +02:00
GreYFoX
e6643607f4
Reset Team from Super to normal on death
2011-02-23 07:31:39 +02:00
GreYFoXGTi
335a8f69c2
Morning Cleanup
2011-02-16 10:21:23 +02:00
GreYFoXGTi
604ae5286f
Several Fixes and some more on the way
2011-02-14 23:34:46 +02:00