Remove the DDNet and KoG tabs and replace them with a community filter, which works like the country and type filters. Community information (ID, name, icon SHA256, countries, types, servers, ranked maps) is loaded dynamically from the DDNet info json.
The official checkmark icon is replaced with community icons. The icons are downloaded to the `communityicons` folder in the config directory from a URL specified in the DDNet info json. The icons are only re-downloaded when their SHA256 has changed.
Per default, the Internet tab with all communities is selected. When starting the client for the first time, only the DDNet community is selected. The community, country and type filters can also be used on the Favorites tab now. The LAN tab remains unchanged.
The country and type filters are refactored. Previously, using these filters changed the total number of servers and players that were displayed, as the filter was implemented as a separate step. Now the community, country and type filters work like the other browser filters. This also has the benefit that the server list and DDNet info json are not reloaded each time these filters are changed, as updating the local filtering/sorting is enough now.
The check for finished maps is made more efficient by using an `std::unordered_set` instead of linear search.
Closes#5654.
Some calls to `LoadTextureRaw` where passing the image format also in place of the texture load flags. Since the image format would be RGBA most of the time, this was interpreted as the flag `IGraphics::TEXLOAD_NOMIPMAPS` causing various textures (all sprites textures, assets when shown in menus, menu images, menu theme icons) to be loaded without mipmaps.
This is fixed by passing `0` as the texture load flags and by replacing uses of `LoadPNG` and `LoadTextureRaw` with `LoadTexture`.
Rename `InvalidTexture` to `NullTexture` to avoid confusion because the null texture is not invalid. The function `CTextureHandle::IsNullTexture` is added to make it easier to check the result of using `IGraphics::LoadTexture`, which returns the null texture on error instead of an invalid texture handle. An assertion is added to ensure that `IsNullTexture` works correctly.
The handle returned by `LoadTextureRaw` is either valid or invalid (i.e. `-1`) but never the invalid texture itself.
Additionally, ensure that the `LoadTexture` function returns the invalid texture also when `LoadTextureRaw` fails.
Load theme icons individually for all themes that have been loaded instead of doing a separate scan of the `themes` folder for the icons.
Fix screen occasionally flashing black when opening the general settings. This was caused by `UpdateAndSwap` randomly being called when theme loading takes longer than 1/60 seconds, which sometimes happens on the first start of the client after rebooting the machine. Now the loading popup is correctly rendered when theme loading takes longer than 500ms, which is consistent with the behavior when loading other files.
Minor improvements to log messages.
Using `CMenus::PopupWarning` will immediately set the popup and override the current warning, which can hide warnings when multiple are shown at the same time. Now all warnings are added to the queue with `IClient::AddWarning`.
Add assertions to prevent map items and data that are too large to be represented by the map format from being written to maps. Additionally, ensure that the size of the whole map file is not too large to be represented by the map header.
Prevent `malloc` of size 0, which is implementation defined and should be avoided, when adding items without data, which happens for example when adding an empty array of envelope points.
Show a warning popup when a map image or sound cannot be loaded for any reason. Only one generic warning popup is shown for images and sounds individually.
The image name is only required for external images. For embedded images it was only used in log messages. This fixes rendering with various maps that have embedded images with invalid names.
Parallax Zoom improves the appearance of maps visually when zooming.
Contrary to initial tests, it does not interfere with certain map
locations such as the shop on the map Timeshop.
The default value appears to be correct for all existing maps.
The value in the map file is non-trivial to manage, and provides little
benefit. See https://github.com/ddnet/ddnet/issues/6196 for further
discussion.
Limit number of sounds being loaded in the client to 64, instead of writing sample indices out of bounds.
Check if sound indices are out of bounds. It was only checked whether the sound index is -1 but no other bounds checking was performed.
Check if image indices are out of bounds. It was not checked for all negative image indices, only -1 was considered.
Add popup message in the editor when trying to add more than 64 sounds, same as for images.
Limit number of images in `map_convert_07` tool, instead of writing out of bounds.