eeeee
0497cdd49d
stop casting auth state to bool
2017-06-08 13:03:44 -07:00
eeeee
9c5ade24da
remove ConDnsblStatus copypasta
2017-06-07 11:04:04 +02:00
eeeee
2797227063
also remove references to CGameContext from CServer
2017-06-05 22:31:56 -07:00
eeeee
9b6699d3b8
remove casts to CServer
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improving encapsulation by going through the interface instead of including engine/server/server.h
2017-06-05 20:51:12 -07:00
heinrich5991
5ae37e6c72
Add protocol extension with UUIDs
...
This system can easily be extended by independent authors without
collisions, something the old system with plain increasing integers did
not allow.
Do this by utilizing the previously unused message code `NETMSG_NULL`
which has a value of 0.
This works for engine and game messages, snapshot items and events.
2017-05-25 00:52:43 +02:00
def
f4112e3bcb
Revert "Tees must be teamed up before loading"
...
This reverts commit d29f2306ef
.
2017-05-14 22:36:44 +02:00
Dennis Felsing
58207926ac
Merge pull request #726 from Learath2/dd_pr_load
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Tees must be teamed up before loading
2017-05-14 11:54:39 +02:00
Ryozuki
3a4738560b
Don't show ips to non-administrators, Fixes #694 ( #739 )
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People with non-administrator rights won't be able to see ips (mod, helper).
2017-04-17 12:13:58 +02:00
Learath
d29f2306ef
Tees must be teamed up before loading
2017-04-11 21:18:26 +02:00
heinrich5991
1d81d56850
Introduce new, vanilla-compatible server info protocol
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This means that we have a reliable and fast way to query for extended info,
while also not wasting network bandwidth.
The protocol is designed to be extensible, there's four bytes space for
encoding more request types (currently zeroed), and there's one string in each
response packet and one string for each player available (currently the empty
string).
The protocol itself has no problems with more than 64 players, although the
current client implementation will drop the player info after the 64th player,
because it uses a static array for storage.
Also fixes #130 , the player list is just sorted each time new player info
arrives.
2017-03-29 12:56:13 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
Ryozuki
84726547aa
Fix warning also for server.cpp, and fixed client.cpp
2017-03-12 14:49:18 +01:00
Ryozuki
1614e59e8f
Fix some warnings
2017-03-12 12:12:39 +01:00
heinrich5991
6302e4d7e0
Fix some style issues and a > to >=
2017-03-06 20:11:23 +01:00
heinrich5991
c1e826e853
Fix key slot indices after removing a key
2017-03-06 18:02:19 +01:00
Learath2
8c79f28802
Fix a crash on malformed input
2017-03-06 15:18:52 +01:00
Learath2
71fb030443
Fix a comparison. Hate backwards compatibility...
2017-03-06 13:46:02 +01:00
Learath2
9800360340
Check the return from str_hex_decode. Remove comment
2017-03-06 12:59:47 +01:00
Learath2
c5a12e3eba
Fix the status command for logged out people
2017-03-06 12:35:37 +01:00
Learath2
6f1f348715
Fix c&p fail
2017-03-06 12:35:09 +01:00
Learath2
95bb9894a7
Get rid of pw generation in CServer, Err out in CAuthManager instead
2017-03-04 23:16:02 +03:00
Learath2
3a22a4b62d
Fix some issues
2017-03-04 23:06:22 +03:00
Learath2
cf9f3e3d38
Forgot one block
2017-03-04 10:58:02 +03:00
Learath2
d475eddb88
Add key ident to status command
2017-03-02 19:02:57 +03:00
Learath2
b7cbaedea0
New auth system for rcon
2017-03-02 18:16:29 +03:00
east
0acad1a28b
dnsbl fix: HostLookup check result properly
2017-02-01 12:13:50 +01:00
heinrich5991
b510db9ee9
Add the VITAL flag to fastdownload packets
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This lets 0.6.4 clients connect to DDNet servers again. Instead of doing
our own resend logic, just always send `sv_map_window` packets ahead and
let the Teeworlds network deal with possible resends.
2016-11-18 15:12:48 +01:00
heinrich5991
cd3b0ae855
Implement the confusable algorithm from Unicode more closely
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See UTS#39 "Unicode Security Mechanisms":
http://www.unicode.org/reports/tr39/
This means that characters with accents or other things around them are
now considered the confusable with the base character.
Fixes #557 . Fixes #575 .
2016-10-30 13:45:55 +01:00
heinrich5991
e950351346
Put the password generation into base
2016-10-01 23:04:16 +02:00
east
c6efc85a80
dnsbl_status added
2016-09-05 14:05:07 +02:00
east
678a69bf5b
basic DNSBL implementation
2016-09-05 11:38:11 +02:00
def
0688229f0d
Forbid names starting with /, as they can be abused to make people write chat commands
2016-07-08 16:38:05 +02:00
HMH
c4843868c4
do not log the sql-passwords
2016-05-16 15:41:52 +02:00
H-M-H
cd41220a44
wait for score-threads on shutdown
2016-05-04 15:32:24 +02:00
H-M-H
c9e65c7931
Merge branch 'master' into sqlmasters
2016-05-03 23:07:24 +02:00
def
21ac41bfae
Clean up fifo console
2016-05-02 23:36:21 +02:00
def
c473689be7
Remove VITAL flag in fastdownload map packets (as suggested by heinrich5991)
2016-04-27 19:54:43 +02:00
Dennis Felsing
8e69f9ac90
Merge pull request #338 from east/mapvital
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Added vital flag for mapdata (includes fast download)
2016-04-27 15:57:14 +02:00
def
91df0a2af0
Remove hacky security against rcon spoofing because we have a better one now
2016-02-22 19:54:45 +01:00
H-M-H
2bd6d0c381
do not always try to connect to unreachable sqlservers
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but instead remember the last reachable server
- some cleanup
- added timeout of 10 seconds to sql-connections
2016-02-20 15:33:35 +01:00
H-M-H
f6be7e20fb
updated sql-command usage
2016-02-20 15:33:35 +01:00
H-M-H
e35de5a371
whether to setup a db can be configured for each server now
2016-02-20 15:33:35 +01:00
H-M-H
1e302aeb70
'r' and 'w' instead of 0 and 1 for sql read/write servers
2016-02-20 15:33:35 +01:00
H-M-H
1314085928
restructured sqlconnection
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reading from and writing to several different servers is now possible
TODO:
-handle Exceptions properly (try another sqlserver)
-if everything fails while writing write the insert to a file
2016-02-20 15:33:35 +01:00
H-M-H
7199ae3f22
ConAddSqlMaster will not block the main thread anymore
2016-02-20 15:33:35 +01:00
H-M-H
15f2e07c48
moved sqlserver stuff into CServer-class
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as sqlconnections should not last only
until next mapreload
2016-02-20 15:33:35 +01:00
heinrich5991
a1923b154b
Only ignore messages on invalid UTF-8, don't kick players
2016-01-27 01:48:19 +01:00
heinrich5991
d4eefefa26
Kick people using overlong UTF-8 sequences
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This works around the bug in older clients (including vanilla) that
interpret those sequences incorrectly.
2016-01-27 01:24:02 +01:00
def
b77e95090e
Reset m_ServerInfoFirstRequest on map change
2016-01-22 17:53:46 +01:00
heinrich5991
96f0eddbb8
Add sv_max_server_info_per_second
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This controls how many complete server info responses are sent per
second.
2016-01-22 16:42:54 +01:00