def
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2980bd77e8
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Add /specteam
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2014-08-09 19:53:38 +02:00 |
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def
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d158267e92
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Better broadcasting for spectators
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2014-01-13 17:00:49 +01:00 |
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Ravomavain
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ebf64758b1
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Make spectators see the same thing as the player they spectate
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2012-01-01 00:15:16 +02:00 |
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GreYFoX
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cdab951296
|
Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds)
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2011-12-25 15:51:47 +02:00 |
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GreYFoX
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bfed5bad1a
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Added License INfo to missing files and updated the old ones
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2011-12-25 15:33:05 +02:00 |
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GreYFoX
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9e5336a13d
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fixed plasma snapping
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2011-04-20 16:05:05 +02:00 |
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GreYFoXGTi
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f83132448d
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Merged Oy, Isolated Freeze from Deep Freeze
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2011-02-13 19:32:06 +02:00 |
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GreYFoXGTi
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832bad08e6
|
Cleanup and Added All Left Masks
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2011-01-29 16:18:36 +02:00 |
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GreYFoXGTi
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5b51295185
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Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
fixed the freeze command
Added Freeze Tile to switch layer to set freeze tile custom delay
Added sv_freeze_delay to control default freeze time delay
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2011-01-25 12:05:53 +02:00 |
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GreYFoXGTi
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7d6c546fcb
|
DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE
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2011-01-20 22:01:21 +02:00 |
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GreYFoXGTi
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babe838cab
|
Added /ShowOthers
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2011-01-06 07:08:12 +02:00 |
|
GreYFoXGTi
|
6f75b661b0
|
Total Noobness
|
2010-11-14 17:51:04 +02:00 |
|
GreYFoXGTi
|
4486a7abed
|
Added Alive Check
|
2010-11-14 12:08:21 +02:00 |
|
GreYFoXGTi
|
3c1c045722
|
Added Flicker effect to NON-Active Entities
|
2010-11-14 12:01:42 +02:00 |
|
btd
|
cd59d111a8
|
Fix explosion issue. Dont pull, not tested. Can pull if test both commits=)
|
2010-11-11 12:12:03 +03:00 |
|
GreYFoXGTi
|
505a5b4172
|
Refactoring
|
2010-10-29 23:29:07 +02:00 |
|
btd
|
8a3102233f
|
Plasma for ddrace client
|
2010-10-26 23:53:55 +04:00 |
|
GreYFoXGTi
|
59bd0f1c87
|
Merge branch 'master' of github.com:GreYFoXGTi/DDRace into Cleanup
|
2010-10-06 22:48:24 +02:00 |
|
btd
|
d91690b619
|
Fix plasma
|
2010-10-05 00:39:23 +04:00 |
|
GreYFoXGTi
|
896634a061
|
Total Cleanup
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-30 23:28:06 +03:00 |
|
GreYFoXGTi
|
427fedb79b
|
Starting to fix Doors
hitted is not a word :p
forgot to change from bool to int
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-16 23:33:16 +03:00 |
|
btd
|
edbef086c1
|
git add src/*git add src/*! Fix character collision bug with additional protocol message, begin to finish ShowOthers
|
2010-09-12 00:45:56 +04:00 |
|
btd
|
7ed685ee11
|
Merge
|
2010-09-11 13:42:35 +04:00 |
|
GreYFoXGTi
|
72e05efc53
|
Added Evil Teleporter,
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-09-11 02:01:15 +02:00 |
|
btd
|
fec294caee
|
Fix linux compilation. Revert last changes. Add /show_other option (in menu now working)
|
2010-09-08 20:22:11 +04:00 |
|
GreYFoXGTi
|
15542a6c20
|
Fixed doors and lasers not affect more than 1 player, but there is something wrong, i need sleep, this sometimes compiles and runs perfectly and some times it compiles but runs buggy, need to correct CLight::HitCharacter and CDoor::HitCharacter
also did some refactoring
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-31 08:25:21 +02:00 |
|
GreYFoXGTi
|
b895547979
|
Fixed sv_hit 0 affecting game weapons on character
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-29 04:00:21 +02:00 |
|
GreYFoXGTi
|
3497dd18d7
|
Made Plasma Exp+Freeze do explosions even when directly hitting a tee
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-29 03:35:14 +02:00 |
|
GreYFoXGTi
|
8426442936
|
Separated Freezing Plasma gun from Explosive Plasma gun and added one with both
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
|
2010-08-28 22:32:16 +02:00 |
|
GreYFoXGTi
|
20930ce68b
|
too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee
also FrontLayer is ready to be implemented soon
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
|
2010-08-10 19:32:32 +03:00 |
|
GreYFoXGTi
|
434b4aad86
|
The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
|
2010-07-29 08:59:32 +03:00 |
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