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710 commits

Author SHA1 Message Date
heinrich5991 d8053fba7d Unify time score handling in the server
It's now always -1 for "no time" or a nonnegative integer for the number
of seconds it took the player to finish the map.
2022-10-20 00:43:38 +02:00
bors[bot] 069e5a7c9d
Merge #5848 #5851
5848: Remove cl_http_map_download r=heinrich5991 a=def-

![screenshot-20220918@010406](https://user-images.githubusercontent.com/2335377/190879092-3ca64914-15c5-4835-9fe6-fd9fe75aa57d.png)
Causes problems with GER3
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5851: Respect reserved slots in old serverinfo r=heinrich5991 a=def-

Noticed in https://github.com/ddnet/ddnet/pull/5850 that reserved slots were not respected

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-09-18 11:40:11 +00:00
def fa80b157aa Respect reserved slots in old serverinfo
Noticed in https://github.com/ddnet/ddnet/pull/5850 that reserved slots
were not respected
2022-09-18 13:33:33 +02:00
def 3ed22cbe4e Send serverinfo when client joins
for GER3
2022-09-18 13:10:32 +02:00
heinrich5991 716e8cd7f4 Add HTTPS map download URL field for game servers
This allows every game server to provide its own HTTPS server for map
downloads. Since the ingame protocol for downloading map data is very
inefficient, this is desirable. Previously, only servers hosted by DDNet
could benefit from this.

Security concerns:
- Attackers can find out whether a given HTTPS GET request matches a
  known answer.

  This isn't deemed to be problematic as no cookies for authentication
  are sent and only the whole response can be matched.

- Sending requests to honeypot URLs to get people in legal trouble.

  This seems to be already possible with HTML image embeds, so it can't
  be that bad™.

- Downloading huge files, filling up a player's disk. The players might
  cancel when seeing huge files.

  There's a generous limit of 1 GiB per map file.

- Downloading huge files transparently compressed with gzip. See above.

Fixes #5812.
2022-09-15 02:08:35 +02:00
Dennis Felsing a67e30647e Add sv_sql_bindaddr (fixes #5830) 2022-09-13 17:09:53 +02:00
heinrich5991 887b24d8f5 Remove all references to memset
`memset` only worked with `CServer::CClient::STATE_EMPTY` by chance
because it is defined as 0.
2022-09-02 14:32:39 +02:00
Robert Müller d369a5b693 Write messages to all active demo recorders 2022-08-25 17:57:04 +02:00
Robert Müller 5c2f162da2 Remove unused DemoRecorder_IsRecording method 2022-08-25 17:57:03 +02:00
Robert Müller c7ddb0ac47 Pad player demo filename with zeros instead of spaces 2022-08-25 17:57:03 +02:00
Dennis Felsing 2ccca3a50a Fix memset compilation
/home/deen/isos/ddnet/ddnet-source/src/tools/map_create_pixelart.cpp: In function ‘int InsertPixelArtQuads(CQuad*, int&, const CImageInfo&, const int*, const int*, const bool*)’:
/home/deen/isos/ddnet/ddnet-source/src/tools/map_create_pixelart.cpp:110:9: error: ‘memset’ was not declared in this scope
  110 |         memset(aVisitedPixels, 0, sizeof(bool) * Img.m_Height * Img.m_Width);
      |         ^~~~~~
/home/deen/isos/ddnet/ddnet-source/src/tools/map_create_pixelart.cpp:8:1: note: ‘memset’ is defined in header ‘<cstring>’; did you forget to ‘#include <cstring>’?
    7 | #include <game/mapitems.h>
  +++ |+#include <cstring>
    8 |
2022-08-25 14:07:49 +02:00
Alexander Akulich 8ac84948c5 Extract server main() to its own file
Also extract CServerLogger to own files.
2022-08-15 16:07:27 +03:00
Robert Müller ee339ebe30 Minor refactoring of GetClientInfo and SetClientDDNetVersion 2022-07-31 23:37:56 +02:00
Robert Müller 24b30434da Handle CServer::GetClientInfo return to fix use of undefined value
```
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:790:2: error: Undefined or garbage value returned to caller [clang-analyzer-core.uninitialized.UndefReturn,-warnings-as-errors]
        return Info.m_DDNetVersion;
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:785:5: note: Assuming 'ClientID' is not equal to SERVER_DEMO_CLIENT
        if(ClientID == SERVER_DEMO_CLIENT)
           ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:785:2: note: Taking false branch
        if(ClientID == SERVER_DEMO_CLIENT)
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:789:2: note: Calling 'CServer::GetClientInfo'
        GetClientInfo(ClientID, &Info);
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:13: note: Assuming 'ClientID' is >= 0
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
                   ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:38: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                                     ^
/usr/include/assert.h:93:27: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
                          ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:13: note: Left side of '&&' is true
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
                   ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:30: note: Assuming 'ClientID' is < MAX_CLIENTS
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
                                    ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:38: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                                     ^
/usr/include/assert.h:93:27: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
                          ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:646:2: note: '?' condition is true
        dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
        ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:31: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                              ^
/usr/include/assert.h:93:7: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
      ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:647:13: note: 'pInfo' is not equal to null
        dbg_assert(pInfo != 0, "info can not be null");
                   ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:38: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                                     ^
/usr/include/assert.h:93:27: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
                          ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:647:2: note: '?' condition is true
        dbg_assert(pInfo != 0, "info can not be null");
        ^
/home/runner/work/ddnet/ddnet/src/base/tl/../system.h:58:31: note: expanded from macro 'dbg_assert'
#define dbg_assert(test, msg) assert(test)
                              ^
/usr/include/assert.h:93:7: note: expanded from macro 'assert'
     (static_cast <bool> (expr)                                         \
      ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:649:5: note: Assuming field 'm_State' is not equal to STATE_INGAME
        if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
           ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:649:2: note: Taking false branch
        if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:667:2: note: Returning without writing to 'pInfo->m_DDNetVersion'
        return 0;
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:789:2: note: Returning from 'CServer::GetClientInfo'
        GetClientInfo(ClientID, &Info);
        ^
/home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:790:2: note: Undefined or garbage value returned to caller
        return Info.m_DDNetVersion;
        ^
```
2022-07-31 23:37:28 +02:00
Robert Müller 9a012312b8 Move and extend GetClientVersion to remove many version.h includes
The `CServer::GetClientVersion` method needs the `version.h` include, so it's moved from the header to the source file, so the include can be removed from the header.

The `GetClientVersion` method is often called with the same `Client != SERVER_DEMO_CLIENT ? GetClientVersion(Client) : CLIENT_VERSIONNR` expression, which also needs the `version.h` include. This expression is moved inside the method, so the include can be removed from all the server entities' and player code.

The `CGameContext::GetClientVersion` method is made a delegate to reduce duplicate code.

The includes of the server entities are also organized further.
2022-07-31 23:21:10 +02:00
Robert Müller d99ed6d811 Remove null check that potentially hides programming errors 2022-07-11 19:11:32 +02:00
Alexander Akulich 6d9284adc1 Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
Robert Müller f3fbe891a6 Fix player input player flags translation with sixup
The sixup translated player flags were previously applied in `OnDirectInput` directly to the player input data.
However, the input data has already been copied at that point, so predicted inputs were using the incorrect flags.
This is fixed by moving the player flags translation to `OnClientPrepareInput`, which is called first and only once on each new player input before it is copied.
2022-07-01 00:00:17 +02:00
Robert Müller 6d0806f99d Fix engine client flags not being updated under some conditions
The flags were only being updated based on rather arbitrary conditions, so they could never reset to zero or reduced.
The flags are now always updated. The flags are only used in the output of the `status` command.
2022-06-30 23:55:03 +02:00
c0d3d3v 59436b5e6d
Add default values to extended Net Objects 2022-06-27 01:11:19 +02:00
c0d3d3v f819afed6c
Print also extended NetObj and NetMsg Names
Show External NetObjects in Snapshot stats
2022-06-27 01:10:37 +02:00
c0d3d3v 00f28f2c8e
Unpack all 64 Parts of a splitted Snapshot 2022-06-27 01:10:37 +02:00
c0d3d3v df52df9d4a
move DDNetCharacterDisplayInfo to DDNetCharacter
- add default value option to NetworkValues
- rename m_FreezeTick to m_FreezeStart
2022-06-27 01:10:25 +02:00
bors[bot] b75289df35
Merge #4829 #5343 #5465
4829: Added map_replace_area tool r=def- a=sctt

Motivation:
sometimes mappers need to copy a certain area from a map to another (but also to a different position of the same map).
that's very time consuming on complex maps, as tiles and quads layers have to be manually copied one by one.

map_replace_area is designed to automatically replace all the tiles and quads from a specific area to another.
`Usage: map_replace_area <from_map> <from_x> <from_y> <to_map> <to_x> <to_y> <width> <height> <output_map>`

PoW screenshots attached below.

note: for the moment map_replace_area suppose that you are working on the same map  (that's what i needed), that means source and destination maps must have the same layers structure, or else an error is returned.
but i understand it might be useful to also work on totally different maps, in that case users must be able specify layers they want to consider by associating source map layers to destination map layers (by using a config file maybe).
i'm probably going to make another PR to add this enhancement in the future.

PoW:
![Screenshot from 2022-03-16 18-08-12](https://user-images.githubusercontent.com/3328841/158650515-17c31639-28f7-4e19-954a-b5734ee82703.png)
![Screenshot from 2022-03-16 18-08-43](https://user-images.githubusercontent.com/3328841/158650512-6e21f2b4-538f-4974-aaa2-2983551d24b4.png)
![Screenshot from 2022-03-16 18-11-50](https://user-images.githubusercontent.com/3328841/158650510-d00a05a9-a2e8-4df2-8674-0c80fd894f66.png)

5343: Add rcon and chat to integration test r=def- a=ChillerDragon

Add more action to the integration test script: chat messages, chat commands, rcon commands.
This unlocks more code coverage at runtime to catch asan issues.

It adds a very restrictive regex on the log format. But I am happy to maintain that in case changes to the log output happen.
The current version is already supporting heinrichs refactor https://github.com/ddnet/ddnet/pull/5036

Also ensure chat messages arrive in the correct format. Would have catched the following issues:
https://github.com/ddnet/ddnet/issues/5342
https://github.com/ddnet/ddnet/issues/5340
https://github.com/ddnet/ddnet/issues/5302
https://github.com/ddnet/ddnet/pull/5126

DEPENDS ON:

https://github.com/ddnet/ddnet/issues/5342
https://github.com/ddnet/ddnet/issues/5340

5465: Change from pnglite to libpng for PNG reading r=def- a=heinrich5991

This is desirable mainly because libpng is maintained and pnglite is
not. pnglite was last updated in 2007 (15 years ago) and probably has a
lot of security vulnerabilities.

libpng is an actively maintained library also used by browsers like
Firefox or Chromium, so it's less likely to contain security
vulnerabilities, also it's more likely to be packaged by Linux
distributions.

This also refuses to load images of types not supported by pnglite,
which allows us to think about backward compatibility while also
introducing libpng.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: sctt <scottistefano91@gmail.com>
Co-authored-by: term <term@term.sinervis.pri>
Co-authored-by: f <scottistefano91@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-06-21 16:21:47 +00:00
Robert Müller a1851ed4e4 Organize engine-server includes 2022-06-17 20:32:56 +02:00
Robert Müller 0a463320cf Use ReadFile to load server maps 2022-06-16 10:19:37 +02:00
Chairn c9345e7d32 More vector naming format 2022-06-15 19:37:37 +02:00
bors[bot] caf889d04a
Merge #5406
5406: Remove namespace tw r=Jupeyy a=heinrich5991

It didn't have a clear role, it just acted as a distinguisher between
two functions with the same name.

Rename `tw::time_get` to `time_get_nanoseconds` and delete the old
`time_get_nanoseconds`. Move `CCmdlineFix` and the typed
`net_socket_read_wait` function to the global namespace.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-06-14 17:46:17 +00:00
Robert Müller 92699de86c Add log_set_loglevel instead of depending on engine config 2022-06-13 23:21:41 +02:00
heinrich5991 b3a3604c36 Remove namespace tw
It didn't have a clear role, it just acted as a distinguisher between
two functions with the same name.

Rename `tw::time_get` to `time_get_nanoseconds` and delete the old
`time_get_nanoseconds`. Move `CCmdlineFix` and the typed
`net_socket_read_wait` function to the global namespace.
2022-06-13 18:07:29 +02:00
Chairn 01edaec628 Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
def 5768e52a13 Minor fixes 2022-06-07 00:33:01 +02:00
Robert Müller e6bd84d4fd Extract CCmdlineFix to call cmdline_fix and cmdline_free automatically 2022-06-06 12:46:58 +02:00
def de55d49c72 Fix motd undef behavior
Conditional jump or move depends on uninitialised value(s)
   at 0x2158DA: int IServer::SendPackMsg<CNetMsg_Sv_Motd, 0>(CNetMsg_Sv_Motd*, int, int) (server.h:73)
   by 0x1FE02F: CGameContext::SendMotd(int) (gamecontext.cpp:538)
   by 0x20A874: CGameContext::ConchainSpecialMotdupdate(IConsole::IResult*, void*, void (*)(IConsole::IResult*, void*), void*) (gamecontext.cpp:3124)
   by 0x145A23: CConsole::Con_Chain(IConsole::IResult*, void*) (console.cpp:1202)
   by 0x132086: CConsole::ExecuteLineStroked(int, char const*, int, bool) (console.cpp:528)
   by 0x1323A7: CConsole::ExecuteLine(char const*, int, bool) (console.cpp:582)
   by 0x1326B1: CConsole::ExecuteFile(char const*, int, bool, int) (console.cpp:625)
   by 0x1C60E9: main (server.cpp:3874)
 Uninitialised value was created by a heap allocation
   at 0x483BE63: operator new(unsigned long) (in /usr/lib/x86_64-linux-gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
   by 0x1C5900: CreateServer() (server.cpp:3755)
   by 0x1C5C4C: main (server.cpp:3818)
2022-06-05 20:52:04 +02:00
def 1db79fb493 Log rcon messages (fixes #5342) 2022-06-05 19:26:39 +02:00
def af3b1bb0e7 Log rcon messages (fixes #5342) 2022-06-05 12:44:15 +02:00
heinrich5991 7fccfaf211 Explicitly delete game server from list on shutdown
Also delete it explicitly when `sv_register` is set to register via less
protocols.

On shutdown, wait at most 1 second for the masterserver to respond,
otherwise allow up to 15 seconds.

Fixes #5157.
2022-06-03 11:27:47 +02:00
Robert Müller 7474ca201f Remove dead code 2022-05-31 19:32:07 +02:00
heinrich5991 d0ff8114d6 Remove outdated comment
The string comparison isn't actually done anymore, it's now done via a
boolean flag.
2022-05-31 17:33:00 +02:00
c0d3d3v 19ae17366d
penalty tiles can be used to get a time of 0:00:01, this is fixed by
letting the tees die, before that happens
2022-05-30 20:53:04 +02:00
Robert Müller 0101e94a63 Organize engine-server includes 2022-05-29 21:24:43 +02:00
bors[bot] 719e3e4385
Merge #5264 #5266
5264: Prevent users from setting port 1-1023 r=Jupeyy a=def-

Following user report that they set cl_port 1 and it didn't work

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


5266: Use std::make_unique (fixes #5166) r=Jupeyy a=def-

No idea why clang-tidy's modernize-... didn't work

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-05-28 16:01:32 +00:00
def 19dcd44fbe Use std::make_unique (fixes #5166)
No idea why clang-tidy's modernize-... didn't work
2022-05-28 14:46:55 +02:00
bors[bot] ccf0622984
Merge #5252
5252: Use std::vector instead of array, remove base/tl/array.h, algorithm.h, allocator.h, range.h r=def- a=Robyt3

Replaces all usages of `array` with `std::vector`.

I adjusted variable names of variables I changed to use the `v` prefix. Not so in the editor however, as there are already many changes due to clang-tidy enforcing the use of for-each loops.

This allows us to remove all remaining `base/tl` headers except `threading.h`.

Clang-tidy now finds `clang-analyzer-cplusplus.NewDelete` (Use of memory after it is freed), which is also fixed here, though it appears to be a false-positive.

This last remaining usages of `goto` are also removed.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-05-28 10:56:21 +00:00
Jupeyy d4b1bec6fe Use double for traffic calculations 2022-05-27 19:40:27 +02:00
Robert Müller c6e195a399 Use std::vector<CNameBan> instead of array 2022-05-27 16:31:18 +02:00
bors[bot] 03f95108b4
Merge #5063
5063: Reworked Draggers and Turrets AND show always hooks if they are in the field of view  r=def- a=C0D3D3V

Fixes #3622, #4723 #4798 and #5054

Here you can find a comparison video with 16.0.3: https://youtu.be/bYwLB1cEMI8

This now also includes the changes from https://github.com/ddnet/ddnet/pull/4980 
So please also see my monologue here: https://github.com/ddnet/ddnet/pull/4980

Physic that got changed by this PR:
- Solo players are not included in the calculation of the next team players to the dragger/turrets. This does not affect any map.
- Turrets get switched correctly if players are solo
- Plasma bullets fired by turrets on solo player only explode for solo players and the other way around (except if they unsolo)
- Plasma bullets can no longer be intercepted by other teams 
- Turrets can shot now independently at the speed of sv_plasma_per_sec for  every team and every solo player


This should be tested by some more players before it get merged!

This reduces the use of snap id's tested here: https://youtu.be/G3nVtdH0--Q 
from 16000 to 69
test with the new dragger: https://youtu.be/mzNrDHP7HQs
I did not add the terminal of the server because you basically see no change in the used snap ids 
The videos are with cl_predict off

Comparison of the new turrets: https://streamable.com/8us8lk
left old turrets, right the new ones

We should delete ranks on (that where made after 13 Jun 2019):
https://ddnet.tw/maps/Increase-32-Your-32-Speed
https://ddnet.tw/maps/Fall-32-into-32-the-32-Future
https://ddnet.tw/maps/turboSeks

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [only on 3 maps] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-05-24 18:26:08 +00:00
heinrich5991 76ed324b66 Call HttpInit in server
Otherwise `curl_global_init` would be called from the first
`curl_easy_init`, but `curl_global_init` isn't threadsafe.

Fixes #5195.
2022-05-23 17:20:45 +02:00
bors[bot] 064dc2c0c5
Merge #5196
5196: Break early out of loop r=heinrich5991 a=ChillerDragon



Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-05-23 07:31:34 +00:00
ChillerDragon e54f0ee97b Break early out of loop 2022-05-23 08:32:00 +02:00