Dennis Felsing
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5ffcab127f
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Add back Vanilla maps for compatibility (fixes #2643)
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2020-08-25 21:49:33 +02:00 |
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def
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4da0592d78
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Replace Kobra 4 and Goo! with Gold Mine
and add maps7 version
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2020-08-18 10:47:17 +02:00 |
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Dennis Felsing
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eb1b4a8b74
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Add back Vanilla maps for compatibility
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2018-08-07 08:39:08 +02:00 |
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def
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526d324af4
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Don't ship old maps we don't need
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2015-08-03 20:07:24 +02:00 |
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oy
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42fdd6540c
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added new graphics and maps
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2011-04-09 16:48:51 +02:00 |
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Alfred Eriksson
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ab7523c8d9
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optimized dm1, dm2, dm6 and dm9
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2009-01-12 17:49:03 +00:00 |
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Alfred Eriksson
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aedd342674
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fixed small background error
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2009-01-12 13:04:00 +00:00 |
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Johan Althoff
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13cec11894
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Background desaturation fixes
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2009-01-11 18:57:31 +00:00 |
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Alfred Eriksson
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fec578e084
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commiting new maps and mapres. have fun!
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2009-01-11 15:22:57 +00:00 |
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Magnus Auvinen
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7a3874745c
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fixed loads of graphical optimizations
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2008-03-29 11:44:03 +00:00 |
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Magnus Auvinen
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45a047ce47
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fixed bug in text rendering. added option for detail layers
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2008-03-21 17:39:09 +00:00 |
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Magnus Auvinen
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91e4c2252b
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added rotate to editor. fixed so that the game handles envelopes
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2008-02-05 19:11:34 +00:00 |
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Magnus Auvinen
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3b0941b190
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fixed so that the client can handle external images
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2008-01-19 16:23:05 +00:00 |
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Magnus Auvinen
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ea245b969d
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new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now.
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2008-01-13 11:15:32 +00:00 |
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Magnus Auvinen
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89ccbd4f7b
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compressed map support. begun to fix things for ctf
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2007-08-25 08:48:24 +00:00 |
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Magnus Auvinen
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2cde04ddce
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merged over all stuff from 0.2 to trunk
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2007-08-14 18:37:16 +00:00 |
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Magnus Auvinen
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f826bc6cac
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larger update. reduced the amount of video memory used from ~60 to ~36mb on a typical map
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2007-07-30 19:46:31 +00:00 |
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